A guided missile launcher that can fire explosive or incendiary missles. It is an extremely devastating device and should be used with extreme caution. It is unwieldy because of its bulk and Agents with heavy launchers should at least be equipped with a supplementary weapon such as the Megapol Lawpistol. From: Apocalypse Ufopaedia
Heavy Launcher
Heavy Launcher
|
- Size: 3 x 5
- Weight: 9
- Fire Rate: 0.5sec
- Tracking Turn Rate: 20
- Manufacturer: Marsec
- Available: Week 2
- Base Price: $800
- Minimum Weekly Stock: 2
- Maximum Weekly Stock: 4
- Battlescape Score: 4
- Style: two-handed
|
Ammunition Types
Heavy Launcher HE Missile
High Explosive
|
- Size: 1 × 3
- Weight: 4
- Power: 90
- Damage Type: Explosive
- Blast Radius: 8
- Ammo: 1
- Range: 75m
- Manufacturer: Marsec
- Base Price: $40
- Minimum Weekly Stock: 5
- Maximum Weekly Stock: 20
- Battlescape Score: 1
|
Heavy Launcher IN Missile
Incendiary
|
- Size: 1 × 3
- Weight: 4
- Power: 90
- Damage Type: Incendiary
- Blast Radius: 5
- Ammo: 1
- Range: 75m
- Manufacturer: Marsec
- Base Price: $40
- Minimum Weekly Stock: 5
- Maximum Weekly Stock: 20
- Battlescape Score: 1
|
Heavy Launcher AG Missile
Anti-Alien Gas
|
- Size: 1 × 3
- Weight: 4
- Power: 90
- Damage Type: Anti-Alien Gas
- Blast Radius: 5
- Ammo: 1
- Range: 75m
- Manufacturer: Marsec
- Base Price: $700
- Maximum Weekly Stock: 20
- Battlescape Score: 1
|
A large versatile missile launcher delivering three types heavy rockets with homing ability. Ammunition is large and heavy which limits an agent to five missiles each unless extras are carried by other agents. The launcher itself is very limited on the market but it is not an issue since it is used as a support weapon due to restrictive ammunition quantities. Homing ability tracks large targets well but the missile may not turn sharply to follow evasive units.
Explosive (HE) the strongest standard explosive ammuntion available to X-Com which is only surpassed in power by the High Explosive demolition charge, used to clear large areas of ground cover, severely damage hostiles from long distance and able to destroy building internals easily. High explosive missiles on the market may be limit the style of battlefield combat to more important targets.
Incendiary (IN) ammunition for engulfing large groups of hostiles in flames. Ammunition quantity is adaquete. Any unit hit with the rocket projectile will also suffer impact damage equal to the incendiary damage.
Note: All effects based on incendiary damage are identical.
Alien Gas (AG) ammunition for killing large groups of alien lifeforms. This pink gas is Toxin-C in aerosol form. Missiles are manufactured by X-Com.
Error: Marsec does not manufacture any anti-alien-gas missiles.