Gene Mods (LWR)
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Gene mods
Name | Slot | Prerequisite | Description | Cost | ||
---|---|---|---|---|---|---|
Legs | Chryssalid Autopsy | This soldier recovers from injuries 25% faster and regenerates 2 base (non-armor) HP each turn (amount can vary on certain aliens). | §100 | 12 | 6 | |
Chest | Muton Autopsy | Overloads the adrenal glands; when this soldier takes an action, there is a chance (10% per enemy in sight) that the soldier emits pheromones that grants 10 aim, 5 crit, 1.2 mob, and removes panic from all soldiers in LoS. The buff lasts for 2 turns. Can only occur once every 5 turns. | §150 | 22 | 11 | |
Skin | Muton Elite Autopsy | Grants +6 mobility and +30 defense when below 50% HP. | §80 | 8 | 4 | |
Eyes | Xenogenetics | Height advantage grants an additional +20 crit. | §90 | 10 | 5 | |
Eyes | Xenogenetics | Grants +20 aim on any shot after a miss. | §140 | 20 | 10 | |
Skin | Cyberdisc Autopsy | All damage taken is reduced by 1. | §130 | 18 | 9 | |
Legs | Thin Man Autopsy | Grants superhuman leg strength, enabling the soldier to reach high positions without the need for ladders or other climbing aids. | §120 | 16 | 8 | |
Brain | Berserker Autopsy | Confers +20 will when defending against Psi attacks and immunity to all forms of panic. If the soldier is mind controlled, the control is cancelled and the soldier is stunned for 1 turn instead. Neural damped soldiers cannot learn psionic skills and psionic soldiers cannot be neural damped. | §110 | 14 | 7 | |
Brain | Sectoid Autopsy | Medikits and Restorative Mist heal 2 HP more when used on the soldier. Confers complete immunity to acid. |
§160 | 24 | 12 | |
Chest | Muton Elite Autopsy | Causes soldiers to bleed out instead of dying the first time they go to zero health in a mission. The bleed-out timer is extended by 2 turns. | §70 | 6 | 3 |
Gene Mod Interactions
- Secondary Heart does not protect the Volunteer from mortal wounds. A fatal shot will kill him/her instead of triggering the perk. This behavior only pertains to the final mission, it is a vanilla mechanic.
- Neural Damping is unavailable to Psi-trained troops.
- It is also possible to "switch" between any of two GeneMod types within each slot categories for a cost.
- Gene modded troopers lose their gene modded benefits when becoming a MEC. MEC troopers cannot get gene mods.
- Firing a rocket always counts as a miss, activating the Hyper Reactive Pupils bonus. However the aim bonus does not reduce rocket scatter.