Difference between revisions of "Marsec Proximity Mine"

From UFOpaedia
Jump to navigation Jump to search
m (official text, blurb about flying)
(format and de-gunk)
Line 1: Line 1:
 
  A powerful explosive that will detonate when a sizable moving object moves within its detection field. The range of the proximity field can be programmed.
 
  A powerful explosive that will detonate when a sizable moving object moves within its detection field. The range of the proximity field can be programmed.
 
 
The Proximity Mine is similar in function to the original [[Proximity Grenade]]. Left-clicking on the mine will allow agents to set the timer and detection radius, while right-clicking will set the mine to detonate on impact like a standard grenade. When setting the proximity field, 1.5m detonates the mine when a unit moves directly onto it, and each additional 1.5m increases the range by one tile. The detection range seems to be limited to 4.5m.
 
 
As with any other explosives, the proximity mine can be ''upgraded'' by littering other munitions around the mine for extra effects or simply for a much bigger punch. Be aware, however, that additional munitions cannot be relied on to detonate all the time, and multiple area-effect munitions of the same time will not compound their effect — basically no more than one of each damage type at a time. Additional munitions will be wiped out and will not go off.
 
 
A minor additional trick that the proximity mine can perform is to increase the detection range of a [[Boomeroid]]. Normally the Boomeroid stops at 10.5m while the proximity mine can be set to a maximum of 12m. To increase the Boomeroid's range to 12m, first open the proximity mine's interface, set it to maximum range and cancel the arming process. Proceed to arm the boomeroid as normal.
 
 
The mines detection field extends only outwards, not upwards also. A flying unit one level above/below will not trigger the device.
 
 
== Stats ==
 
 
[[Image:ProxMine (UFOpaedia).png|frame|Proximity Mine]]
 
[[Image:ProxMine (UFOpaedia).png|frame|Proximity Mine]]
 
<table><tr><td>[[Image:ProxMine.png|left]]</td><td>
 
<table><tr><td>[[Image:ProxMine.png|left]]</td><td>
Line 22: Line 11:
 
* Minimum Weekly Stock: 10
 
* Minimum Weekly Stock: 10
 
* Maximum Weekly Stock: 30
 
* Maximum Weekly Stock: 30
* Battlescape Score: 2</td></tr></table>
+
* Battlescape Score: 2
 +
* Detection Range: 12m (5cells) </td></tr></table>
  
 +
Explode-on-impact when thrown. RMB on mine image in agent's hand.
  
 +
An explosive device which explodes when movement is detected. A basic proximity mine which can be set to detect movement in a pre-set radius and explode after a pre-set duration. It is used to deny passage through an area. Maximum detection radius is five cells on the same battlescape level. Flying units above or below the proximity mine wil not be detected.<br>
 +
The mines explosive damage may be enhanced by placing <u>un</u>armed explosives nearby, but within the mine's detection radius. If outside the detection radius, the extra explosives may be stolen up by hostiles without triggering the mine.
  
 
{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}

Revision as of 09:21, 28 April 2022

A powerful explosive that will detonate when a sizable moving object moves within its detection field. The range of the proximity field can be programmed.
Proximity Mine
ProxMine.png
  • Size: 2 × 1
  • Weight: 3
  • Power: 75
  • Damage Type: Explosive
  • Blast Radius: 8
  • Manufacturer: Marsec
  • Base Price: $300
  • Minimum Weekly Stock: 10
  • Maximum Weekly Stock: 30
  • Battlescape Score: 2
  • Detection Range: 12m (5cells)

Explode-on-impact when thrown. RMB on mine image in agent's hand.

An explosive device which explodes when movement is detected. A basic proximity mine which can be set to detect movement in a pre-set radius and explode after a pre-set duration. It is used to deny passage through an area. Maximum detection radius is five cells on the same battlescape level. Flying units above or below the proximity mine wil not be detected.
The mines explosive damage may be enhanced by placing unarmed explosives nearby, but within the mine's detection radius. If outside the detection radius, the extra explosives may be stolen up by hostiles without triggering the mine.

Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons