Difference between revisions of "Base Facilities (EU2012)"
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[[Situation Room (EU2012)|Situation Room]] | [[Situation Room (EU2012)|Situation Room]] | ||
− | * Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the | + | * Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the [[Gray Market (EU2012)|Gray Market]], and a list of Objectives to help you progress through the storyline. |
[[Mission Control (EU2012)|Mission Control]] | [[Mission Control (EU2012)|Mission Control]] |
Revision as of 00:21, 23 September 2012
The Headquarters in Enemy Unknown 2012 is composed by a number of facilities that can be enlarged as the game progresses.
Each facility has three basic stats:
- Time to build (Days)
- Cost (money, resources and manpower to build and maintenance cost)
- Maintenance ($$$ per month)
Starting Base Facilities
- Capacity: 99 soldiers
- Provides a global view of the funding countries and their panic level, satellite coverage with additional interdiction aircraft, financials including a menu with links to pending requests and the Gray Market, and a list of Objectives to help you progress through the storyline.
Acquirable Base Facilities
- Required to build: 2 Power, §50
- Time to Build: ETA 5 days
- Maintenance: §10/month
- Must be built to allow construction on lower levels.
- Required to build: 5 Power, 10 Engineers §150
- Time to Build: UNKNOWN
- Maintainance: §15/month
- With the signal monitored by a team of engineers, each Satellite uplink is capable of receiving transmissions from 2 XCOM satellites.
- Adjacency Bonus: UNKNOWN
- Required to build: UNKNOWN, Required Research: UNKNOWN
- Time to Build: UNKNOWN
- Maintenance: UNKNOWN
- Adjacency Bonus: UNKNOWN
- Required to build: §60
- Time to Build: UNKNOWN
- Maintainance: UNKNOWN
- Power generators supply the power needed to run new facilities. Each generator supplies +6 power.
- Adjacency Bonus: +2 power for every adjacent power facility.
- Required to build: §200
- Time to Build: UNKNOWN
- Maintainance: UNKNOWN
- Thermal Generators supply +20 power, but must be built over steam vents.
- Adjacency Bonus: +2 power for every adjacent power facility.
- Required to build: 3 Power, 6 Scientists, §125
- Time to Build: ETA 10 days
- Maintenance: §24/month
- Each Laboratory increases research speed by 20%
- Adjacency Bonus: +10% increase to research speed for each adjacent laboratory.
- Required to build: UNKNOWN, Required Research: Experimental Warfare
- Time to Build: UNKNOWN
- Maintenance: UNKNOWN
- Adjacency Bonus: UNKNOWN
- Required to build: UNKNOWN, Required Research: Xeno-Biology
- Time to Build: UNKNOWN
- Maintenance: UNKNOWN
- Adjacency Bonus: UNKNOWN, presumably none.
- Allows capture of live aliens and alien interrogation.
- Required to build: UNKNOWN, Required Research: UNKNOWN
- Time to Build: UNKNOWN
- Maintenance: UNKNOWN
- Adjacency Bonus: UNKNOWN
- Required to build: UNKNOWN, Required Research: UNKNOWN
- Time to Build: UNKNOWN
- Maintenance: §25/month
- Adjacency Bonus: UNKNOWN, presumably none.
- Allows training of advanced squad abilities and perks. Must be researched for Classic and above difficulty.