Difference between revisions of "Marsec Proximity Mine"
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m (oops) |
(unifoem) |
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* Weight: 3 | * Weight: 3 | ||
* Power: 75 | * Power: 75 | ||
− | * Damage Type: Explosive | + | * Damage Type: '''Explosive''' |
* Blast Radius: 8 | * Blast Radius: 8 | ||
* Manufacturer: [[Marsec]] | * Manufacturer: [[Marsec]] | ||
+ | * Available: Week 2 | ||
* Base Price: $300 | * Base Price: $300 | ||
* Minimum Weekly Stock: 10 | * Minimum Weekly Stock: 10 |
Revision as of 13:10, 6 May 2022
A powerful explosive that will detonate when a sizable moving object moves within its detection field. The range of the proximity field can be programmed.
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Explode-on-impact when thrown. RMB on mine image in agent's hand.
An explosive device which explodes when movement is detected. A basic proximity mine which can be set to detect movement in a pre-set radius and explode after a pre-set duration. It is used to deny passage through an area. Maximum detection radius is five cells on the same battlescape level. Flying units above or below the proximity mine wil not be detected.
The mines explosive damage may be enhanced by placing unarmed explosives nearby, but within the mine's detection radius. If outside the detection radius, the extra explosives may be stolen by hostiles without triggering the mine.