Difference between revisions of "Marsec Heavy Launcher"

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(TESTING alien gas properties,sleep)
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The Marsec Heavy Launcher is as its name implies. Heavy. It's also the largest squad-based weapon known to X-COM.
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A guided missile launcher that can fire explosive or incendiary missles. It is an extremely devastating device and should be used with extreme caution. It is unwieldy because of its bulk and Agents with heavy launchers should at least be equipped with a supplementary weapon such as the Megapol Lawpistol.
 
 
The Heavy Launcher is one of the most powerful weapons that X-COM can initially purchase. It fires missiles that automatically lock on and chase down their targets and will automatically adjust their headings if the target moves. If the target manages to evade the rocket by means of teleportation, the rocket will continue to correct its heading to attempt and relocate the target and will not stop until it either hits the target, collides with something solid or runs out of fuel. If the rocket flies off the map, it will not explode.
 
 
 
Two variety of munitions are offered, standard high explosives and incendiary. The size of the rockets are considerably smaller than the [[Rocket Launcher|rockets]] used in the [[First Alien War]], so more can be carried.
 
 
 
A late development of Anti Alien Gas rockets are also available as a means of dispersing anti-alien toxin over a wide area.
 
 
 
Do note that although this is a devastating weapon, the use of high explosive and incendiary rockets for combat of alien forces within the city in public areas is discouraged. The collateral damage that the rockets cause can induce extreme damage to property, which X-COM is advised to keep to the barest minimum.
 
 
 
There is also the chance that civilians might get hurt in the blasts, but that is merely an unfortunate mishap that often goes unnoticed by the building owners.
 
 
 
The [[Marsec Minilauncher]] is a more favourable alternative for use in populated areas.
 
 
 
 
 
== Stats ==
 
 
[[Image:Marsec_Heavy_Laucher_(UFOpaedia).png|frame|Heavy Launcher]]
 
[[Image:Marsec_Heavy_Laucher_(UFOpaedia).png|frame|Heavy Launcher]]
=== Heavy Launcher ===
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===Heavy Launcher===
 
<table><tr><td>[[Image:Marsec_Heavy_Launcher.png|left]]</td><td>
 
<table><tr><td>[[Image:Marsec_Heavy_Launcher.png|left]]</td><td>
 
* Size: 3 x 5
 
* Size: 3 x 5
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* Accuracy: 10%
 
* Accuracy: 10%
 
* Manufacturer: [[Marsec]]
 
* Manufacturer: [[Marsec]]
 +
* Available: Week 2
 
* Base Price: $800
 
* Base Price: $800
 
* Minimum Weekly Stock: 2
 
* Minimum Weekly Stock: 2
 
* Maximum Weekly Stock: 4
 
* Maximum Weekly Stock: 4
* Battlescape Score: 4</td></tr></table>
+
* Battlescape Score: 4
 
+
* Style: two-handed</td></tr></table>
* Two-handed weapon
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===Ammunition===
 
 
"A guided missile launcher that can fire explosive or incendiary missles. It is an extremely devastating device and should be used with extreme caution. It is unwieldy because of its bulk and Agents with heavy launchers should at least be equipped with a supplementary weapon such as the Megapol Lawpistol."
 
 
 
== Ammunition ==
 
 
[[Image:Marsec_Heavy_Launcher_HE_Missile_(UFOpaedia).png|frame|Heavy Launcher HE Missile]]
 
[[Image:Marsec_Heavy_Launcher_HE_Missile_(UFOpaedia).png|frame|Heavy Launcher HE Missile]]
=== Heavy Launcher HE Missile ===
+
=====Heavy Launcher HE Missile=====
 
<table><tr><td>[[Image:Marsec_Heavy_Launcher_HE_Missile.png|left]]</td><td>
 
<table><tr><td>[[Image:Marsec_Heavy_Launcher_HE_Missile.png|left]]</td><td>
 
* Size: 1 × 3
 
* Size: 1 × 3
 
* Weight: 4
 
* Weight: 4
 
* Power: 90
 
* Power: 90
* Damage Type: Explosive
+
* Damage Type: '''Explosive'''
 
* Blast Radius: 8
 
* Blast Radius: 8
 
* Ammo: 1
 
* Ammo: 1
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* Maximum Weekly Stock: 20
 
* Maximum Weekly Stock: 20
 
* Battlescape Score: 1</td></tr></table>
 
* Battlescape Score: 1</td></tr></table>
 
"High explosive ammunition for the Heavy Launcher."
 
----
 
 
[[Image:Marsec_Heavy_Launcher_IN_Missile_(UFOpaedia).png|frame|Heavy Launcher IN Missile]]
 
[[Image:Marsec_Heavy_Launcher_IN_Missile_(UFOpaedia).png|frame|Heavy Launcher IN Missile]]
=== Heavy Launcher IN Missile ===
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=====Heavy Launcher IN Missile=====
 
<table><tr><td>[[Image:Marsec_Heavy_Launcher_IN_Missile.png|left]]</td><td>
 
<table><tr><td>[[Image:Marsec_Heavy_Launcher_IN_Missile.png|left]]</td><td>
 
* Size: 1 × 3
 
* Size: 1 × 3
 
* Weight: 4
 
* Weight: 4
 
* Power: 90
 
* Power: 90
* Damage Type: Incendiary
+
* Damage Type: '''Incendiary'''
 
* Blast Radius: 5
 
* Blast Radius: 5
 
* Ammo: 1
 
* Ammo: 1
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* Minimum Weekly Stock: 5
 
* Minimum Weekly Stock: 5
 
* Maximum Weekly Stock: 20
 
* Maximum Weekly Stock: 20
* Battlescape Score: 1</td></tr></table>
+
* Battlescape Score: 1
 
+
* Total Time: ~55seconds
"Incendiary ammunition for the Heavy Launcher."
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* Flame Time Effective: 42seconds
 +
* Flame Time Extingushed: 12seconds
 +
* Unit On Fire: ~5seconds</td></tr></table>
 
[[Image:Marsec_Heavy_Launcher_AG_Missile_(UFOpaedia).png|frame|Heavy Launcher AG Missile]]
 
[[Image:Marsec_Heavy_Launcher_AG_Missile_(UFOpaedia).png|frame|Heavy Launcher AG Missile]]
=== Heavy Launcher AG Missile ===
+
=====Heavy Launcher AG Missile=====
 
<table><tr><td>[[Image:Marsec_Heavy_Launcher_AG_Missile.png|left]]</td><td>
 
<table><tr><td>[[Image:Marsec_Heavy_Launcher_AG_Missile.png|left]]</td><td>
 
* Size: 1 × 3
 
* Size: 1 × 3
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* Range: 75m
 
* Range: 75m
 
* Manufacturer: X-Com
 
* Manufacturer: X-Com
* Base Price: $
+
* Base Price: $700
* Minimum Weekly Stock: 0
 
* Maximum Weekly Stock: 0
 
 
* Battlescape Score: 1</td></tr></table>
 
* Battlescape Score: 1</td></tr></table>
  
"Alien Gas ammunition for the Heavy Launcher."
+
A large, heavy versatile missile launcher delivering three types large, heavy rockets with homing ability. Ammunition is also large and heavy and should be carried by other agents in a support role of the launcher-unit. The launcher itself is very limited on the market but is not an issue since it is carried by, at most, two X-Com agents. Homing ability tracks large targets well but may be unable to follow quicker hostile units.<br>
 +
'''Explosive''' (HE) the strongest explosive available to X-Com which is used often, only surpassed in power only by the High Explosive demolition charge. Used to clear large areas of ground cover, severely damage hostiles from long distance and able to destroy building internals easily. High explosive missiles may be limited depending on the style of battlefield combat. Will detonate Poppers if it is the kill shot.<br>
 +
'''Incendiary''' (IN) ammunition for engulfing large groups of hostiles in flames and to cause anyone on fire to flee in all directions. The effect is identical to other incendiary effects. Ammunition quantity is rarely an issue since hostiles on fire will be injured over time and only need to set on fire once their torso flames die down. Keep them burning! Extinguish flames with gas effect grenades or explosives. Will detonate Poppers if they die inside any fire.<br>
 +
Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.<br>
 +
Flame Time Extingushed = flames are dying down until no more.<br>
 +
On Fire Time = flames on torso.<br>
 +
'''Alien Gas''' (AG) Alien Gas missiles are manufactured to easily kill off large squads of aliens when a thrown Alien Gas grenade cannot reach.
  
 
{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}

Revision as of 14:38, 6 May 2022

A guided missile launcher that can fire explosive or incendiary missles. It is an extremely devastating device and should be used with extreme caution. It is unwieldy because of its bulk and Agents with heavy launchers should at least be equipped with a supplementary weapon such as the Megapol Lawpistol.
Heavy Launcher

Heavy Launcher

Marsec Heavy Launcher.png
  • Size: 3 x 5
  • Weight: 9
  • ROF: 0.45 r/s
  • Accuracy: 10%
  • Manufacturer: Marsec
  • Available: Week 2
  • Base Price: $800
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 4
  • Battlescape Score: 4
  • Style: two-handed

Ammunition

Heavy Launcher HE Missile
Heavy Launcher HE Missile
Marsec Heavy Launcher HE Missile.png
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Explosive
  • Blast Radius: 8
  • Ammo: 1
  • Range: 75m
  • Manufacturer: Marsec
  • Base Price: $40
  • Minimum Weekly Stock: 5
  • Maximum Weekly Stock: 20
  • Battlescape Score: 1
Heavy Launcher IN Missile
Heavy Launcher IN Missile
Marsec Heavy Launcher IN Missile.png
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Incendiary
  • Blast Radius: 5
  • Ammo: 1
  • Range: 75m
  • Manufacturer: Marsec
  • Base Price: $40
  • Minimum Weekly Stock: 5
  • Maximum Weekly Stock: 20
  • Battlescape Score: 1
  • Total Time: ~55seconds
  • Flame Time Effective: 42seconds
  • Flame Time Extingushed: 12seconds
  • Unit On Fire: ~5seconds
Heavy Launcher AG Missile
Heavy Launcher AG Missile
Marsec Heavy Launcher AG Missile.png
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Alien Gas
  • Blast Radius: 8
  • Ammo: 1
  • Range: 75m
  • Manufacturer: X-Com
  • Base Price: $700
  • Battlescape Score: 1

A large, heavy versatile missile launcher delivering three types large, heavy rockets with homing ability. Ammunition is also large and heavy and should be carried by other agents in a support role of the launcher-unit. The launcher itself is very limited on the market but is not an issue since it is carried by, at most, two X-Com agents. Homing ability tracks large targets well but may be unable to follow quicker hostile units.
Explosive (HE) the strongest explosive available to X-Com which is used often, only surpassed in power only by the High Explosive demolition charge. Used to clear large areas of ground cover, severely damage hostiles from long distance and able to destroy building internals easily. High explosive missiles may be limited depending on the style of battlefield combat. Will detonate Poppers if it is the kill shot.
Incendiary (IN) ammunition for engulfing large groups of hostiles in flames and to cause anyone on fire to flee in all directions. The effect is identical to other incendiary effects. Ammunition quantity is rarely an issue since hostiles on fire will be injured over time and only need to set on fire once their torso flames die down. Keep them burning! Extinguish flames with gas effect grenades or explosives. Will detonate Poppers if they die inside any fire.
Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.
Flame Time Extingushed = flames are dying down until no more.
On Fire Time = flames on torso.
Alien Gas (AG) Alien Gas missiles are manufactured to easily kill off large squads of aliens when a thrown Alien Gas grenade cannot reach.

Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons