Difference between revisions of "Cargo Module (Apocalypse)"
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− | + | A standard module for transporting goods. X-Com Agents should have cargo capacity at a building after a tactical combat mission in order to retrieve equipment and Alien artifacts. ''From: Apocalypse Ufopaedia'' | |
+ | [[Image:Craft-Pedia-CargMod-(Apocalypse).png|right]] | ||
+ | ===Cargo Module=== | ||
+ | <table><tr><td>[[Image:Craft Equip CargM (Apocalypse).png|left]]</td><td> | ||
+ | * Weight: 55 | ||
+ | * Size: 2 × 2 | ||
+ | * Capacity: 50 | ||
+ | * Style: road/air | ||
+ | * Manufacturer: [[Superdynamics]] | ||
+ | * Available: Week 1 | ||
+ | * Base Price: $300 | ||
+ | * Minimum Weekly Stock: 4 | ||
+ | * Maximum Weekly Stock: 12 | ||
+ | * Storage Space: 40 | ||
+ | </td></tr></table> | ||
+ | <br clear="all"> | ||
− | The | + | Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit! |
− | + | The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.<br> | |
+ | Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity. | ||
+ | Image [[Known_Bugs_(Apocalypse)#Cargo_.26_Bio-Transport_Modules|Error]]: The icon for this module is swapped to the bio-transport module within the Vehicle Equipment screen, and the in-game UFOpedia may also incorrectly display this 'red module with prison bars' as a cargo module, depending on the game version used. | ||
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+ | {{ Vehicle Equipment (Apocalypse) Navbar }} | ||
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[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
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Latest revision as of 15:07, 6 November 2023
A standard module for transporting goods. X-Com Agents should have cargo capacity at a building after a tactical combat mission in order to retrieve equipment and Alien artifacts. From: Apocalypse Ufopaedia
Cargo Module
|
Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit!
The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.
Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity.
Image Error: The icon for this module is swapped to the bio-transport module within the Vehicle Equipment screen, and the in-game UFOpedia may also incorrectly display this 'red module with prison bars' as a cargo module, depending on the game version used.