Difference between revisions of "Base Facilities (EU2012)"
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− | The | + | The Headquarters in ''[[EU (2012)|Enemy Unknown 2012]]'' is composed by a number of facilities that can be enlarged as the game progresses. |
Each facility has three basic stats: | Each facility has three basic stats: | ||
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* Adjacency Bonus: +2 power for every adjacent power facility. | * Adjacency Bonus: +2 power for every adjacent power facility. | ||
− | [[Thermo Generator (EU2012)|Thermo Generator | + | [[Thermo Generator (EU2012)|Thermo Generator]] |
* Required to build: $200 | * Required to build: $200 | ||
* Time to Build: UNKNOWN | * Time to Build: UNKNOWN | ||
Line 54: | Line 54: | ||
* Allows capture of live aliens and alien interrogation. | * Allows capture of live aliens and alien interrogation. | ||
* Adjacency Bonus: UNKNOWN, presumably none. | * Adjacency Bonus: UNKNOWN, presumably none. | ||
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[[The Foundry (EU2012)|The Foundry]] | [[The Foundry (EU2012)|The Foundry]] | ||
[[Officer Training School (EU2012)|Officer Training School]] | [[Officer Training School (EU2012)|Officer Training School]] | ||
+ | |||
+ | ===Starting Base Facilities=== | ||
+ | [[Hangar (EU2012)|Hangar]] | ||
[[Barracks (EU2012)|Barracks]] | [[Barracks (EU2012)|Barracks]] |
Revision as of 11:37, 22 September 2012
The Headquarters in Enemy Unknown 2012 is composed by a number of facilities that can be enlarged as the game progresses.
Each facility has three basic stats:
- Time to build (Days)
- Cost (money, resources and manpower to build and maintenance cost)
- Maintenance ($$$ per month)
List of Base Facilities
- Required to build: 2 Power, $50
- Time to Build: ETA 5 days
- Maintenance: $10/month
- Must be built to allow construction on lower levels.
- Required to build: 5 Power, 10 Engineers $150
- Time to Build: UNKNOWN
- Maintainance: UNKNOWN
- With the signal monitored by a team of engineers, each Satellite uplink is capable of receiving transmissions from 2 XCOM satellites
- Adjacency Bonus: UNKNOWN
- Required to build: $60
- Time to Build: UNKNOWN
- Maintainance: UNKNOWN
- Power generators supply the power needed to run new facilities. Each generator supplies +6 power.
- Adjacency Bonus: +2 power for every adjacent power facility.
- Required to build: $200
- Time to Build: UNKNOWN
- Maintainance: UNKNOWN
- Thermal Generators supply +20 power, but must be built over steam vents.
- Adjacency Bonus: +2 power for every adjacent power facility.
- Required to build: 3 Power, 6 Scientists, $125
- Time to Build: ETA 10 days
- Maintenance: $24/month
- Each Laboratory increases research speed by 20%
- Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.
- Required to build: UNKNOWN, Required Research: ?Advanced Warfare
- Time to Build: UNKNOWN
- Maintenance: UNKNOWN
- Adjacency Bonus: UNKNOWN
- Required to build: UNKNOWN, Required Research: Xeno-Biology
- Time to Build: UNKNOWN
- Maintenance: UNKNOWN
- Allows capture of live aliens and alien interrogation.
- Adjacency Bonus: UNKNOWN, presumably none.