Difference between revisions of "Disruptor Gun"

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This is the aliens step 3 or 4 weapon, moderately powerful, fairly accurate, and most of all infinite ammo. It packs far more firepower than the [[Laser Sniper]] and [[Marsec]] [[M4000 Machine gun]], effectively outclassing either gun, and its abundance in the first 2 weeks or so makes it the staple weapon of [[X-com]] forces for the next 2-4 weeks. When soldiers have any armor other than [[disrupter armor]], the Disrupter gun is also extremely deadly in close quarters combat, requiring only one or two hits to critically injure a soldier, and if flanked may allow an alien [[anthropod]] or [[skeletoid]] to kill a single soldier or unprepared squad. Aliens armed with the disrupter gun are the most dangerous aliens you will see in the first few weeks, with the only real rival in danger being multiworms and hyperworms in close quarters combat.  Disrupter gun wielding aliens should be your first target in combat.
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[[Image:Weapon-Pedia-DisruptorV2-(Apocalypse).png|right]]
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The Disruptor Gun is a remarkable piece of technology. It propels a beam of sub-atomic particles at immense speeds and quantity. The chamber which generates the energy is an inter-dimensional device which materializes energy from an alternative dimension. The power source, once initiated, is self-perpetuating and no ammunition or energy pods are required to sustain the fire power. Our replicators can reproduce this technology fairly accurately.  ''From: Apocalypse Ufopaedia''
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===Disruptor Gun===
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{|
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|[[Image:Equip-Weapon-DisrupG-(Apocalypse).png|left]]
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|
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* Size: 2 × 3
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* Weight: 5
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* Fire Rate: 1.1/sec
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* Accuracy: 30%
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* Power: 42
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* Damage Type: '''Disruptor'''
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* Ammo: 28 (recharging)
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* Range: 50m
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* Base Price: $2100
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* Battlescape Score: 8
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* Style: two-handed
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|}
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The alien's first handheld offensive weapon. A simple, inaccurate, slow, rechargable, two-handed, beam weapon. Damage is slightly better than autocannon armor piercing rounds but with worse accuracy. As a basic weapon, the only advantage is that it recharges, removing the need to carry ammunition, making your agents lighter which is ideal for weak agents.
  
The Disrupter gun is best thought of as a sub-machine gun, for its rapid but not necessarily accurate fire. The closest human match to the Disrupter Gun would be the Plasma Gun.
 
  
[[Image:Disruptor_Gun.jpg|thumb|right|The Disruptor Gun, image from the UFOpaedia]]
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{{Equipment (Apocalypse) Navbar}}
  
'''''Official Entry:''''' "The Disruptor Gun is a remarkable piece of technology. It propels a beam of sub-atomic particles at immense speeds and quantity. The chamber which generates the energy is an inter-dimensional device which materializes energy from an alternative dimension. The power source, once initiated, is self-perpetuating and no ammunition or energy pods are required to sustain the fire power. Our replicators can reproduce this technology fairly accurately."
 
  
==See Also==
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[[Category: Apocalypse]]
* [[Alien Artifacts (Apocalypse)|Alien Artifacts]]
 

Latest revision as of 12:47, 28 November 2023

Weapon-Pedia-DisruptorV2-(Apocalypse).png
The Disruptor Gun is a remarkable piece of technology. It propels a beam of sub-atomic particles at immense speeds and quantity. The chamber which generates the energy is an inter-dimensional device which materializes energy from an alternative dimension. The power source, once initiated, is self-perpetuating and no ammunition or energy pods are required to sustain the fire power. Our replicators can reproduce this technology fairly accurately.  From: Apocalypse Ufopaedia

Disruptor Gun

Equip-Weapon-DisrupG-(Apocalypse).png
  • Size: 2 × 3
  • Weight: 5
  • Fire Rate: 1.1/sec
  • Accuracy: 30%
  • Power: 42
  • Damage Type: Disruptor
  • Ammo: 28 (recharging)
  • Range: 50m
  • Base Price: $2100
  • Battlescape Score: 8
  • Style: two-handed

The alien's first handheld offensive weapon. A simple, inaccurate, slow, rechargable, two-handed, beam weapon. Damage is slightly better than autocannon armor piercing rounds but with worse accuracy. As a basic weapon, the only advantage is that it recharges, removing the need to carry ammunition, making your agents lighter which is ideal for weak agents.


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons