Difference between revisions of "Marsec Proximity Mine"
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A powerful explosive that will detonate when a sizable moving object moves within its detection field. The range of the proximity field can be programmed. | A powerful explosive that will detonate when a sizable moving object moves within its detection field. The range of the proximity field can be programmed. | ||
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[[Image:ProxMine (UFOpaedia).png|frame|Proximity Mine]] | [[Image:ProxMine (UFOpaedia).png|frame|Proximity Mine]] | ||
<table><tr><td>[[Image:ProxMine.png|left]]</td><td> | <table><tr><td>[[Image:ProxMine.png|left]]</td><td> | ||
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* Minimum Weekly Stock: 10 | * Minimum Weekly Stock: 10 | ||
* Maximum Weekly Stock: 30 | * Maximum Weekly Stock: 30 | ||
− | * Battlescape Score: 2</td></tr></table> | + | * Battlescape Score: 2 |
+ | * Detection Range: 12m (5cells) </td></tr></table> | ||
+ | Explode-on-impact when thrown. RMB on mine image in agent's hand. | ||
+ | An explosive device which explodes when movement is detected. A basic proximity mine which can be set to detect movement in a pre-set radius and explode after a pre-set duration. It is used to deny passage through an area. Maximum detection radius is five cells on the same battlescape level. Flying units above or below the proximity mine wil not be detected.<br> | ||
+ | The mines explosive damage may be enhanced by placing <u>un</u>armed explosives nearby, but within the mine's detection radius. If outside the detection radius, the extra explosives may be stolen up by hostiles without triggering the mine. | ||
{{Equipment (Apocalypse) Navbar}} | {{Equipment (Apocalypse) Navbar}} |
Revision as of 09:21, 28 April 2022
A powerful explosive that will detonate when a sizable moving object moves within its detection field. The range of the proximity field can be programmed.
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Explode-on-impact when thrown. RMB on mine image in agent's hand.
An explosive device which explodes when movement is detected. A basic proximity mine which can be set to detect movement in a pre-set radius and explode after a pre-set duration. It is used to deny passage through an area. Maximum detection radius is five cells on the same battlescape level. Flying units above or below the proximity mine wil not be detected.
The mines explosive damage may be enhanced by placing unarmed explosives nearby, but within the mine's detection radius. If outside the detection radius, the extra explosives may be stolen up by hostiles without triggering the mine.