Jaeger (LWR)

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   Jaeger

MEC variant of the Scout and Sniper classes. The Jaeger is designed for fire support, with the best aim progression of any class in the game (tied with the Sniper), and a plethora of offensive perks to increase damage. Jaegers' main drawback are their low HP progression and a poor selection of defensive perks, making them a bit fragile for MECs.

Primary Weapon: MEC Primary Weapons
Secondary Weapon: MEC Secondary Weapon Systems
Class-Limited items: MEC Equipment items


Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
In The Zone
In The Zone
Shooting with a steadied weapon allows this unit to fire up to 2 extra shots until out of ammo or targets. Standard shots that are not part of an ITZ chain gain +10 aim and grant an automatic reload.
RANK CORPORAL.png
Lance Corporal
Squad sight
Squadsight
Allows firing with long-range weapons around some obstacles and beyond 18 tiles at targets with a spotter (an unconcealed ally at 0 AP that can see the target). Grants +3 aim per ally that can see the target and -5 aim for each tile beyond 18. Does not apply to overwatch or reaction shots.
Awareness
Awareness
Provides +30 defense.
Lock N' Load
Lock N' Load
Reloading any weapon costs only 1 AP. Dashing automatically reloads the active weapon.
RANK SERGEANT.png
Corporal
Penetrator
Penetrator
The primary weapon gains +2 penetration.
Critical System Targeting
Critical System Targeting
Shots against autopsied mechanical units deal +50% damage and gain +2 penetration. Does not work with the Arc Rifle or Arc Pistol.
Aggression
Aggression
Grants the primary weapon +20 crit and additional crit damage equal to the number of enemies in sight or squadsight.
RANK LIEUTENANT.png
Sergeant
Holo Rounds
Holo Rounds
Firing at a target during this unit's turn holos [Prevents concealment/stealth, incoming shots gain +20 aim and +1 penetration] them for 3 turns.
Executioner
Executioner
Grants +15 aim (+50 aim for pistols) against targets at or below half HP.
Impact
Grants +1 damage and penetration to all shots. Hitting a target with a non-reaction shot clears their overwatch and disables their Reactive Targeting Sensors.
RANK CAPTAIN.png
Tech Sergeant
Bring 'Em On
Bring 'Em On
Grants additional shot damage equal to half the number of enemies in sight. Grants additional aim and graze chance equal to 5x the number of enemies in sight.
RANK MAJOR.png
Gunnery Sergeant
Lone Wolf
Lone Wolf
Grants 10 aim, crit, and defense if not within 4 tiles of an allied unit.
Extra Conditioning
Extra Conditioning
Grants +3 armor HP, +0.6 mobility, 10% throw range, and a 10% chance for all end-in-idle actions to cost 0 AP.
Jetboot Module
Jetboot Module
When activated, grants +4.0 mobility and the ability to jump to normally inaccessible heights for the rest of the turn. 3 turn cooldown. Does not break hidden abilities (Cloaking, Shadow, Concealment, Stealth, or Ghosting).
RANK COLONEL.png
Master Sergeant
Killer Instinct
Killer Instinct
Critical hits deal 200% damage.
Vital Point Targeting
Vital Point Targeting
Steadied shots, reaction shots, or shots at targets not protected by cover deal 30% more damage when hitting humans or autopsied biological aliens.


Stat Progression

Rank Attribute Gains
Health
Aim
Mobility
Will
RANK SQUADDIE.png   Specialist - +8-24 - -
RANK CORPORAL.png   Lance Corporal - +2-6 - -
RANK SERGEANT.png   Corporal - +1-3 - -
RANK LIEUTENANT.png   Sergeant - +1-3 - -
RANK CAPTAIN.png   Tech Sergeant - +1-3 - -
RANK MAJOR.png   Gunnery Sergeant - +1-3 - -
RANK COLONEL.png   Master Sergeant - +1-3 - -
Total Health
-
Aim
+15-45
Mobility
-
Will
-

Predictable Potential:

Rank Attribute Gains
Health
Aim
Mobility
Will
RANK SQUADDIE.png   Specialist - +16 - -
RANK CORPORAL.png   Lance Corporal - +4 - -
RANK SERGEANT.png   Corporal - +2 - -
RANK LIEUTENANT.png   Sergeant - +2 - -
RANK CAPTAIN.png   Tech Sergeant - +2 - -
RANK MAJOR.png   Gunnery Sergeant - +2 - -
RANK COLONEL.png   Master Sergeant - +2 - -
Total Health
-
Aim
+30
Mobility
-
Will
-

Tactical Advice

Sample Builds

Shooter Jaeger

To Be Added

Shooter Sample Build: Lock N' Load -> Critical System Targeting -> Executioner -> Bring 'Em On -> Jetboot Module -> VPT

Recommended Equipment: Battle Computer, Ammo Module, HMEC

Notes:

See also