Difference between revisions of "Marsec Heavy Launcher"

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The Marsec Heavy Launcher is as its name implies. Heavy. It's also the largest squad-based weapon known to X-COM.
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A guided missile launcher that can fire explosive or incendiary missles. It is an extremely devastating device and should be used with extreme caution. It is unwieldy because of its bulk and Agents with heavy launchers should at least be equipped with a supplementary weapon such as the Megapol Lawpistol. ''From: Apocalypse Ufopaedia''
The Heavy Launcher is one of the most powerful weapons that X-COM can initially purchase. It fires missiles that automatically lock on and chase down their targets and will automatically adjust their headings if the target moves. If the target manages to evade the rocket by means of teleportation, the rocket will continue to correct its heading to attempt and relocate the target and will not stop until it either hits the target, collides with something solid or runs out of fuel. If the rocket flies off the map, it will not explode.
 
 
 
Two variety of munitions are offered, standard high explosives and incendiary. The size of the rockets are considerably smaller than the [[Rocket Launcher|rockets]] used in the [[First Alien War]], so more can be carried.
 
 
 
A late development of Anti Alien Gas rockets are also available as a means of dispersing anti-alien toxin over a wide area.
 
 
 
Do note that although this is a devastating weapon, the use of high explosive and incendiary rockets for combat of alien forces within the city in public areas is discouraged. The collateral damage that the rockets cause can induce extreme damage to property, which X-COM is advised to keep to the barest minimum.
 
 
 
There is also the chance that civilians might get hurt in the blasts, but that is merely an unfortunate mishap that often goes unnoticed by the building owners.
 
 
 
The [[Marsec Minilauncher]] is a more favourable alternative for use in populated areas.
 
 
 
 
 
== Stats ==
 
 
[[Image:Marsec_Heavy_Laucher_(UFOpaedia).png|frame|Heavy Launcher]]
 
[[Image:Marsec_Heavy_Laucher_(UFOpaedia).png|frame|Heavy Launcher]]
=== Heavy Launcher ===
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===Heavy Launcher===
<table><tr><td>[[Image:Marsec_Heavy_Launcher.png|left]]</td><td>
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<table><tr><td>[[Image:Equip-Weapon-HvyLau-(Apocalypse).png|left]]</td><td>
 
* Size: 3 x 5
 
* Size: 3 x 5
 
* Weight: 9
 
* Weight: 9
* ROF: 0.45 r/s
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* Fire Rate: 0.5sec
* Accuracy: 10%
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* Tracking Turn Rate: 20
 
* Manufacturer: [[Marsec]]
 
* Manufacturer: [[Marsec]]
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* Available: Week 2
 
* Base Price: $800
 
* Base Price: $800
 
* Minimum Weekly Stock: 2
 
* Minimum Weekly Stock: 2
 
* Maximum Weekly Stock: 4
 
* Maximum Weekly Stock: 4
* Battlescape Score: 4</td></tr></table>
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* Battlescape Score: 4
 
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* Style: two-handed</td></tr></table>
* Two-handed weapon
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====Ammunition Types====
 
 
"A guided missile launcher that can fire explosive or incendiary missles. It is an extremely devastating device and should be used with extreme caution. It is unwieldy because of its bulk and Agents with heavy launchers should at least be equipped with a supplementary weapon such as the Megapol Lawpistol."
 
 
 
== Ammunition ==
 
 
[[Image:Marsec_Heavy_Launcher_HE_Missile_(UFOpaedia).png|frame|Heavy Launcher HE Missile]]
 
[[Image:Marsec_Heavy_Launcher_HE_Missile_(UFOpaedia).png|frame|Heavy Launcher HE Missile]]
=== Heavy Launcher HE Missile ===
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=====High Explosive=====
<table><tr><td>[[Image:Marsec_Heavy_Launcher_HE_Missile.png|left]]</td><td>
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<table><tr><td>[[Image:Equip-Weapon-HvyHE-(Apocalypse).png|left]]</td><td>
 
* Size: 1 × 3
 
* Size: 1 × 3
 
* Weight: 4
 
* Weight: 4
 
* Power: 90
 
* Power: 90
* Damage Type: Explosive
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* Damage Type: '''Explosive'''
 
* Blast Radius: 8
 
* Blast Radius: 8
 
* Ammo: 1
 
* Ammo: 1
Line 48: Line 31:
 
* Maximum Weekly Stock: 20
 
* Maximum Weekly Stock: 20
 
* Battlescape Score: 1</td></tr></table>
 
* Battlescape Score: 1</td></tr></table>
 
"High explosive ammunition for the Heavy Launcher."
 
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[[Image:Marsec_Heavy_Launcher_IN_Missile_(UFOpaedia).png|frame|Heavy Launcher IN Missile]]
 
[[Image:Marsec_Heavy_Launcher_IN_Missile_(UFOpaedia).png|frame|Heavy Launcher IN Missile]]
=== Heavy Launcher IN Missile ===
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=====Incendiary=====
<table><tr><td>[[Image:Marsec_Heavy_Launcher_IN_Missile.png|left]]</td><td>
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<table><tr><td>[[Image:Equip-Weapon-HvyIN-(Apocalypse).png|left]]</td><td>
 
* Size: 1 × 3
 
* Size: 1 × 3
 
* Weight: 4
 
* Weight: 4
 
* Power: 90
 
* Power: 90
* Damage Type: Incendiary
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* Damage Type: '''Incendiary'''
 
* Blast Radius: 5
 
* Blast Radius: 5
 
* Ammo: 1
 
* Ammo: 1
Line 64: Line 44:
 
* Base Price: $40
 
* Base Price: $40
 
* Minimum Weekly Stock: 5
 
* Minimum Weekly Stock: 5
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* Maximum Weekly Stock: 20
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* Battlescape Score: 1</td></tr></table>
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[[Image:Marsec_Heavy_Launcher_AG_Missile_(UFOpaedia).png|frame|Heavy Launcher AG Missile]]
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=====Anti-Alien Gas=====
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<table><tr><td>[[Image:Marsec_Heavy_Launcher_AG_Missile.png|left]]</td><td>
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* Size: 1 × 3
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* Weight: 4
 +
* Power: 90
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* Damage Type: '''Anti-Alien Gas'''
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* Blast Radius: 5
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* Ammo: 1
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* Range: 75m
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* Manufacturer: [[Marsec]]
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* Base Price: $700
 
* Maximum Weekly Stock: 20
 
* Maximum Weekly Stock: 20
 
* Battlescape Score: 1</td></tr></table>
 
* Battlescape Score: 1</td></tr></table>
  
"Incendiary ammunition for the Heavy Launcher."
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A large versatile missile launcher delivering three types heavy rockets with homing ability. Ammunition is large and heavy which limits an agent to five missiles each unless extras are carried by other agents. The launcher itself is very limited on the market but it is not an issue since it is used as a support weapon due to restrictive ammunition quantities. Homing ability tracks large targets well but the missile may not turn sharply to follow evasive units.<br>
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<br>
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'''Explosive''' (HE) the strongest standard explosive ammuntion available to X-Com which is only surpassed in power by the High Explosive demolition charge, used to clear large areas of ground cover, severely damage hostiles from long distance and able to destroy building internals easily. High explosive missiles on the market may be limit the style of battlefield combat to more important targets.<br>
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<br>
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'''Incendiary''' (IN) ammunition for engulfing large groups of hostiles in flames. Ammunition quantity is adaquete. Any unit hit with the rocket projectile will also suffer impact damage equal to the incendiary damage.<br>
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Note: All effects based on incendiary damage are [[Incendiary_Grenade|identical]].<br>
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<br>
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'''Alien Gas''' (AG) ammunition for killing large groups of alien lifeforms. This pink gas is [[Biological_Warfare_(Apocalypse)|Toxin-C]] in
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aerosol form. Missiles are manufactured by X-Com.<br>
  
=== Heavy Launcher AG Missile ===
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<Data forthcoming>
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Error: Marsec does not manufacture any anti-alien-gas missiles.
  
  
 
{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Agents Equipment (Apocalypse)]]
 

Latest revision as of 12:35, 28 November 2023

A guided missile launcher that can fire explosive or incendiary missles. It is an extremely devastating device and should be used with extreme caution. It is unwieldy because of its bulk and Agents with heavy launchers should at least be equipped with a supplementary weapon such as the Megapol Lawpistol.  From: Apocalypse Ufopaedia
Heavy Launcher

Heavy Launcher

Equip-Weapon-HvyLau-(Apocalypse).png
  • Size: 3 x 5
  • Weight: 9
  • Fire Rate: 0.5sec
  • Tracking Turn Rate: 20
  • Manufacturer: Marsec
  • Available: Week 2
  • Base Price: $800
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 4
  • Battlescape Score: 4
  • Style: two-handed

Ammunition Types

Heavy Launcher HE Missile
High Explosive
Equip-Weapon-HvyHE-(Apocalypse).png
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Explosive
  • Blast Radius: 8
  • Ammo: 1
  • Range: 75m
  • Manufacturer: Marsec
  • Base Price: $40
  • Minimum Weekly Stock: 5
  • Maximum Weekly Stock: 20
  • Battlescape Score: 1
Heavy Launcher IN Missile
Incendiary
Equip-Weapon-HvyIN-(Apocalypse).png
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Incendiary
  • Blast Radius: 5
  • Ammo: 1
  • Range: 75m
  • Manufacturer: Marsec
  • Base Price: $40
  • Minimum Weekly Stock: 5
  • Maximum Weekly Stock: 20
  • Battlescape Score: 1
Heavy Launcher AG Missile
Anti-Alien Gas
Marsec Heavy Launcher AG Missile.png
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Anti-Alien Gas
  • Blast Radius: 5
  • Ammo: 1
  • Range: 75m
  • Manufacturer: Marsec
  • Base Price: $700
  • Maximum Weekly Stock: 20
  • Battlescape Score: 1

A large versatile missile launcher delivering three types heavy rockets with homing ability. Ammunition is large and heavy which limits an agent to five missiles each unless extras are carried by other agents. The launcher itself is very limited on the market but it is not an issue since it is used as a support weapon due to restrictive ammunition quantities. Homing ability tracks large targets well but the missile may not turn sharply to follow evasive units.

Explosive (HE) the strongest standard explosive ammuntion available to X-Com which is only surpassed in power by the High Explosive demolition charge, used to clear large areas of ground cover, severely damage hostiles from long distance and able to destroy building internals easily. High explosive missiles on the market may be limit the style of battlefield combat to more important targets.

Incendiary (IN) ammunition for engulfing large groups of hostiles in flames. Ammunition quantity is adaquete. Any unit hit with the rocket projectile will also suffer impact damage equal to the incendiary damage.
Note: All effects based on incendiary damage are identical.

Alien Gas (AG) ammunition for killing large groups of alien lifeforms. This pink gas is Toxin-C in aerosol form. Missiles are manufactured by X-Com.


Error: Marsec does not manufacture any anti-alien-gas missiles.


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons