Innate Weapons (Apocalypse)

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(PAGE UNDER CONSTRUCTION - NEEDS INDEXING; SOME DATA MISSING

Innate weapons, or built-in weapons, are permanently attached to certain units and cannot be picked up or recovered.

Innate Weapons (Aliens)

Most innate weapons in X-COM Apocalypse are used by certain aliens. This section lists the statistics for all such weapons.

Notes:

  • All accuracy values are the base value before they are modified by the unit attributes and difficulty level modifiers.
  • Alien innate weapons have unlimited ammunition.


Innate Weapons (Apocalypse)
Name R.O.F. Accuracy Power Damage type Range Blast radius
Megaspawn's Disruptor 0.6 r/s 75% 70 Disruptor 62.5 m N/A
Megaspawn's Launcher 0.327 r/s 85% 100 Explosive 87 m ?
Spitter's Vomit Funnel 0.692 r/s 85% 34 Entropy Enzyme 24 m N/A
Multiworm's Spit 1.12 r/s 88% 36 Entropy Enzyme 16.25 m N/A
Alien Egg's Vomit Funnel 0.9 r/s 88% 30 Entropy Enzyme 11.25 m N/A
Hyperworm's Bite 1.03 r/s 88% 40 Armor Piercing 3.125 m N/A
Queenspawn's Tentacles 0.5625 r/s 100% 255 Entropy Enzyme 56 m N/A
Popper's Bomb 0.6 r/s 90% 130 Explosive 25 m? ?
Psimorph's Mind Bender functionally identical to Mind Bender; also used by Micronoid Aggregate

Innate Weapons (security stations)

The gun emplacements in X-COM's security stations are fitted with the following weapons: