Difference between revisions of "Base Facilities (EU2012)"
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[[Access Lift (EU2012)|Access Lift]] | [[Access Lift (EU2012)|Access Lift]] | ||
− | * Required to build: 2 Power, | + | * Required to build: 2 Power, §50 |
* Time to Build: ETA 5 days | * Time to Build: ETA 5 days | ||
− | * Maintenance: | + | * Maintenance: §10/month |
* Must be built to allow construction on lower levels. | * Must be built to allow construction on lower levels. | ||
[[Satellite Uplink (EU2012)|Satellite Uplink]] | [[Satellite Uplink (EU2012)|Satellite Uplink]] | ||
− | * Required to build: 5 Power, 10 Engineers | + | * Required to build: 5 Power, 10 Engineers §150 |
* Time to Build: UNKNOWN | * Time to Build: UNKNOWN | ||
− | * Maintainance: | + | * Maintainance: §15/month |
− | * With the signal monitored by a team of engineers, each Satellite uplink is capable of receiving transmissions from 2 XCOM satellites | + | * ''With the signal monitored by a team of engineers, each Satellite uplink is capable of receiving transmissions from 2 XCOM satellites.'' |
* Adjacency Bonus: UNKNOWN | * Adjacency Bonus: UNKNOWN | ||
[[Power Generator (EU2012)|Power Generator]] | [[Power Generator (EU2012)|Power Generator]] | ||
− | * Required to build: | + | * Required to build: §60 |
* Time to Build: UNKNOWN | * Time to Build: UNKNOWN | ||
* Maintainance: UNKNOWN | * Maintainance: UNKNOWN | ||
− | * Power generators supply the power needed to run new facilities. Each generator supplies +6 power. | + | * ''Power generators supply the power needed to run new facilities. Each generator supplies +6 power.'' |
* Adjacency Bonus: +2 power for every adjacent power facility. | * Adjacency Bonus: +2 power for every adjacent power facility. | ||
[[Thermo Generator (EU2012)|Thermo Generator]] | [[Thermo Generator (EU2012)|Thermo Generator]] | ||
− | * Required to build: | + | * Required to build: §200 |
* Time to Build: UNKNOWN | * Time to Build: UNKNOWN | ||
* Maintainance: UNKNOWN | * Maintainance: UNKNOWN | ||
− | * Thermal Generators supply +20 power, but must be built over steam vents. | + | * ''Thermal Generators supply +20 power, but must be built over steam vents.'' |
* Adjacency Bonus: +2 power for every adjacent power facility. | * Adjacency Bonus: +2 power for every adjacent power facility. | ||
[[Laboratory (EU2012)|Laboratory]] | [[Laboratory (EU2012)|Laboratory]] | ||
− | * Required to build: 3 Power, 6 Scientists, | + | * Required to build: 3 Power, 6 Scientists, §125 |
* Time to Build: ETA 10 days | * Time to Build: ETA 10 days | ||
− | * Maintenance: | + | * Maintenance: §24/month |
− | * Each Laboratory increases research speed by 20% | + | * ''Each Laboratory increases research speed by 20%'' |
* Adjacency Bonus: +10% increase to research speed for each adjacent laboratory. | * Adjacency Bonus: +10% increase to research speed for each adjacent laboratory. | ||
[[Workshop (EU2012)|Workshop]] | [[Workshop (EU2012)|Workshop]] | ||
− | * Required to build: UNKNOWN, Required Research: | + | * Required to build: UNKNOWN, Required Research: Experimental Warfare |
* Time to Build: UNKNOWN | * Time to Build: UNKNOWN | ||
* Maintenance: UNKNOWN | * Maintenance: UNKNOWN | ||
Line 52: | Line 52: | ||
* Time to Build: UNKNOWN | * Time to Build: UNKNOWN | ||
* Maintenance: UNKNOWN | * Maintenance: UNKNOWN | ||
+ | * Adjacency Bonus: UNKNOWN, presumably none. | ||
* Allows capture of live aliens and alien interrogation. | * Allows capture of live aliens and alien interrogation. | ||
− | |||
[[The Foundry (EU2012)|The Foundry]] | [[The Foundry (EU2012)|The Foundry]] | ||
[[Officer Training School (EU2012)|Officer Training School]] | [[Officer Training School (EU2012)|Officer Training School]] | ||
+ | * Required to build: UNKNOWN, Required Research: UNKNOWN | ||
+ | * Time to Build: UNKNOWN | ||
+ | * Maintenance: §25/month | ||
+ | * Adjacency Bonus: UNKNOWN, presumably none. | ||
+ | * Allows training of advanced squad abilities and perks. Must be researched for Classic and above difficulty. | ||
===Starting Base Facilities=== | ===Starting Base Facilities=== |
Revision as of 16:15, 22 September 2012
The Headquarters in Enemy Unknown 2012 is composed by a number of facilities that can be enlarged as the game progresses.
Each facility has three basic stats:
- Time to build (Days)
- Cost (money, resources and manpower to build and maintenance cost)
- Maintenance ($$$ per month)
List of Base Facilities
- Required to build: 2 Power, §50
- Time to Build: ETA 5 days
- Maintenance: §10/month
- Must be built to allow construction on lower levels.
- Required to build: 5 Power, 10 Engineers §150
- Time to Build: UNKNOWN
- Maintainance: §15/month
- With the signal monitored by a team of engineers, each Satellite uplink is capable of receiving transmissions from 2 XCOM satellites.
- Adjacency Bonus: UNKNOWN
- Required to build: §60
- Time to Build: UNKNOWN
- Maintainance: UNKNOWN
- Power generators supply the power needed to run new facilities. Each generator supplies +6 power.
- Adjacency Bonus: +2 power for every adjacent power facility.
- Required to build: §200
- Time to Build: UNKNOWN
- Maintainance: UNKNOWN
- Thermal Generators supply +20 power, but must be built over steam vents.
- Adjacency Bonus: +2 power for every adjacent power facility.
- Required to build: 3 Power, 6 Scientists, §125
- Time to Build: ETA 10 days
- Maintenance: §24/month
- Each Laboratory increases research speed by 20%
- Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.
- Required to build: UNKNOWN, Required Research: Experimental Warfare
- Time to Build: UNKNOWN
- Maintenance: UNKNOWN
- Adjacency Bonus: UNKNOWN
- Required to build: UNKNOWN, Required Research: Xeno-Biology
- Time to Build: UNKNOWN
- Maintenance: UNKNOWN
- Adjacency Bonus: UNKNOWN, presumably none.
- Allows capture of live aliens and alien interrogation.
- Required to build: UNKNOWN, Required Research: UNKNOWN
- Time to Build: UNKNOWN
- Maintenance: §25/month
- Adjacency Bonus: UNKNOWN, presumably none.
- Allows training of advanced squad abilities and perks. Must be researched for Classic and above difficulty.