Difference between revisions of "Ethereal (EU2012)"

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[[File:2012-10-14 00005.jpg|right|thumb]]
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{{OriginalVersion (EU2012)}}
The Ethereals are some of, if not '''the''' most powerful alien creatures you will ever encounter in the game. These ancient aliens are the true masterminds behind the alien invasion. They are humanoid in form and possess four arms. While they are physically quite frail the Ethereals have the greatest psionic abilities seen in the entire game, using them to obliterate the minds and bodies of your squad.
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{{BureauVersion (EU2012)}}
  
Dr. Vahlen identifies a specimen to be centuries old. Despite this Ethereals actually have a ton of health. (20 hit points in total on Classic and below.) Do not expect them to turn into a pile of dust when you shoot them.
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[[Image:Ethereal 2 (EU2012).png|right|300px|Ethereal]]
  
You will only find Ethereals in UFO assaults or on the final mission. They prefer to send their underlings such as [[Muton (EU2012)|Mutons]] to do their dirty work.
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The Ethereals are some of, if not '''the''' most powerful alien creatures you will ever encounter in the game. These ancient aliens are the true masterminds behind the alien invasion. They are humanoid in form and possess four arms. While they are physically quite frail the Ethereals have the greatest psionic abilities seen in the entire game, using them to obliterate the minds and bodies of your squad.
 
 
== Tactical Advice ==
 
When you face these ancient aliens prepare for a very tough fight. Do not expect SHIVs to be immune to them. Ethereals can use pure psionic force against their foes instead of purely mind centered attacks. These attacks actually do more damage to SHIVs than to regular humans as SHIVs have no Will to defend them.
 
 
 
Ethereals will often only spawn on the bridge of UFOs. This gives you ample time to prepare for the fight beforehand. Just be sure you have cleared any aliens wandering outside. Make sure everyone has a full weapon and a meaningful turn to work with. When you open the door to the bridge you should take control of the Muton Elites there if possible, they make useful fodder units and provide a fair bit of firepower against the Ethereal.
 
 
 
Do not even bother using psionics against the Ethereal itself though, it has a very high chance to fail.
 
 
 
Ethereals do not carry any physical weapons but be advised that Ethereals actually have a chance to reflect projectiles and energy back at the attacker, fortunately for less than the weapon's base damage.
 
 
 
A squad at full capacity shooting at the Ethereal will often be enough to bring it down. Just be careful that it does not bring a few soldiers down with it!
 
  
== Ethereal Councilor ==
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Dr. Vahlen identifies a specimen to be centuries old. Despite this the Ethereals actually have a ton of health. (20 health points in total on Classic and below [[Difficulty (EU2012)|difficulties]]) Do not expect them to turn into a pile of dust when you shoot them. Similar to [[Cyberdisc (EU2012)|Cyberdiscs]] and [[Sectopod (EU2012)|Sectopods]], Ethereals will explode on death, doing light damage to units in adjacent tiles. It will likely not do serious damage, but is enough to kill soldiers that are critically wounded or inches from death.
[[File:2012-10-14 00005.jpg|right|thumb]]
 
These Ethereals are often seen commanding UFOs. Exercise extreme caution wherever these red robed fiends may be present. Heed the advice given above to bring them down.
 
  
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You will only find Ethereals in [[UFOs (EU2012)|UFO]] assaults or on the final [[Missions (EU2012)|mission]]. They prefer to send their underlings such as [[Muton (EU2012)|Mutons]] to do their dirty work. In the Enemy Within DLC, it is possible for Ethereals to appear during Operation Ashes and Temples in the final alien wave.
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<br clear="all">
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== Info==
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{{Unit Stat Box (EU2012)
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|picture=[[File:Ethereal (EU2012).png|150px]]
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|appears=Overseer UFO<br>XCOM Base Defense
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|hp=20/20/20/25
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|aim=N/A
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|defense=40
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|will=120/120/145/155
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|move=12
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}}
  
'''Abilities:'''
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{| class="wikitable" width="70%"
* '''Psi Lance''': Offensive Psi ability that deals more damage if the target fails a will challenge.
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|-
* '''Mindfray''', offensive psionic ability that causes damage and lowers will/mobility/aim.
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|+ Ethereal Abilities
* Can '''Mind Control'''.
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|-
* '''Psi Drain''': Drains up to 5 hitpoints worth of health from a friendly organic target. Cannot kill target(Can be used on mind-linked targets such as mind controlled squaddie)
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! width=""50px" align="center" | Ability !! Description
* '''Rift''', a powerful AoE attack that inflicts more damage if they fail a will challenge. It has the potential to do from 4 damage (if resisted) to 20+ (SHIV, since they have no will to resist.) Rift will persist on the map for one turn and damage anything that enters.
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|- style="vertical-align:top;"
* Chance to reflect physical projectiles back at the attacker.
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|- align="center"
* High Will; resistant to psionic attacks.
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| [[File:PSIONIC RIFT.png|24px]]<br>'''Rift'''|| ''Devastate an area with a storm of psi energy. The rift does more damage against targets with low Will, and reduced damage against targets with high Will. 4 turn cooldown.''<br>It has the potential to do from 4 damage (if resisted) to 20+ (to [[S.H.I.V. (EU2012)|S.H.I.V.s]], since they have no will to resist.) Rift will persist on the map for one turn and damage anything that enters its radius.  
* Ethereals explode upon death, dealing damage to all units within a fairly small radius.
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|- align="center"
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| [[File:PSIONIC_PSILANCE.png|24px]]<br>'''Psi Lance'''|| ''Project a bolt of pure psi force at an enemy.''<br> 9 [[Damage (EU2012)|damage]]
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|- align="center"
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| [[File:PSIONIC_PSIDRAIN.png|24px]]<br>'''Psi Drain''' || ''Drain health from an ally.''
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|- align="center"
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| [[File:PSIONIC_MINDFRAY.png|24px]]<br>'''Mind Fray'''|| ''Causes the target to lose grip on reality, inflicting penalties to Aim, Will, and mobility, and doing 5 base damage. Robotic units are immune. Lasts 2 turns. 1 turn cooldown.''
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|- align="center"
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| [[File:PSIONIC MINDCONTROL.png|24px]]<br>'''Mind Control''' || ''Very difficult psi technique that, if successful, grants control of the target for 5 turns. Robotic enemies are immune. 5 turn cooldown.''
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|- align="center"
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| [[File:ABILITY_HARDENED.png|24px]]<br> '''Hardened''' || ''Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.''
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|-
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|}
  
== Uber Ethereal ==
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'''Notes'''
This Ethereal commands the entire Alien Armada. He essentially has the same powers as regular Ethereals but the large stat bonuses he gains make him a formidable foe.
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* Their high Will makes them resistant to most psionic attacks.
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* They have also a chance to reflect physical projectiles back at the attacker. The reflected attack deals reduced damage.
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* Ethereals explode upon death, dealing damage to all units within a fairly small radius.
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*[[S.H.I.V. (EU2012)|S.H.I.V.s]] should NOT be used against these aliens since even though they cannot be mind controlled, they are highly vulnerable against their Rift and Psi Lance abilities due to not having the Will to resist them.
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*If killed during a successful mission an [[Ethereal Corpse (EU2012)|Ethereal Corpse]] will be recovered.
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** Researching an Ethereal corpse will unlock the [[Mind Shield (EU2012)|Mind Shield]].
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*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Ethereal (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|bonus reduction]] on all technology.
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**This usually comes far too late in the game to make a difference, as the player will have likely completed all or most research projects (with some exceptions), although it can help speed up research of the last few endgame technologies.
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**Successfully Stunning an Ethereal will cause it to skip its explosion sequence. Whilst it can be risky to use this as a regular way of disposing them, it can also come in handy if you have a soldier next to the Ethereal that will be killed by the death explosion, if not another alien or an attack from the Ethereal.
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*In Enemy Within, even Ethereals panic to getting a face full of Napalm, so a [[MEC Trooper (EU2012)|MEC Trooper]] with a Flame Thrower can buy you a round of breathing room.
  
The Uber Ethereal is only encountered during the final mission.
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==Trivia==
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* The [[Ethereal (Bureau)|Ethereals]] of [[The Bureau: XCOM Declassified|The Bureau]] may be related to these with the others being the Ethereals that transcended.
  
'''Abilities:'''
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== See Also ==
* '''Psi Lance''': Offensive Psi ability that deals more damage if the target fails a will challenge.
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* [[Uber Ethereal (EU2012)|Uber Ethereal]] - Warning: Spoilers Ahead!
* '''Mindfray''', offensive psionic ability that causes damage and lowers will/mobility/aim.
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<br>
* Can '''Mind Control'''.
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{{Aliens (EU2012)}}
* '''Psi Drain''': Drains up to 5 hitpoints worth of health from a friendly organic target. Cannot kill target(Can be used on mind-linked targets such as mind controlled squaddie)
 
* '''Rift''', a powerful AoE attack that inflicts more damage if they fail a will challenge. It has the potential to do from 4 damage (if resisted) to 20+ (SHIV, since they have no will to resist.) Rift will persist on the map for one turn and damage anything that enters.
 
* Chance to reflect physical projectiles back at the attacker.
 
* High Will; resistant to psionic attacks.
 
* Ethereals explode upon death, dealing damage to all units within a fairly small radius.
 
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Aliens (EU2012)]]
 
[[Category: Aliens (EU2012)]]

Latest revision as of 01:42, 11 August 2023

For the original UFO: Enemy Unknown (1994) version, see Ethereal
For the version that appears in The Bureau, see Ethereal (Bureau)


Ethereal

The Ethereals are some of, if not the most powerful alien creatures you will ever encounter in the game. These ancient aliens are the true masterminds behind the alien invasion. They are humanoid in form and possess four arms. While they are physically quite frail the Ethereals have the greatest psionic abilities seen in the entire game, using them to obliterate the minds and bodies of your squad.

Dr. Vahlen identifies a specimen to be centuries old. Despite this the Ethereals actually have a ton of health. (20 health points in total on Classic and below difficulties) Do not expect them to turn into a pile of dust when you shoot them. Similar to Cyberdiscs and Sectopods, Ethereals will explode on death, doing light damage to units in adjacent tiles. It will likely not do serious damage, but is enough to kill soldiers that are critically wounded or inches from death.

You will only find Ethereals in UFO assaults or on the final mission. They prefer to send their underlings such as Mutons to do their dirty work. In the Enemy Within DLC, it is possible for Ethereals to appear during Operation Ashes and Temples in the final alien wave.

Info

Ethereal (EU2012).png
1st Appearance Overseer UFO
XCOM Base Defense
HP 20/20/20/25
Aim N/A
Defense 40
Will 120/120/145/155
Movement 12
Easy/Normal/Classic/Impossible


Ethereal Abilities
Ability Description
PSIONIC RIFT.png
Rift
Devastate an area with a storm of psi energy. The rift does more damage against targets with low Will, and reduced damage against targets with high Will. 4 turn cooldown.
It has the potential to do from 4 damage (if resisted) to 20+ (to S.H.I.V.s, since they have no will to resist.) Rift will persist on the map for one turn and damage anything that enters its radius.
PSIONIC PSILANCE.png
Psi Lance
Project a bolt of pure psi force at an enemy.
9 damage
PSIONIC PSIDRAIN.png
Psi Drain
Drain health from an ally.
PSIONIC MINDFRAY.png
Mind Fray
Causes the target to lose grip on reality, inflicting penalties to Aim, Will, and mobility, and doing 5 base damage. Robotic units are immune. Lasts 2 turns. 1 turn cooldown.
PSIONIC MINDCONTROL.png
Mind Control
Very difficult psi technique that, if successful, grants control of the target for 5 turns. Robotic enemies are immune. 5 turn cooldown.
ABILITY HARDENED.png
Hardened
Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.

Notes

  • Their high Will makes them resistant to most psionic attacks.
  • They have also a chance to reflect physical projectiles back at the attacker. The reflected attack deals reduced damage.
  • Ethereals explode upon death, dealing damage to all units within a fairly small radius.
  • S.H.I.V.s should NOT be used against these aliens since even though they cannot be mind controlled, they are highly vulnerable against their Rift and Psi Lance abilities due to not having the Will to resist them.
  • If killed during a successful mission an Ethereal Corpse will be recovered.
    • Researching an Ethereal corpse will unlock the Mind Shield.
  • If captured during a mission and interrogated afterwards they will provide a bonus reduction on all technology.
    • This usually comes far too late in the game to make a difference, as the player will have likely completed all or most research projects (with some exceptions), although it can help speed up research of the last few endgame technologies.
    • Successfully Stunning an Ethereal will cause it to skip its explosion sequence. Whilst it can be risky to use this as a regular way of disposing them, it can also come in handy if you have a soldier next to the Ethereal that will be killed by the death explosion, if not another alien or an attack from the Ethereal.
  • In Enemy Within, even Ethereals panic to getting a face full of Napalm, so a MEC Trooper with a Flame Thrower can buy you a round of breathing room.

Trivia

  • The Ethereals of The Bureau may be related to these with the others being the Ethereals that transcended.

See Also


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment