Difference between revisions of "Base Farming"

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Base Farming involves finding an Alien Base and then constructing a base on top of it. Once you have it set up with a radar, stores, men and a Skyranger, you may begin farming off the base's supply drop offs. Between 150 to 900 [[Elerium-115|Elerium]] is worth the -150 points you'll get at the end of the month. And the best part is if you get bored of it then you just attack the base and then dismantle yours so it can be built over another one, and you may have up to seven of these if you do not have Research/Manufacturing/intercept/Radar bases.
 
Base Farming involves finding an Alien Base and then constructing a base on top of it. Once you have it set up with a radar, stores, men and a Skyranger, you may begin farming off the base's supply drop offs. Between 150 to 900 [[Elerium-115|Elerium]] is worth the -150 points you'll get at the end of the month. And the best part is if you get bored of it then you just attack the base and then dismantle yours so it can be built over another one, and you may have up to seven of these if you do not have Research/Manufacturing/intercept/Radar bases.
 
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<noinclude>
<noinclude>==Things you'll need==
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==Things you'll need==
 
* A [[Skyranger]]
 
* A [[Skyranger]]
 
 
* However many [[Soldiers|soldiers]] you wish to train
 
* However many [[Soldiers|soldiers]] you wish to train
 
 
* [[Weapons#Laser Technology|Laser]] or [[Weapons#Alien Weapons|Plasma Weapons]]
 
* [[Weapons#Laser Technology|Laser]] or [[Weapons#Alien Weapons|Plasma Weapons]]
 
 
* [[General Stores|Stores for loot]]
 
* [[General Stores|Stores for loot]]
 
 
* A [[Hyper-wave Decoder]] (If you can’t get it yet, then use a Large Radar but it does not work as well)
 
* A [[Hyper-wave Decoder]] (If you can’t get it yet, then use a Large Radar but it does not work as well)
 
 
* Bring [[Grenade]]s or [[High Explosive]]s as the [[Supply Ship]]s top floor has a maze of corridors on the south end of the ship. Also the leader outside the control room sometimes reacts and shoots you if it is facing that direction. (For another fix to this you could always shoot through the wall to the bridge.)
 
* Bring [[Grenade]]s or [[High Explosive]]s as the [[Supply Ship]]s top floor has a maze of corridors on the south end of the ship. Also the leader outside the control room sometimes reacts and shoots you if it is facing that direction. (For another fix to this you could always shoot through the wall to the bridge.)
  
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===Alien Race Consideration===
 
===Alien Race Consideration===
 
* Obviously don't go for [[Ethereal]]s as they have [[Psionics]], which can get really annoying and drag out the battle.
 
* Obviously don't go for [[Ethereal]]s as they have [[Psionics]], which can get really annoying and drag out the battle.
 
 
* Only go for [[Sectoid]]s if you are psionically trained, need a leader for psionics or just want bravery training
 
* Only go for [[Sectoid]]s if you are psionically trained, need a leader for psionics or just want bravery training
 
 
* Don't go for [[Muton]]s if you are using [[Weapons#Laser Technology|Laser Weaponry]] is not recommend as lasers are weak against their armour. (If you have Plasma go ahead)
 
* Don't go for [[Muton]]s if you are using [[Weapons#Laser Technology|Laser Weaponry]] is not recommend as lasers are weak against their armour. (If you have Plasma go ahead)
 
 
* So that leaves [[Snakeman|Snakemen]] and [[Floater]]s. Snakemen are okay if you are going after the Supply Ships, but bases’ have nasty little [[Chryssalid]]s. (If your men have good reactions and Plasma Weapons then this works fine)
 
* So that leaves [[Snakeman|Snakemen]] and [[Floater]]s. Snakemen are okay if you are going after the Supply Ships, but bases’ have nasty little [[Chryssalid]]s. (If your men have good reactions and Plasma Weapons then this works fine)
 
 
* So for Bases alone, Floaters are Probably best.
 
* So for Bases alone, Floaters are Probably best.
 
 
* But for [[Supply Ship]]s, Mutons if you have heavy [[Weapons#Alien Weapons|Plasmas]], Floaters because they are weak little things and Snakemen because they do not have Chryssalids with them.
 
* But for [[Supply Ship]]s, Mutons if you have heavy [[Weapons#Alien Weapons|Plasmas]], Floaters because they are weak little things and Snakemen because they do not have Chryssalids with them.
 
 
* Mutons also make great PSI improving dummies. Muton bases and Supply Ships are basically just sat their with a sign saying come train here. Train PSI on Supply Ships, and train PSI and Reactions in bases.
 
* Mutons also make great PSI improving dummies. Muton bases and Supply Ships are basically just sat their with a sign saying come train here. Train PSI on Supply Ships, and train PSI and Reactions in bases.
  
 
===Terrain Consideration===
 
===Terrain Consideration===
 +
* Bases that are East of Europe and West of New Zealand, and in-between the poles to ensure you have a daytime Mission, due to the fact that [[Alien Supply]] missions always occur at the same time.
 +
**Learn the types of terrain so that you can make a educated guess on where to farm from, especially if you have multiple bases from.
  
* Bases that are East of Europe and West of New Zealand, and in-between the poles to ensure you have a day time Mission, due to the fact that [[Alien Supply]] missions always occur at the same time.
 
 
**Learn the types of terrain so that you can make a educated guess on where to farm from, especially if you have multiple bases from.
 
<noinclude>
 
 
====Ideas from [[User:Zarn|Zarn]]====
 
====Ideas from [[User:Zarn|Zarn]]====
 
 
*The best choices are flat and level [[Desert Terrain|desert]]s and [[Arctic Terrain|arctic]] terrain. [[Farm Terrain|Farm]]s are acceptable, though you'll have to deal with the barns and stables. [[Jungle Terrain|Jungle]]s, [[Forest Terrain|forest]]s and [[Mountain Terrain|mountain]]s are to be avoided.
 
*The best choices are flat and level [[Desert Terrain|desert]]s and [[Arctic Terrain|arctic]] terrain. [[Farm Terrain|Farm]]s are acceptable, though you'll have to deal with the barns and stables. [[Jungle Terrain|Jungle]]s, [[Forest Terrain|forest]]s and [[Mountain Terrain|mountain]]s are to be avoided.
 
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**Know the different appearance of sub types of terrains. Deserts may be flat or hilly. Arctic terrain may be solid or puddly:
:Know the different appearance of sub types of terrains. Deserts may be flat or hilly. Arctic terrain may be solid or puddly:
 
 
 
 
<center><gallery widths=200px heights=200px perrow=2>
 
<center><gallery widths=200px heights=200px perrow=2>
 
Image:Desert terrain types.gif
 
Image:Desert terrain types.gif
 
Image:Arctic terrain types.gif
 
Image:Arctic terrain types.gif
 
</gallery></center>
 
</gallery></center>
 
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**Unless you have [[Flying Suit|flying suit]]s, the puddly ice may present serious obstacles.
:Unless you have [[Flying Suit|flying suit]]s, the puddly ice may present serious obstacles.
+
**In farm terrain, remember that opening unexpected holes in buildings can be advantageous, and remember to check orchards thoroughly. Alternatively, you may choose to flatten the entire battlefield. If this is your choice you will gain some extra cash from demolishing the 1st level of buildings before the 2nd, as this will prevent the eradication of items that fell from the 2nd floor.
 
 
:In farm terrain, remember that opening unexpected holes in buildings can be advantageous, and remember to check orchards thoroughly. Alternatively, you may choose to flatten the entire battlefield. If this is your choice you will gain some extra cash from demolishing the 1st level of buildings before the 2nd, as this will prevent the eradication of items that fell from the 2nd floor.
 
  
 
===Other Recommendations===
 
===Other Recommendations===
 
 
* If you are looking to train a few people in particular, in one aspect or another, then pick the appropriate base and alien type and then only stock your [[Skyranger]] with those [[Soldiers|soldiers]] in order to train their [[Experience|particular skill]].
 
* If you are looking to train a few people in particular, in one aspect or another, then pick the appropriate base and alien type and then only stock your [[Skyranger]] with those [[Soldiers|soldiers]] in order to train their [[Experience|particular skill]].
 +
* Only go after Supply Ships if you have a [[Hyper-wave Decoder]], and it is probably more worth it to just destroy the [[Alien Base]]s over trying to farm a base that is being restocked by ships that you can not see.
  
* Only go after Supply Ships if you have a [[Hyper-wave Decoder]], and it is probably more worth it to just destroy the [[Alien Base]]s over trying to farm a base that is being restocked by ships that you can not see.
 
 
====Perfectionist====
 
====Perfectionist====
 
*If you hate casualties then just assault the first floor of the [[Supply Ship|UFO]], shoot the Power Sources grab the Erilium and then run back to safety within the Skyranger, (Grab whatever else you desire), and then abort the mission. And then if you get the chance, shoot the UFO out of the sky and raid it again.
 
*If you hate casualties then just assault the first floor of the [[Supply Ship|UFO]], shoot the Power Sources grab the Erilium and then run back to safety within the Skyranger, (Grab whatever else you desire), and then abort the mission. And then if you get the chance, shoot the UFO out of the sky and raid it again.

Revision as of 13:49, 22 August 2014

Base Farming involves finding an Alien Base and then constructing a base on top of it. Once you have it set up with a radar, stores, men and a Skyranger, you may begin farming off the base's supply drop offs. Between 150 to 900 Elerium is worth the -150 points you'll get at the end of the month. And the best part is if you get bored of it then you just attack the base and then dismantle yours so it can be built over another one, and you may have up to seven of these if you do not have Research/Manufacturing/intercept/Radar bases.

Things you'll need

Rules of Farming

Alien Race Consideration

  • Obviously don't go for Ethereals as they have Psionics, which can get really annoying and drag out the battle.
  • Only go for Sectoids if you are psionically trained, need a leader for psionics or just want bravery training
  • Don't go for Mutons if you are using Laser Weaponry is not recommend as lasers are weak against their armour. (If you have Plasma go ahead)
  • So that leaves Snakemen and Floaters. Snakemen are okay if you are going after the Supply Ships, but bases’ have nasty little Chryssalids. (If your men have good reactions and Plasma Weapons then this works fine)
  • So for Bases alone, Floaters are Probably best.
  • But for Supply Ships, Mutons if you have heavy Plasmas, Floaters because they are weak little things and Snakemen because they do not have Chryssalids with them.
  • Mutons also make great PSI improving dummies. Muton bases and Supply Ships are basically just sat their with a sign saying come train here. Train PSI on Supply Ships, and train PSI and Reactions in bases.

Terrain Consideration

  • Bases that are East of Europe and West of New Zealand, and in-between the poles to ensure you have a daytime Mission, due to the fact that Alien Supply missions always occur at the same time.
    • Learn the types of terrain so that you can make a educated guess on where to farm from, especially if you have multiple bases from.

Ideas from Zarn

  • The best choices are flat and level deserts and arctic terrain. Farms are acceptable, though you'll have to deal with the barns and stables. Jungles, forests and mountains are to be avoided.
    • Know the different appearance of sub types of terrains. Deserts may be flat or hilly. Arctic terrain may be solid or puddly:
    • Unless you have flying suits, the puddly ice may present serious obstacles.
    • In farm terrain, remember that opening unexpected holes in buildings can be advantageous, and remember to check orchards thoroughly. Alternatively, you may choose to flatten the entire battlefield. If this is your choice you will gain some extra cash from demolishing the 1st level of buildings before the 2nd, as this will prevent the eradication of items that fell from the 2nd floor.

Other Recommendations

  • If you are looking to train a few people in particular, in one aspect or another, then pick the appropriate base and alien type and then only stock your Skyranger with those soldiers in order to train their particular skill.
  • Only go after Supply Ships if you have a Hyper-wave Decoder, and it is probably more worth it to just destroy the Alien Bases over trying to farm a base that is being restocked by ships that you can not see.

Perfectionist

  • If you hate casualties then just assault the first floor of the UFO, shoot the Power Sources grab the Erilium and then run back to safety within the Skyranger, (Grab whatever else you desire), and then abort the mission. And then if you get the chance, shoot the UFO out of the sky and raid it again.

With the UFOextender Mod

  • Due to a small bug in the Initial Alien Bases part of the mod, around every four times you place your base, you will end up with alien bases 2, 3, and 4 on top. So grab a Skyranger an orbit around for a little while until you detect them. The morale of the story, place your base on your favourite terrain in the regions specified above.

Images Demonstrating this version of Base Farming