Difference between revisions of "Alien Life Forms (EU2012)"

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(Cyberdisk explosion damages friendlies, sectopods are repaired by drones.)
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There are a number of Alien Life Forms to be encountered during the First Alien War, each with a unique set of strengths, weaknesses and abilities. Know your enemy; your soldiers' lives depend on it.
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There are a number of Alien Life Forms to be encountered by [[XCOM (EU2012)|XCOM]] during the Great Invasion, each with a unique set of strengths, weaknesses and abilities. Know thy enemy Commander; your soldiers' lives depend on it. For detailed info in the type and number of aliens present during missions check [[Alien Deployment (EU2012)|Alien Deployment]].
  
===Chryssalid===
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The intentions behind the aliens' invasion of Earth haven't been yet fully determined. To review all of the available data please check [[Alien Objectives (EU2012)|Alien Objectives]] (*SPOILERS*).
Chryssalids are fast melee units.  Their '''Implant''' attack is particularly dangerous.
 
* '''Poisonous Claws''': "''Poison enemies wounded by a melee attack.''"
 
* '''Implant''': "''Victims are implanted with a Chryssalid egg if they are killed by the attack.''"  A successful implant converts the victim into a zombie that eventually hatches into another Chryssalid a couple turns later.
 
{|
 
|[[File:Chryssalid.png|thumb]]
 
|}
 
  
===Cyberdisc===
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All weapons carried by the aliens explode when they are killed. Captured weapons are indistinguishable from built weapons of the same type.  
Cyberdiscs are strong flying robotic units with a ranged attack. They take significantly less damage in their closed disc form.  Accompanying drones can repair them during combat.  They are immune to psionic mind control.
 
* Can throw a grenade.
 
* Cyberdiscs automatically 'close-up' into their disc form after being attacked.
 
* '''Death Blossom''': An area of effect attack dealing high damage to enemy units (friendly fire?) within a few spaces in all directions.
 
* Cyberdiscs explode upon death dealing damage to all units within a small radius.
 
{|
 
| [[File:Cyberdisc Open (EU2012).jpg|thumb|Cyberdisc - open assault form]]
 
| [[File:Cyberdisc Closed (EU2012).jpg|thumb|Cyberdisc - closed disc form]]
 
|}
 
  
===Drone===
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<gallery  mode="packed" widths=150px heights=100px perrow=5 caption="Alien Species">
Drones are weak flying robotic units with a weak ranged attack. Their purpose is to repair accompanying Cyberdiscs and Sectopods during combat.
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File:Sectoid 2 (EU2012).png| [[Sectoid (EU2012)|Sectoid]]
{|
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File:Floater_2_(EU2012).png| [[Floater (EU2012)|Floater]]
| [[File:Drone (EU2012).jpg|thumb]]
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File:Thin Man 2 (EU2012).png| [[Thin Man (EU2012)|Thin Man]]
|}
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File:Outsider 2 (EU2012).png| [[Outsider (EU2012)|Outsider]]
 
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File:Chryssalid 2 (EU2012).png| [[Chryssalid (EU2012)|Chryssalid]]
===Ethereal===
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File:Seeker 2 (EU2012).png| [[Seeker (EU2012)|Seeker]] <small>(EW DLC)</small>
 
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File:Zombie 2 (EU2012).png| [[Zombie (EU2012)|Zombie]]
===(Ethereal Uber ???)===
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File:Muton 2 (EU2012).png| [[Muton (EU2012)|Muton]]
 
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File:Cyberdisc 2 (EU2012).png| [[Cyberdisc (EU2012)|Cyberdisc]]
===Floater===
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File:Drone 2 (EU2012).png| [[Drone (EU2012)|Drone]]
A fast, aggressive flying unit with stronger ranged attack than a Sectoid.
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File:Heavy Floater 2 (EU2012).png| [[Heavy Floater (EU2012)|Heavy Floater]]
* '''Launch''': The Floater can launch to any point on the map (ends its turn).
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File:Mechtoid 2.png| [[Mechtoid (EU2012)|Mechtoid]] <small>(EW DLC)</small>
{|
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File:Sectoid Commander 2 (EU2012).png| [[Sectoid Commander (EU2012)|Sectoid Commander]]
| [[File:Floater (EU2012).png|thumb]]
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File:Berserker 2 (EU2012).png| [[Berserker (EU2012)|Berserker]]
|}
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File:Sectopod 2 (EU2012).png| [[Sectopod (EU2012)|Sectopod]]
 
