Difference between revisions of "Megapol Stun Grapple"

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(you CAN psi-stun a Micronoid Aggregate even on Superhuman; I've done it - and given that it's not the only way, it's better mentioned on the Stun Grenade and Micronoid pages)
(tired, nit sure on wording)
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The Stun Grapple is primarily a police weapon used to incapacitate criminals by way of firing rods into perpetrators and delivering an electrical shock. Unlike conventional tasers, the Stun Grapple does not need to be connected to the electrical rods and in fact discards them after each use. They are in fact slowly but continuously regenerated in the Stun Grapple.
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The Stun Grapple is a powerful police weapon used for stunning and capturing prisoners. It is effective against Aliens but can only be activated at a very short range. Larger Aliens may need weakening before they can be stunned.
 
 
The weapon can be used to amazing effect against humanoid aliens and most smaller aliens that have weak constitutions, such as [[Hyperworm (Apocalypse)|Hyperworm]]s and [[Popper (Apocalypse)|Popper]]s. They will almost immediately be knocked out after a direct hit.
 
 
 
Unfortunately, stun damage in Apocalypse maxes out at 255. Tougher enemies like the [[Multiworm (Apocalypse)|Multiworm]] have more health than this, and therefore must be weakened in order to be knocked unconscious.
 
 
 
The only known means of protecting against a Stun Grapple attack is by way of a [[Personal Disruptor Shield]] that negates the attack completely. It will not even damage the shield.
 
 
 
Despite the short range, the Stun Grapple is a great secondary weapon to arm to ensure that an enemy will be taken out of combat a little faster.
 
 
 
== Stats ==
 
 
[[Image:Megapol Stun Grapple (UFOpaedia).png|frame|Stun Grapple]]
 
[[Image:Megapol Stun Grapple (UFOpaedia).png|frame|Stun Grapple]]
=== Stun Grapple ===
 
 
<table><tr><td>[[Image:Megapol Stun Grapple.png|left]]</td><td>
 
<table><tr><td>[[Image:Megapol Stun Grapple.png|left]]</td><td>
 
* Size: 2 × 3
 
* Size: 2 × 3
 
* Weight: 6
 
* Weight: 6
 
* Power: 90
 
* Power: 90
* Damage Type: Stun
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* Damage Type: '''Stun'''
 
* Ammo: 5 (Recharges)
 
* Ammo: 5 (Recharges)
 
* Range: 6m
 
* Range: 6m
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* Battlescape Score: 1</td></tr></table>
 
* Battlescape Score: 1</td></tr></table>
  
"The Stun Grapple is a powerful police weapon used for stunning and capturing prisoners. It is effective against Aliens but can only be activated at a very short range. Larger Aliens may need weakening before they can be stunned."
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This weapon does not injure any entity instead it is used to incapacitate the target from close range. As a reasonably accurate weapon, its short range limits accidental stuns due to overshoot. This weapon, for X-Com, is best used as a backup in the earlier stages of the game to stun aliens that happen to get too close to an agent, especially for those aliens that use melee combat methods (Brainsucker and Hyperworm). The weapon's primary role is to stun alien life-forms for capture and research. Ammunition is not needed since it slowly recharges its five shots. This standard weapon is available on the market in reasonable quantities and will eventually become common equipment for X-Com agents. If a strong alien is to be captured, the target's health must be reduced for the stun effect to work properly. Any unit which is equiped with a Personal Disruptor Shield will not be affected by the stun effect, thus, other stun methods must be used.<br>
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Note: stun 'damage' is limited to 255. Strong, healthy aliens must be injured until their stun level is higher then their health for the entity to fall unconscious.
  
  

Revision as of 20:29, 29 April 2022

The Stun Grapple is a powerful police weapon used for stunning and capturing prisoners. It is effective against Aliens but can only be activated at a very short range. Larger Aliens may need weakening before they can be stunned.
Stun Grapple
Megapol Stun Grapple.png
  • Size: 2 × 3
  • Weight: 6
  • Power: 90
  • Damage Type: Stun
  • Ammo: 5 (Recharges)
  • Range: 6m
  • ROF: 0.82 r/s
  • Accuracy: 75%
  • Manufacturer: Megapol
  • Base Price: $400
  • Minimum Weekly Stock: 5
  • Maximum Weekly Stock: 20
  • Battlescape Score: 1

This weapon does not injure any entity instead it is used to incapacitate the target from close range. As a reasonably accurate weapon, its short range limits accidental stuns due to overshoot. This weapon, for X-Com, is best used as a backup in the earlier stages of the game to stun aliens that happen to get too close to an agent, especially for those aliens that use melee combat methods (Brainsucker and Hyperworm). The weapon's primary role is to stun alien life-forms for capture and research. Ammunition is not needed since it slowly recharges its five shots. This standard weapon is available on the market in reasonable quantities and will eventually become common equipment for X-Com agents. If a strong alien is to be captured, the target's health must be reduced for the stun effect to work properly. Any unit which is equiped with a Personal Disruptor Shield will not be affected by the stun effect, thus, other stun methods must be used.
Note: stun 'damage' is limited to 255. Strong, healthy aliens must be injured until their stun level is higher then their health for the entity to fall unconscious.


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons