Difference between revisions of "Marsec Heavy Launcher"

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(TESTING alien gas properties,sleep)
(i think its done)
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* Battlescape Score: 4
 
* Battlescape Score: 4
 
* Style: two-handed</td></tr></table>
 
* Style: two-handed</td></tr></table>
===Ammunition===
+
===Ammunition Types===
 
[[Image:Marsec_Heavy_Launcher_HE_Missile_(UFOpaedia).png|frame|Heavy Launcher HE Missile]]
 
[[Image:Marsec_Heavy_Launcher_HE_Missile_(UFOpaedia).png|frame|Heavy Launcher HE Missile]]
=====Heavy Launcher HE Missile=====
+
=====High Explosive=====
 
<table><tr><td>[[Image:Marsec_Heavy_Launcher_HE_Missile.png|left]]</td><td>
 
<table><tr><td>[[Image:Marsec_Heavy_Launcher_HE_Missile.png|left]]</td><td>
 
* Size: 1 × 3
 
* Size: 1 × 3
Line 25: Line 25:
 
* Ammo: 1
 
* Ammo: 1
 
* Range: 75m
 
* Range: 75m
* Manufacturer: [[Marsec]]
+
* Manufacturer: Marsec
 
* Base Price: $40
 
* Base Price: $40
 
* Minimum Weekly Stock: 5
 
* Minimum Weekly Stock: 5
Line 31: Line 31:
 
* Battlescape Score: 1</td></tr></table>
 
* Battlescape Score: 1</td></tr></table>
 
[[Image:Marsec_Heavy_Launcher_IN_Missile_(UFOpaedia).png|frame|Heavy Launcher IN Missile]]
 
[[Image:Marsec_Heavy_Launcher_IN_Missile_(UFOpaedia).png|frame|Heavy Launcher IN Missile]]
=====Heavy Launcher IN Missile=====
+
=====Incendiary=====
 
<table><tr><td>[[Image:Marsec_Heavy_Launcher_IN_Missile.png|left]]</td><td>
 
<table><tr><td>[[Image:Marsec_Heavy_Launcher_IN_Missile.png|left]]</td><td>
 
* Size: 1 × 3
 
* Size: 1 × 3
Line 40: Line 40:
 
* Ammo: 1
 
* Ammo: 1
 
* Range: 75m
 
* Range: 75m
* Manufacturer: [[Marsec]]
+
* Manufacturer: Marsec
 
* Base Price: $40
 
* Base Price: $40
 
* Minimum Weekly Stock: 5
 
* Minimum Weekly Stock: 5
 
* Maximum Weekly Stock: 20
 
* Maximum Weekly Stock: 20
 
* Battlescape Score: 1
 
* Battlescape Score: 1
* Total Time: ~55seconds
+
* Total Time: 55seconds
 
* Flame Time Effective: 42seconds
 
* Flame Time Effective: 42seconds
 
* Flame Time Extingushed: 12seconds
 
* Flame Time Extingushed: 12seconds
 
* Unit On Fire: ~5seconds</td></tr></table>
 
* Unit On Fire: ~5seconds</td></tr></table>
 
[[Image:Marsec_Heavy_Launcher_AG_Missile_(UFOpaedia).png|frame|Heavy Launcher AG Missile]]
 
[[Image:Marsec_Heavy_Launcher_AG_Missile_(UFOpaedia).png|frame|Heavy Launcher AG Missile]]
=====Heavy Launcher AG Missile=====
+
=====Anti-Alien Gas=====
<table><tr><td>[[Image:Marsec_Heavy_Launcher_AG_Missile.png|left]]</td><td>
+
<table><tr><td>
 
* Size: 1 × 3
 
* Size: 1 × 3
 
* Weight: 4
 
* Weight: 4
 
* Power: 90
 
* Power: 90
 
* Damage Type: '''Alien Gas'''
 
* Damage Type: '''Alien Gas'''
* Blast Radius: 8
+
* Blast Radius: 5
 
* Ammo: 1
 
* Ammo: 1
 
* Range: 75m
 
* Range: 75m
* Manufacturer: X-Com
+
* Manufacturer: Marsec
 
* Base Price: $700
 
* Base Price: $700
* Battlescape Score: 1</td></tr></table>
+
* Battlescape Score: 1
 +
* Effective Gas Time: 1seconds
 +
* Gas Dissipation Time: 16seconds all trace.</td></tr></table>
  
A large, heavy versatile missile launcher delivering three types large, heavy rockets with homing ability. Ammunition is also large and heavy and should be carried by other agents in a support role of the launcher-unit. The launcher itself is very limited on the market but is not an issue since it is carried by, at most, two X-Com agents. Homing ability tracks large targets well but may be unable to follow quicker hostile units.<br>
+
A large versatile missile launcher delivering three types heavy rockets with homing ability. Ammunition is large and heavy which limits an agent to four missiles each unless extras are carried by other agents. The launcher itself is very limited on the market but is not an issue since it is used as a support weapon due to restrictive ammunition quantities. Homing ability tracks large targets well but may not turn quickly to follow evasive units.<br>
'''Explosive''' (HE) the strongest explosive available to X-Com which is used often, only surpassed in power only by the High Explosive demolition charge. Used to clear large areas of ground cover, severely damage hostiles from long distance and able to destroy building internals easily. High explosive missiles may be limited depending on the style of battlefield combat. Will detonate Poppers if it is the kill shot.<br>
+
'''Explosive''' (HE) the strongest explosive available to X-Com which is used often, only surpassed in power by the High Explosive demolition charge, used to clear large areas of ground cover, severely damage hostiles from long distance and able to destroy building internals easily. High explosive missiles may be limited depending on the style of battlefield combat. Will detonate Poppers if it is the kill shot.<br>
 
'''Incendiary''' (IN) ammunition for engulfing large groups of hostiles in flames and to cause anyone on fire to flee in all directions. The effect is identical to other incendiary effects. Ammunition quantity is rarely an issue since hostiles on fire will be injured over time and only need to set on fire once their torso flames die down. Keep them burning! Extinguish flames with gas effect grenades or explosives. Will detonate Poppers if they die inside any fire.<br>
 
'''Incendiary''' (IN) ammunition for engulfing large groups of hostiles in flames and to cause anyone on fire to flee in all directions. The effect is identical to other incendiary effects. Ammunition quantity is rarely an issue since hostiles on fire will be injured over time and only need to set on fire once their torso flames die down. Keep them burning! Extinguish flames with gas effect grenades or explosives. Will detonate Poppers if they die inside any fire.<br>
 
Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.<br>
 
Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.<br>
 
Flame Time Extingushed = flames are dying down until no more.<br>
 
Flame Time Extingushed = flames are dying down until no more.<br>
 
On Fire Time = flames on torso.<br>
 
On Fire Time = flames on torso.<br>
'''Alien Gas''' (AG) Alien Gas missiles are manufactured to easily kill off large squads of aliens when a thrown Alien Gas grenade cannot reach.
+
'''Alien Gas''' (AG) ammunition for killing large groups of alien lifeforms. Missiles are manufactured by X-Com.<br>
 +
Effective Gas Time = thickest and most effective gas cloud.<br>
 +
Note: Anti-alien gas heavy launcher missiles are only manufactured by X-Com. Marsec as the manufacturer is an error.
  
 
{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}

Revision as of 18:37, 6 May 2022

A guided missile launcher that can fire explosive or incendiary missles. It is an extremely devastating device and should be used with extreme caution. It is unwieldy because of its bulk and Agents with heavy launchers should at least be equipped with a supplementary weapon such as the Megapol Lawpistol.
Heavy Launcher

Heavy Launcher

Marsec Heavy Launcher.png
  • Size: 3 x 5
  • Weight: 9
  • ROF: 0.45 r/s
  • Accuracy: 10%
  • Manufacturer: Marsec
  • Available: Week 2
  • Base Price: $800
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 4
  • Battlescape Score: 4
  • Style: two-handed

Ammunition Types

Heavy Launcher HE Missile
High Explosive
Marsec Heavy Launcher HE Missile.png
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Explosive
  • Blast Radius: 8
  • Ammo: 1
  • Range: 75m
  • Manufacturer: Marsec
  • Base Price: $40
  • Minimum Weekly Stock: 5
  • Maximum Weekly Stock: 20
  • Battlescape Score: 1
Heavy Launcher IN Missile
Incendiary
Marsec Heavy Launcher IN Missile.png
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Incendiary
  • Blast Radius: 5
  • Ammo: 1
  • Range: 75m
  • Manufacturer: Marsec
  • Base Price: $40
  • Minimum Weekly Stock: 5
  • Maximum Weekly Stock: 20
  • Battlescape Score: 1
  • Total Time: 55seconds
  • Flame Time Effective: 42seconds
  • Flame Time Extingushed: 12seconds
  • Unit On Fire: ~5seconds
Heavy Launcher AG Missile
Anti-Alien Gas
  • Size: 1 × 3
  • Weight: 4
  • Power: 90
  • Damage Type: Alien Gas
  • Blast Radius: 5
  • Ammo: 1
  • Range: 75m
  • Manufacturer: Marsec
  • Base Price: $700
  • Battlescape Score: 1
  • Effective Gas Time: 1seconds
  • Gas Dissipation Time: 16seconds all trace.

A large versatile missile launcher delivering three types heavy rockets with homing ability. Ammunition is large and heavy which limits an agent to four missiles each unless extras are carried by other agents. The launcher itself is very limited on the market but is not an issue since it is used as a support weapon due to restrictive ammunition quantities. Homing ability tracks large targets well but may not turn quickly to follow evasive units.
Explosive (HE) the strongest explosive available to X-Com which is used often, only surpassed in power by the High Explosive demolition charge, used to clear large areas of ground cover, severely damage hostiles from long distance and able to destroy building internals easily. High explosive missiles may be limited depending on the style of battlefield combat. Will detonate Poppers if it is the kill shot.
Incendiary (IN) ammunition for engulfing large groups of hostiles in flames and to cause anyone on fire to flee in all directions. The effect is identical to other incendiary effects. Ammunition quantity is rarely an issue since hostiles on fire will be injured over time and only need to set on fire once their torso flames die down. Keep them burning! Extinguish flames with gas effect grenades or explosives. Will detonate Poppers if they die inside any fire.
Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.
Flame Time Extingushed = flames are dying down until no more.
On Fire Time = flames on torso.
Alien Gas (AG) ammunition for killing large groups of alien lifeforms. Missiles are manufactured by X-Com.
Effective Gas Time = thickest and most effective gas cloud.
Note: Anti-alien gas heavy launcher missiles are only manufactured by X-Com. Marsec as the manufacturer is an error.

Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons