Difference between revisions of "Gangplank Map (EU2012)"
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'''Notes''' | '''Notes''' | ||
* Almost identical to the normal Battleship maps. | * Almost identical to the normal Battleship maps. | ||
− | ** Diffrences: on top of the 6 power conduits, there are a few more "elevator beams", and the Area of Operations ends shortly before the giant door to the bridge. | + | ** Diffrences: on top of the 6 power conduits, there are a few more "elevator beams", a few path/cover changes, and the Area of Operations ends shortly before the giant door to the bridge, in the gigantic room. |
− | * | + | * The Skyranger will always land in the middle landing pad, as the left and right pads, and the paths to them, are closed off from the "pit" room. |
− | * Notable Locations | + | * Notable Locations: |
+ | ** In the pit room, common spawns include a Thin Man on the middle tower on the opposite side. A Chrysalid may spawn in range of sight to the right of the right tower, and a thin man down the ramp on the left side. | ||
+ | ** Also common is a second Chrysalid on the right path, near the door in the next area, downhill from the 2nd conduit. | ||
+ | ** In the third area, the bridges are connected. Also, there will be a Cyberdisk here. Squadsight snipers can shoot clean down the hallways if they are in the middle of the mini-bridges near the 2nd Power Conduit (and the Disk often comes after you when you deactivate it). Often, the disk will purposefuly stop in a doorway, so the flames from it's death may block your path. | ||
+ | ** Thin Men will spawn when deactivating the 3rd and 4th conduit, usually at the top of the nearby ramps, and/or in the last room. | ||
+ | ** A Muton will spawn near the left door, on the side of the last room, with some Thin Men as backup. | ||
+ | |||
Revision as of 06:24, 28 July 2013
Missions
- Council (Deactivate Power Nodes)
Map Dimensions
- Length: ? tiles
- Width: ? tiles
- Height: 4 tiles
- Total map area: ? tiles
Notes
- Almost identical to the normal Battleship maps.
- Diffrences: on top of the 6 power conduits, there are a few more "elevator beams", a few path/cover changes, and the Area of Operations ends shortly before the giant door to the bridge, in the gigantic room.
- The Skyranger will always land in the middle landing pad, as the left and right pads, and the paths to them, are closed off from the "pit" room.
- Notable Locations:
- In the pit room, common spawns include a Thin Man on the middle tower on the opposite side. A Chrysalid may spawn in range of sight to the right of the right tower, and a thin man down the ramp on the left side.
- Also common is a second Chrysalid on the right path, near the door in the next area, downhill from the 2nd conduit.
- In the third area, the bridges are connected. Also, there will be a Cyberdisk here. Squadsight snipers can shoot clean down the hallways if they are in the middle of the mini-bridges near the 2nd Power Conduit (and the Disk often comes after you when you deactivate it). Often, the disk will purposefuly stop in a doorway, so the flames from it's death may block your path.
- Thin Men will spawn when deactivating the 3rd and 4th conduit, usually at the top of the nearby ramps, and/or in the last room.
- A Muton will spawn near the left door, on the side of the last room, with some Thin Men as backup.