Avalanche

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Avalanche Missile

The Avalanche missile is the most powerful craft weapon available to X-COM until the Plasma Beam can be researched.

With a far superior range and power than the Cannon and Stingray missile, it is capable of bringing down most UFOs, although with medium and large UFOs it may be beneficial to intercept with multiple craft to minimise damage and missed shots. The Avalanche is overall a great starting weapon, although it will often destroy smaller Scout-class crafts, which should be shot down with smaller weapons or attacked while landed.

This weapon is used in 1994 UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the D.U.P. Head. For the 2012 X-COM: Enemy Unknown version, see Avalanche Missiles (EU2012).


Vital Statistics

Damage:100
Range:60 km
Accuracy:80%
Reload Time:
(Agg/Std/Cau)
24/36/48 game seconds (gs) nominal/minimum
36/54/72gs average
48/72/96gs maximum
Shots:3
Ammunition Used:Avalanche Missile
Ammunition Cost:$9000

Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry. Similarly the UFOPaedia reload times are incorrect; the values stated here are based on empirical tests.

See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Craft
Craft: SkyrangerLightningAvengerInterceptorFirestorm
Craft Armaments: StingrayAvalancheCannonFusion Ball LauncherLaser CannonPlasma Beam
Data

RepairsRefuelingRearming
UFO InterceptionAircraft Firepower TableCraft Comparison Table
Craft-Based UFO DetectionAircraft Detection and Duty Cycle Table