Difference between revisions of "Avalanche"
(→Vital Statistics: removing "game seconds") |
|||
(16 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
− | [[ | + | [[Image:avalanche.png|thumb|right|200px|Avalanche Missile]] |
− | + | The '''Avalanche''' missile is the most powerful craft weapon available to X-COM until the [[Plasma Beam]] can be [[research]]ed. | |
− | The Avalanche missile is | ||
− | With a far superior range and power than the [[Cannon]] and [[Stingray]] missile, it is capable of bringing down most UFOs, although with medium and large UFOs it may be beneficial to intercept with multiple craft to minimise damage and missed shots. | + | With a far superior range and power than the [[Cannon]] and [[Stingray]] missile, it is capable of bringing down most UFOs, although with medium and large UFOs it may be beneficial to intercept with multiple craft to minimise damage and missed shots. The Avalanche is overall a great starting weapon, although it will often destroy smaller Scout-class crafts, which should be shot down with smaller weapons or attacked while landed. |
+ | This weapon is used in 1994 ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[D.U.P. Head]]. For the 2012 [[Enemy Unknown (EU2012)|X-COM: Enemy Unknown]] version, see [[Avalanche Missiles (EU2012)]]. | ||
+ | |||
+ | <br clear="all"> | ||
== Vital Statistics == | == Vital Statistics == | ||
<table> | <table> | ||
<tr><td>Damage:</td><td>100</td></tr> | <tr><td>Damage:</td><td>100</td></tr> | ||
<tr><td>Range:</td><td>60 km</td></tr> | <tr><td>Range:</td><td>60 km</td></tr> | ||
− | <tr><td>Accuracy:</td><td> | + | <tr><td>Accuracy:</td><td>80%</td></tr> |
− | <tr><td>Reload Time:</td><td> | + | <tr><td>Reload Time:<br>(Cau/Std/Agg)</td><td>96/72/48 frames</td></tr> |
<tr><td>Shots:</td><td>3</td></tr> | <tr><td>Shots:</td><td>3</td></tr> | ||
<tr><td>Ammunition Used:</td><td>Avalanche Missile</td></tr> | <tr><td>Ammunition Used:</td><td>Avalanche Missile</td></tr> | ||
+ | <tr><td>Ammunition Cost:</td><td>$9000</td></tr> | ||
</table> | </table> | ||
+ | |||
+ | Note that the accuracy and reload time given in the in-game UFOpaedia are incorrect. The values given here are taken directly from the executable. | ||
+ | |||
+ | ==See Also== | ||
+ | {{Craft Navbar}} | ||
+ | |||
+ | [[Category:Craft Armaments (EU)]] | ||
+ | [[Category:Enemy Unknown/UFO Defense]] |
Latest revision as of 12:05, 16 July 2018
The Avalanche missile is the most powerful craft weapon available to X-COM until the Plasma Beam can be researched.
With a far superior range and power than the Cannon and Stingray missile, it is capable of bringing down most UFOs, although with medium and large UFOs it may be beneficial to intercept with multiple craft to minimise damage and missed shots. The Avalanche is overall a great starting weapon, although it will often destroy smaller Scout-class crafts, which should be shot down with smaller weapons or attacked while landed.
This weapon is used in 1994 UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the D.U.P. Head. For the 2012 X-COM: Enemy Unknown version, see Avalanche Missiles (EU2012).
Vital Statistics
Damage: | 100 |
Range: | 60 km |
Accuracy: | 80% |
Reload Time: (Cau/Std/Agg) | 96/72/48 frames |
Shots: | 3 |
Ammunition Used: | Avalanche Missile |
Ammunition Cost: | $9000 |
Note that the accuracy and reload time given in the in-game UFOpaedia are incorrect. The values given here are taken directly from the executable.