Difference between revisions of "Marsec MiniLauncher"

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The Marsec Minilauncher is a smaller version of [[Marsec Heavy Launcher]]. It is identical in function except that it reduces practically everything, from the size weight to halving the range and power of its munitions. It's nothing more than a trigger with a rod to stick guided missiles on.  
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__NOTOC__
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A sophisticated single handed missile launcher. Although the guided missiles are small they are quite destructive. ''From: Apocalypse Ufopaedia''
  
The smaller size does allow for ultra-compact rockets. This, above everything else, makes the Minilauncher much more sought after than the Heavy Launcher. The higher ammunition capacity allows the Minilauncher to be used almost like a [[Megapol Auto Cannon]] with HE shells - with the added benefit of homing capabilities. The reduced weight and the self-guiding missiles also allow for an Agent to [[Dual-wield|dual wield]] two of these weapons without much encumberance (other than the amount of ammunition necessary) or loss of accuracy, allowing for a discharge of massive firepower by a single soldier.  
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[[Image:Marsec_Mini_Launcher_(UFOpaedia).png|frame|Marsec Mini Launcher]]
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===MiniLauncher===
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{|
 +
|[[Image:Equip-Weapon-MiniLau-(Apocalypse).png|left]]
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|
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* Size: 2 × 3
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* Weight: 5
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* Fire Rate: 0.5sec
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* Tracking Turn Rate: 35
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* Manufacturer: [[Marsec]]
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* Available: Week 3
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* Base Price: $900
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* Minimum Weekly Stock: 2
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* Maximum Weekly Stock: 6
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* Battlescape Score: 4
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* Style: one-handed
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|}
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====Ammunition Types====
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[[Image:Marsec_Mini_Launcher_HE_Missile_(UFOpaedia).png|frame|Mini Launcher HE Missile]]
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=====High Explosive=====
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{|
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|[[Image:Equip-Weapon-MiniHE-(Apocalypse).png|left]]
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|
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* Size: 1 × 2
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* Weight: 2
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* Power: 40
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* Damage Type: '''Explosive'''
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* Blast Radius: 7
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* Ammo: 5
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* Range: 37m
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* Manufacturer: [[Marsec]]
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* Base Price: $35
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* Minimum Weekly Stock: 10
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* Maximum Weekly Stock: 30
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* Battlescape Score: 1
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|}
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[[Image:Marsec_Mini_Launcher_IN_Missile_(UFOpaedia).png|frame|Mini Launcher IN Missile]]
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=====Incendiary=====
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{|
 +
|[[Image:Equip-Weapon-MiniIN-(Apocalypse).png|left]]
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|
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* Size: 1 × 2
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* Weight: 2
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* Power: 40
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* Damage Type: '''Incendiary'''
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* Blast Radius: 3
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* Ammo: 5
 +
* Range: 37m
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* Manufacturer: [[Marsec]]
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* Base Price: $35
 +
* Minimum Weekly Stock: 10
 +
* Maximum Weekly Stock: 30
 +
* Battlescape Score: 1
 +
|}
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[[Image:Marsec_Mini_Launcher_AG_Missile_(UFOpaedia).png|frame|Mini Launcher AG Missile]]
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=====Anti-Alien Gas=====
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{|
 +
|[[Image:Minilauncher_AG_Small_(Apocalypse).png|left]]
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|
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* Size: 1 × 2
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* Weight: 2
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* Power: 40
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* Damage Type: '''Anti-Alien Gas'''
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* Blast Radius: 4
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* Ammo: 5
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* Range: 37m
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* Manufacturer: [[Marsec]]
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* Base Price: $900
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* Maximum Weekly Stock: 30
 +
* Battlescape Score: 1
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|}
  
