Difference between revisions of "Jaeger (LWR)"
Jump to navigation
Jump to search
Line 13: | Line 13: | ||
== Abilities == | == Abilities == | ||
{{Class Tree (LWR)| | {{Class Tree (LWR)| | ||
− | |Specialist1={{Hunter (LWR) |text=1|topbotpad=10}} | + | |Specialist1={{Hunter (LWR) |text=1|topbotpad=10}}{{Combined Arms (LWR) |text=1|topbotpad=10}} |
|LCorporal1={{Rapid Fire (LWR) |text=1|topbotpad=10}} | |LCorporal1={{Rapid Fire (LWR) |text=1|topbotpad=10}} | ||
|LCorporal2={{Close Combat Specialist (LWR) |text=1|topbotpad=10}} | |LCorporal2={{Close Combat Specialist (LWR) |text=1|topbotpad=10}} |
Revision as of 03:10, 2 January 2022
MEC variant of the Scout and Sniper classes. The Jaeger is designed for fire support, with the best aim progression of any class in the game (tied with the Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.
- Primary Weapon: MEC Primary Weapons
- Secondary Weapon: MEC Secondary Weapon Systems
- Class-Limited items: MEC Equipment items
Abilities
Rank | Ability | ||||||
---|---|---|---|---|---|---|---|
Specialist |
Hunter
This unit cloaks at the beginning of each turn if it can see an enemy, has ammo, and is idle. Cloaking breaks after taking any non-movement action or at the end of turn. Shots from cloak deal +30% weapon damage and +30% crit. Grants Combined Arms. Combined Arms
All weapons and equipment deal +1 damage. Officer's provide this to the squad. Officers gain +1.3 base mobility and +1 Command. | ||||||
Lance Corporal |
Rapid Fire
Take two shots with your primary weapon against a single target in quick succession. Each shot carries a -40 aim penalty (-20 for shotguns). Grants +0.6 mobility. |
Close Combat Specialist
Grants a reaction shot at any enemy within 4 tiles that acts. Reaction shot only activates on enemy's turn, once per enemy. [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30] |
Bullseye
Grants +25 aim and crit if shooting at 2AP or against a target on overwatch (double if both). | ||||
Corporal |
Squadsight
Allows firing with long-range weapons around some obstacles and beyond 18 tiles at targets with a spotter (an unconcealed ally at 0 AP that can see the target). Grants +3 aim per ally that can see the target and -5 aim for each tile beyond 18. Does not apply to overwatch or reaction shots. Other abilities that consider the number of enemies in sight will also include any enemies in squadsight. |
Opportunist
Reaction shots gain +15 aim and can critically hit. |
Sprinter
Grants +1.3 mobility and increases the movement bonus when dashing to +40% (from +20%). | ||||
Sergeant |
Killer Instinct
Critical hits deal 200% damage. |
Aggression
Grants the primary weapon +20 crit and additional crit damage equal to the number of enemies in sight or squadsight. |
Bring 'Em On
Grants additional shot damage equal to half the number of enemies in sight. Grants additional aim and graze chance equal to 5x the number of enemies in sight. | ||||
Tech Sergeant |
Jetboot Module
When activated, grants +4.0 mobility and the ability to jump to normally inaccessible heights for the rest of the turn. 2 turn cooldown. Does not break hidden abilities (Cloaking, Shadow, Concealment, Stealth, or Ghosting). | ||||||
Gunnery Sergeant |
Lone Wolf
Grants 10 aim, crit, and defense if not within 4 tiles of an allied unit. |
Awareness
Provides +30 defense. |
Shock-Absorbent Armor
Grants proximity-based DR if the damage is within 10 tiles (+5% DR per tile up to +50% at point blank). | ||||
Master Sergeant |
Extra Conditioning
Grants +3 armor HP, +0.6 mobility, 10% throw range, and a 10% chance for all end-in-idle actions to cost 0 AP. |
Shadowstep
This unit does not trigger reaction shots or Pursuit when walking (not dashing). After repositioning, grants +2 crit dmg until next turn. Grants +0.6 mobility. |
Stat Progression
Predictable Potential:
Rank | Attribute Gains | |||
---|---|---|---|---|
Specialist | - | +10 | - | - |
Lance Corporal | - | +2 | - | - |
Corporal | - | +2 | - | - |
Sergeant | - | +2 | - | - |
Tech Sergeant | - | +2 | - | - |
Gunnery Sergeant | - | +2 | - | - |
Master Sergeant | - | - | - | - |
Total | - |
+20 |
- |
- |
Tactical Advice
Sample Builds
Shooter Jaeger
To Be Added
Shooter Sample Build: Lock N' Load -> Critical System Targeting -> Executioner -> Bring 'Em On -> Jetboot Module -> VPT
Recommended Equipment: Battle Computer, Ammo Module, HMEC
Notes: