Difference between revisions of "Avalanche"
Jump to navigation
Jump to search
(better strategy: ground assaults) |
(Added See Also and Navbar.) |
||
Line 16: | Line 16: | ||
Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry. | Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry. | ||
+ | ==See Also== | ||
+ | {{Craft Navbar}} | ||
[[Category:Craft_Armaments]] | [[Category:Craft_Armaments]] |
Revision as of 22:51, 1 January 2009
The Avalanche missile is the most powerful craft weapon available to X-COM until the Plasma Beam can be researched.
With a far superior range and power than the Cannon and Stingray missile, it is capable of bringing down most UFOs, although with medium and large UFOs it may be beneficial to intercept with multiple craft to minimise damage and missed shots. The Avalanche is overall a great starting weapon, although it will often destroy smaller Scout-class crafts, which should be shot down with smaller weapons or attacked while landed.
Vital Statistics
Damage: | 100 |
Range: | 60 km |
Accuracy: | 80% |
Reload Time: | 20 seconds |
Shots: | 3 |
Ammunition Used: | Avalanche Missile |
Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry.