Marauder (LWR)

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 Marauder

MEC variant of the Assault and Infantry classes. Marauders are designed to get up close and personal, causing havoc at close range with point blank flanking shots, flamethrowers and kinetic strikes.

Primary Weapon: MEC Primary Weapons
Secondary Weapon: MEC Secondary Weapon Systems
Class-Limited items: MEC Equipment items


Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
Onslaught
Onslaught
The first use of the Kinetic Strike Module each turn will leave this unit with 1 AP but reduces mobility to 3.3 tiles during their next action. Grants Ram and +0.6 mobility.
RANK CORPORAL.png
Lance Corporal
Fortified
Fortified
Grants immunity to critical hits. Injury and fatigue times are reduced by 30%.
Steadfast
Steadfast
Provides immunity to panic (except from flame/psi attacks) and reduces injury time by 50%.
Close Combat Specialist
Close Combat Specialist
Grants a reaction shot at any enemy within 4 tiles that acts. Reaction shot only activates on enemy's turn, once per enemy. [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30]
Rapid Reaction
Rapid Reaction
Allows 2 reaction shots during overwatch. Grants +40% DR when overwatching.
RANK SERGEANT.png
Corporal
Brawler
Brawler
Grants +1 damage and +20 aim against targets within 4 tiles. Counterattacks melee attacks with damage equal to this unit's max base HP.
Impact
Grants +1 damage and penetration to all shots. Hitting a target with a non-reaction shot clears their overwatch and disables their Reactive Targeting Sensors.
Jetboot Module
Jetboot Module
When activated, grants +4.0 mobility and the ability to jump to normally inaccessible heights for the rest of the turn. 3 turn cooldown. Does not break hidden abilities (Cloaking, Shadow, Concealment, Stealth, or Ghosting).
RANK LIEUTENANT.png
Sergeant
Sharpshooter
Sharpshooter
All shots with the primary weapon gain +15 aim and crit against biologic targets.
Repair Servos
Repair Servos
Repairs damage sustained in battle: When damaged, gain servos equal to 35% of the damage sustained. Each servo can heal 1 HP. At end of turn, use half the servos available (minimum 1, if available).
Extra Conditioning
Extra Conditioning
Grants +3 armor HP, +0.6 mobility, 10% throw range, and a 10% chance for all end-in-idle actions to cost 0 AP.
RANK CAPTAIN.png
Tech Sergeant
Shock-Absorbent Armor
Shock-Absorbent Armor
Grants proximity-based DR if the damage is within 10 tiles (+5% DR per tile up to +50% at point blank).
RANK MAJOR.png
Gunnery Sergeant
Lock N' Load
Lock N' Load
Reloading any weapon costs only 1 AP. Dashing automatically reloads the active weapon.
Reactive Targeting Sensors
Reactive Targeting Sensors
Once per turn, if this unit is attacked: Attempt to return fire with a +40 aim reaction shot. If this unit did return fire, enter One For All (if able). [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30]
Bring 'Em On
Bring 'Em On
Grants additional shot damage equal to half the number of enemies in sight. Grants additional aim and graze chance equal to 5x the number of enemies in sight.
RANK COLONEL.png
Master Sergeant
Sprinter
Sprinter
Grants +1.3 mobility and increases the movement bonus when dashing to +40% (from +20%).
Shadowstep
Shadowstep
This unit does not trigger reaction shots or Pursuit when walking (not dashing). After repositioning, grants +2 crit dmg until next turn. Grants +0.6 mobility.


Stat Progression

Rank Attribute Gains
Health
Aim
Mobility
Will
RANK SQUADDIE.png   Specialist +0-1 (58%) +5-15 - -
RANK CORPORAL.png   Lance Corporal +0-1 (57%) +1-3 - -
RANK SERGEANT.png   Corporal +0-1 (57%) +1-3 - -
RANK LIEUTENANT.png   Sergeant +0-1 (57%) +1-3 - -
RANK CAPTAIN.png   Tech Sergeant +0-1 (57%) +1-3 - -
RANK MAJOR.png   Gunnery Sergeant +0-1 (57%) +1-3 - -
RANK COLONEL.png   Master Sergeant +0-1 (57%) - - -
Total Health
+0-7
Aim
+10-30
Mobility
-
Will
-

Predictable Potential:

Rank Attribute Gains
Health
Aim
Mobility
Will
RANK SQUADDIE.png   Specialist +2 +10 - -
RANK CORPORAL.png   Lance Corporal +1 +2 - -
RANK SERGEANT.png   Corporal +1 +2 - -
RANK LIEUTENANT.png   Sergeant - +2 - -
RANK CAPTAIN.png   Tech Sergeant - +2 - -
RANK MAJOR.png   Gunnery Sergeant - +2 - -
RANK COLONEL.png   Master Sergeant - - - -
Total Health
+4
Aim
+20
Mobility
-
Will
-

Tactical Advice

Sample Builds

CCS Marauder

The basic outline for this build is to run it into a problematic foe, beat the crap out of it with Onslaught, then enter One For All and reload. The pod surrounding the problematic foe moves, and gets hit by CCS.

Sample CCS Build:

Close Combat Specialist -> Brawler -> Extra Conditioning -> Shock-Absorbent Armor -> Bring 'Em On -> Shadowstep

Recommended Equipment: Alloy Carbide Plating, Alien Trophy, The Thumper, Kinetic Strike Module, LMEC-2

Notes:

  • Repair Servos can be taken over Extra Conditioning for more HP, but less mobility.
  • KSM is NOT affected by Red Fog.

Overwatch Marauder

This build relies on the use of reaction shots enhanced by Rapid Reaction + Impact + Sharpshooter to let loose three accurate reaction shots . The plan acquires more deadly consistency upon picking up RTS, granting a nearly guaranteed hit with +3 penetration (Impact) on the first foe that attacks it, and ignoring half of cover defense on all reaction shots. This Marauder specializes in damage at mid-range, lacking the tanking perks of its peers.

Sample Overwatch Build: Rapid Reaction -> Impact -> Sharpshooter -> Shock-Absorbent Armor -> Reactive Targeting Sensors -> Sprinter

Recommended Equipment: Alloy Carbide Plating, Battle Computer, Alien Trophy, Ammo Module, LMEC-2

See also

Lone Wolf (EU2012).jpg
Long War Rebalance: Soldiers
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s