Difference between revisions of "CnfndLight (EU2012)"
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'''Notes''' | '''Notes''' | ||
− | * Starting Location | + | * Starting Location: This map will always have you start on the right side, with the train on the right side as well. |
− | |||
* This mission will be given in the month after rescuing Zhang (if [[Friends_in_Low_Places_(EU2012)|Friends in Low Places]] is successfuly completed in the first month, it will be in the second). | * This mission will be given in the month after rescuing Zhang (if [[Friends_in_Low_Places_(EU2012)|Friends in Low Places]] is successfuly completed in the first month, it will be in the second). | ||
* To complete the mission, all that is required is to place the 4 transmitters, and get 1 soldier into the conductor's cabin at the front of the train: aliens can still be onscreen, and will dissapear once a soldier is in the hilighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter. | * To complete the mission, all that is required is to place the 4 transmitters, and get 1 soldier into the conductor's cabin at the front of the train: aliens can still be onscreen, and will dissapear once a soldier is in the hilighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter. | ||
− | * Thin Men will be in pre-seeded locations | + | |
− | **The Mutons will most often teleport in within line-of-sight, but if you manage to make forward progress without triggering their overwatch, and get out of sight, they seem not to give chase. | + | Notable Locations: |
+ | * Thin Men will be in pre-seeded locations, including: | ||
+ | ** To the left of the train, on the middle platform, in sight shortly before the first transmitter spot. | ||
+ | ** Another in the train, visible from the transmitter spot. | ||
+ | ** Depending on difficulty setting, more either in the train or on the center platform. | ||
+ | * Mutons will teleport in on a beam of light (possibly refrencing the opening animation of the 1994 game), almost always after a placed transmitter, and immediatley go into Overwatch. Capturing/interrogating one can thus get you an early lead on Plasma Weapons research. | ||
+ | ** After the first transmitter is placed, the first Muton will beam in nearby on the center platform, between the blue box and the benches: an excellent oppertunity to go for a stun. | ||
+ | ** Other Mutons may beam in on any of the raised structures, most commonly the two on the right platform. | ||
+ | ** Another common point is between the two structues on the right, near the shrub. | ||
+ | ** One of the last Mutons will spawn on ''top'' of the train, near where the yellow kiosks on the middle platform are. | ||
+ | *The Mutons will most often teleport in within line-of-sight, but if you manage to make forward progress without triggering their overwatch, and get out of sight, they seem not to give chase. | ||
* This mission has a 10 round limit (7 for the acheivement), and placing a transmitter does NOT increase the limit. | * This mission has a 10 round limit (7 for the acheivement), and placing a transmitter does NOT increase the limit. | ||
**Thusly: just running, and Hunkering or Overwatching, may be the best option instead of standing and fighting. Either way, be careful to not let soldiers get flanked from either side. | **Thusly: just running, and Hunkering or Overwatching, may be the best option instead of standing and fighting. Either way, be careful to not let soldiers get flanked from either side. |
Revision as of 06:37, 28 July 2013
Missions
- Council (Activate Navigation Transponders)
Map Dimensions
- Length: ? tiles
- Width: ? tiles
- Height: 4 tiles
- Total map area: ? tiles
Notes
- Starting Location: This map will always have you start on the right side, with the train on the right side as well.
- This mission will be given in the month after rescuing Zhang (if Friends in Low Places is successfuly completed in the first month, it will be in the second).
- To complete the mission, all that is required is to place the 4 transmitters, and get 1 soldier into the conductor's cabin at the front of the train: aliens can still be onscreen, and will dissapear once a soldier is in the hilighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter.
Notable Locations:
- Thin Men will be in pre-seeded locations, including:
- To the left of the train, on the middle platform, in sight shortly before the first transmitter spot.
- Another in the train, visible from the transmitter spot.
- Depending on difficulty setting, more either in the train or on the center platform.
- Mutons will teleport in on a beam of light (possibly refrencing the opening animation of the 1994 game), almost always after a placed transmitter, and immediatley go into Overwatch. Capturing/interrogating one can thus get you an early lead on Plasma Weapons research.
- After the first transmitter is placed, the first Muton will beam in nearby on the center platform, between the blue box and the benches: an excellent oppertunity to go for a stun.
- Other Mutons may beam in on any of the raised structures, most commonly the two on the right platform.
- Another common point is between the two structues on the right, near the shrub.
- One of the last Mutons will spawn on top of the train, near where the yellow kiosks on the middle platform are.
- The Mutons will most often teleport in within line-of-sight, but if you manage to make forward progress without triggering their overwatch, and get out of sight, they seem not to give chase.
- This mission has a 10 round limit (7 for the acheivement), and placing a transmitter does NOT increase the limit.
- Thusly: just running, and Hunkering or Overwatching, may be the best option instead of standing and fighting. Either way, be careful to not let soldiers get flanked from either side.