Difference between revisions of "Megapol Stun Grenade"
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* Blast Radius: 4 | * Blast Radius: 4 | ||
* Manufacturer: [[Megapol]] | * Manufacturer: [[Megapol]] | ||
+ | * Available: Week 1 | ||
* Base Price: $50 | * Base Price: $50 | ||
* Minimum Weekly Stock: 20 | * Minimum Weekly Stock: 20 | ||
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Explode-on-impact when thrown. RMB on grenade image in agent's hand.<br> | Explode-on-impact when thrown. RMB on grenade image in agent's hand.<br> | ||
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− | A basic non-lethal grenade used to incapacitate an entity. Useful for capturing live aliens, but some may need to be injured first if their health is too high eg: [[multiworm]]. The green gas cloud replaces smoke already lingering on the battlescape and will extinguish fires. Any unit caught within the cloud will attempt to escape immediately which can be used to scatter groups of hostiles since anyone running from the cloud does not fire their weapon. Any [[Personal_Disruptor_Shield|shielded]] unit will be affected by gas whereas a [[Micronoid Aggregate]] is immune. | + | A basic non-lethal grenade used to incapacitate an entity. Useful for capturing live aliens, but some may need to be injured first if their health is too high eg: [[multiworm]]. The green gas cloud replaces smoke already lingering on the battlescape and will extinguish fires. Any unit caught within the cloud will attempt to escape immediately which can be used to scatter groups of hostiles since anyone running from the cloud does not fire their weapon. Any [[Personal_Disruptor_Shield|shielded]] unit will be affected by gas whereas a [[Micronoid Aggregate]] is immune.<br> |
+ | Effective Gas Time = thickest and most effective gas cloud | ||
{{Equipment (Apocalypse) Navbar}} | {{Equipment (Apocalypse) Navbar}} |
Revision as of 12:33, 6 May 2022
The Stun Grenade can be used to stun targets within a small area for a brief time. Larger Aliens may need weakening before they can be stunned.
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Explode-on-impact when thrown. RMB on grenade image in agent's hand.
A basic non-lethal grenade used to incapacitate an entity. Useful for capturing live aliens, but some may need to be injured first if their health is too high eg: multiworm. The green gas cloud replaces smoke already lingering on the battlescape and will extinguish fires. Any unit caught within the cloud will attempt to escape immediately which can be used to scatter groups of hostiles since anyone running from the cloud does not fire their weapon. Any shielded unit will be affected by gas whereas a Micronoid Aggregate is immune.
Effective Gas Time = thickest and most effective gas cloud