Like the Heavy Launcher, it comes with standard High Explosive and Incendiary Rockets. No one knows how you can fire the same rocket five times, but that minor detail is worth ignoring. Late availability of anti-alien gas even allows the mini-launcher to almost best the [[Toxigun]] during the final stretch against the aliens.  
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A small versatile missile launcher delivering three types light rockets with good homing ability at medium range. Ammunition is light with five missiles per unit which enables one agent to carry up to seventy missiles. Market availability is not an issue since ammunition quantities are acceptable if an agent is used in a support role and not dual-wielded. Homing ability tracks all targets well due to it high turning rate.<br>
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<br>
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'''Explosive''' (HE) ammunition is weak and comparable to autocannon high explosive damage with added target homing.<br>
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<br>
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'''Incendiary''' (IN) ammunition for engulfing a small group of hostiles in flames. Any unit hit with the mini rocket projectile will also suffer impact damage equal to the incendiary damage.<br>
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Note: All effects based on incendiary damage are [[Incendiary_Grenade|identical]].<br>
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<br>
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'''Alien Gas''' (AG) ammunition for killing very small groups of alien lifeforms located in movement-restrictive areas (ie: the gas cloud is so small that they easily escape). This pink gas is [[Biological_Warfare_(Apocalypse)|Toxin-C]] in aerosol form. Missiles are manufactured by X-Com.
  
The lower power of the minilauncher makes it ideal for combating enemies in areas where you need to keep collateral damage down to a minimum.
 
  
The Minilauncher unfortunately has some licensing issues that need ironing out before X-COM is allowed to purchase them. This does not prohibit X-COM from seizing and using them beforehand from enemy organizations.
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Error: Marsec does not manufacture any anti-alien-gas missiles.
  
  
 
{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Agents Equipment (Apocalypse)]]
 

Latest revision as of 12:37, 28 November 2023

A sophisticated single handed missile launcher. Although the guided missiles are small they are quite destructive.  From: Apocalypse Ufopaedia
Marsec Mini Launcher

MiniLauncher

Equip-Weapon-MiniLau-(Apocalypse).png
  • Size: 2 × 3
  • Weight: 5
  • Fire Rate: 0.5sec
  • Tracking Turn Rate: 35
  • Manufacturer: Marsec
  • Available: Week 3
  • Base Price: $900
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 6
  • Battlescape Score: 4
  • Style: one-handed

Ammunition Types

Mini Launcher HE Missile
High Explosive
Equip-Weapon-MiniHE-(Apocalypse).png
  • Size: 1 × 2
  • Weight: 2
  • Power: 40
  • Damage Type: Explosive
  • Blast Radius: 7
  • Ammo: 5
  • Range: 37m
  • Manufacturer: Marsec
  • Base Price: $35
  • Minimum Weekly Stock: 10
  • Maximum Weekly Stock: 30
  • Battlescape Score: 1
Mini Launcher IN Missile
Incendiary
Equip-Weapon-MiniIN-(Apocalypse).png
  • Size: 1 × 2
  • Weight: 2
  • Power: 40
  • Damage Type: Incendiary
  • Blast Radius: 3
  • Ammo: 5
  • Range: 37m
  • Manufacturer: Marsec
  • Base Price: $35
  • Minimum Weekly Stock: 10
  • Maximum Weekly Stock: 30
  • Battlescape Score: 1
Mini Launcher AG Missile
Anti-Alien Gas
Minilauncher AG Small (Apocalypse).png
  • Size: 1 × 2
  • Weight: 2
  • Power: 40
  • Damage Type: Anti-Alien Gas
  • Blast Radius: 4
  • Ammo: 5
  • Range: 37m
  • Manufacturer: Marsec
  • Base Price: $900
  • Maximum Weekly Stock: 30
  • Battlescape Score: 1

A small versatile missile launcher delivering three types light rockets with good homing ability at medium range. Ammunition is light with five missiles per unit which enables one agent to carry up to seventy missiles. Market availability is not an issue since ammunition quantities are acceptable if an agent is used in a support role and not dual-wielded. Homing ability tracks all targets well due to it high turning rate.

Explosive (HE) ammunition is weak and comparable to autocannon high explosive damage with added target homing.

Incendiary (IN) ammunition for engulfing a small group of hostiles in flames. Any unit hit with the mini rocket projectile will also suffer impact damage equal to the incendiary damage.
Note: All effects based on incendiary damage are identical.

Alien Gas (AG) ammunition for killing very small groups of alien lifeforms located in movement-restrictive areas (ie: the gas cloud is so small that they easily escape). This pink gas is Toxin-C in aerosol form. Missiles are manufactured by X-Com.


Error: Marsec does not manufacture any anti-alien-gas missiles.


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons