Difference between revisions of "Weapons (TFTD)"
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== Melee Weapons == | == Melee Weapons == | ||
+ | The deadly [[Lobsterman]] threat was finally countered by a desperate but effective strategy: melee combat with power tools.<br> | ||
[[Vibroblade]]<br> | [[Vibroblade]]<br> | ||
[[Thermic Lance]]<br> | [[Thermic Lance]]<br> | ||
[[Heavy Thermic Lance]]<br> | [[Heavy Thermic Lance]]<br> |
Revision as of 21:35, 8 May 2006
Standard Weapons
Once again, X-COM is supplied with a diverse selection of standard weapons to being its war against the watery alien menace. However, unlike the first alien war, the new line of weapons are mainly geared towards fighting underwater.
Dart Gun
Jet Harpoon
Gas Cannon
Hydro-Jet Cannon
Torpedo Launcher
Thermal Tazer
Magna-Blast Grenade
Magna-Pack Explosive
Particle Disturbance Grenade
Gauss Technology
The line of weapons X-COM technicians have developed to combat the alien menace offer improved damage over the more conventional harpoon weapons. The earlier models of Gauss weapons offer high capacity ammunition magazines. They work well on land and at sea.
Gauss Pistol
Gauss Rifle
Heavy Gauss
Sonic Technology
The bulk of the weapons used by the alien invaders make use of ultra powerful and highly concentrated sonic waves that literally shatters matter in an instant. They are powered by a Zrbite power source. The amount of damage caused by sonic weapons completely outclasses everything in X-COM's diverse but meager arsenal.
Sonic Pistol
Sonic Blasta Rifle
Sonic Cannon
Sonic Pulser
Disrupter Pulse Launcher
Thermal Shok Launcher
Melee Weapons
The deadly Lobsterman threat was finally countered by a desperate but effective strategy: melee combat with power tools.
Vibroblade
Thermic Lance
Heavy Thermic Lance