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File:Muton Elite 2 (EU2012).png| [[Muton Elite (EU2012)|Muton Elite]]
===Heavy Floater===
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File:Ethereal 2 (EU2012).png| [[Ethereal (EU2012)|Ethereal]]
A tougher version of the regular Floater with more hit points and higher damage dealing.
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File:Uber Ethereal 2 (EU2012).png| [[Uber Ethereal (EU2012)|Uber Ethereal]] <small>(SPOILERS)</small>
{|
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</gallery>
| [[File:Heavy Floater (EU2012).png|thumb]]
 
|}
 
 
 
===Muton===
 
Mutons are very strong units with a ranged attack, though they are susceptible to psionics.  Wounding a Muton without killing it can intimidate your soldiers and lower their Will.
 
* '''Blood Call''': Buffs other Mutons.
 
{|
 
| [[File:Muton (EU2012).png|thumb]]
 
|}
 
 
 
===Muton Berserker===
 
Muton Berskers are extremely strong melee units.  Berserkers are susceptible to their own bloodlust; they have a habit of chasing after whichever unit damaged them last (uncontrollable in multiplayer?).
 
* '''Bull Rush''': Attacks an enemy unit's cover and can cause damage to the (formerly) covered unit.
 
{|
 
| [[File:Muton Berserker (EU2012).jpg|thumb]]
 
|}
 
 
 
===Muton Elite===
 
 
 
===Outsider===
 
{|
 
| [[File:Outsider (EU2012).jpg|thumb]]
 
|}
 
 
 
===Sectoid===
 
Sectoids are a basic, weak unit with an average ranged attack.  They are capable of some psionics.  Killing a unit that is performing '''Mind Merge''' will also kill the unit receiving the merge.
 
* '''Mind Merge''': the merged ally receives +1 hit points, increased accuracy, & increased critical hit chance.
 
{|
 
| [[File:Sectoid (EU2012).jpg|thumb]]
 
|}
 
 
 
===Sectoid Commander===
 
The Sectoid Commander is a slightly stronger Sectoid with more psionic capabilities.
 
* '''Mind Control''': Takes control of the target. Robotic units are immune to '''Mind Control'''.
 
{|
 
| [[File:Sectoid Commander (EU2012).png|thumb]]
 
|}
 
 
 
===Sectopod===
 
An extremely strong robotic unit that can use both its turn moves for attacking.
 
{|
 
| [[File:Sectopod (EU2012).jpg|thumb]]
 
|}
 
 
 
===Thin Man===
 
Thin Men are weak, highly mobile units with average ranged attack.
 
* '''Poison Spit''': Causes damage each turn for up to 3 turns to any unit poisoned by the cloud of spit.
 
* Thin Men explode into a cloud of poison upon death.
 
* '''Leap''': Allows the Thin Man to jump vertically up onto high ground (e.g., roof tops).
 
{|
 
| [[File:Thin Man (EU2012).png|thumb]]
 
|}
 
  
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{{Aliens (EU2012)}}
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{{StyleEU2012}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
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[[Category: Aliens (EU2012)]]

Latest revision as of 11:28, 12 June 2014

There are a number of Alien Life Forms to be encountered by XCOM during the Great Invasion, each with a unique set of strengths, weaknesses and abilities. Know thy enemy Commander; your soldiers' lives depend on it. For detailed info in the type and number of aliens present during missions check Alien Deployment.

The intentions behind the aliens' invasion of Earth haven't been yet fully determined. To review all of the available data please check Alien Objectives (*SPOILERS*).

All weapons carried by the aliens explode when they are killed. Captured weapons are indistinguishable from built weapons of the same type.

Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment