Difference between revisions of "Medic (LWR)"

From UFOpaedia
Jump to navigation Jump to search
(set max-width to 1200px)
Line 36: Line 36:
  
 
== Sample Builds ==
 
== Sample Builds ==
 +
 +
===Field Medic===
 +
 +
A pure, simple, Medic build that focuses on making the Medic the best healer s/he can be. The Field Medic provides very strong healing capabilities, alongside being able to support the squad with Concussion and Smoke grenades as needed. It sacrifices having little combat prowess aside from what an Assault Rifle brings. Smoke and Mirrors and the late game Packmaster grants the Medic additional support grenades, and SaM guarantees the Medic can throw them even if under enemy overwatch, this can allow the Medic to throw a Smoke Grenade to cover someone else from the overwatch, or a Concussion Grenade to cancel the overwatch. Extra Conditioning gives the Medic some extra survivability, while Shadowstep lets the Medic ignore overwatch, which can allow the Medic to rush to aid someone. Combat Drugs provides a strong boost to Smoke Grenades, providing the user with a small boost to their will, but also providing free healing to anyone who takes damage while under the smoke (be careful to not throw the smoke near aliens who will also benefit from the healing).
 +
 +
Sample Field Medic Build:
 +
''Smoke and Mirrors -> Extra Conditioning ->  Combat Drugs -> Savior -> Shadowstep -> Packmaster.''
 +
 +
{{Ability List Display
 +
|level1={{Smoke And Mirrors (LWR)|align=center|topbotpad=7}}
 +
|level2={{Extra Conditioning (LWR)|align=center|topbotpad=7}}
 +
|level3={{Combat Drugs (LWR)|align=center|topbotpad=7}}
 +
|level4={{Savior (LWR)|align=center|topbotpad=7}}
 +
|level5={{Shadowstep (LWR)|align=center|topbotpad=7}}
 +
|level6={{Packmaster (LWR)|align=center|topbotpad=7}}
 +
}}
 +
 +
Recommended Equipment: Medkits, Concussion Grenades, Smoke Grenades.
 +
 +
===Tank Medic===
 +
 +
An unorthadox but effective tank build. The Medic sacrifices its support powers for being a powerful tank, being capable of pushing forward and absorbing fire intended for other units while emerging with little damage. Will to Survive, Extra Conditioning and Grit all serve to boost the Medics survivability, WtS also grants the Steadfast perk which ensures the Medic will not panic while drawing enemy fire. Close Encounters provides the Medic with some close range combat capability, and Sharpshooter helps the Medic in engaging covered targets.
 +
 +
Sample Tank Medic Build:
 +
''Will To Survive -> Extra Conditioning ->  Close Encounters -> Savior -> Sharpshooter -> Grit.''
 +
 +
{{Ability List Display
 +
|level1={{Will To Survive (LWR)|align=center|topbotpad=7}}
 +
|level2={{Extra Conditioning (LWR)|align=center|topbotpad=7}}
 +
|level3={{Close Encounters (LWR)|align=center|topbotpad=7}}
 +
|level4={{Savior (LWR)|align=center|topbotpad=7}}
 +
|level5={{Sharpshooter (LWR)|align=center|topbotpad=7}}
 +
|level6={{Grit (LWR)|align=center|topbotpad=7}}
 +
}}
 +
 +
Note: Sharpshooter can be replaced with Shadowstep, this will greatly help the manoeuvrability of the Medic but it does mean the Medic cannot use their movement to intentionally draw enemy overwatch fire.
 +
 +
Recommended Equipment: Ceramic Plating, Alloy Plating, Medkits.
  
 
</div>
 
</div>
 +
 
==See also==
 
==See also==
 
{{Soldiers (LWR) Navbar}}
 
{{Soldiers (LWR) Navbar}}
 
[[Category: Long War Rebalance]]
 
[[Category: Long War Rebalance]]
 
[[Category: Soldiers (LWR)]]
 
[[Category: Soldiers (LWR)]]

Revision as of 12:26, 1 August 2020

Back To Main Page

    Medic

The Medic is a versatile support class. Their signature ability is Field Medic, which grants two frees use of a medikit per mission and allows additional Medikit items to be used two times per battle instead of one, and the first medikit used each turn costs 0 AP.

Primary Weapon: Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns.
Secondary Weapon: Pistols, Machine Pistols, Sawed-off shotgun.
Class-Limited items: None.


Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
Field Medic
Field Medic
Grants 2 medikits, equipped medikits receive an additional use, and the first medikit use each turn costs 0 AP.
RANK CORPORAL.png
Lance Corporal
Sentinel
Sentinel
Allows 2 reaction shots during overwatch. Grants Opportunist.
Opportunist
Opportunist
Reaction shots ignore DR from cover and can crit.
Will To Survive
Will To Survive
Grants +40% DR, -10 defense when protected by cover, 50% reduced injury time, and, for XCOM only, Steadfast
Steadfast
Steadfast
Immunity to panic (except from flames or psionics) and grants 50 will when defending against psionic attacks and overpower.
Smoke and Mirrors
Smoke and Mirrors
Using a support grenade costs only 1 AP and will not trigger non-suppression reaction shots. Equipped support grenades receive an additional use.
RANK SERGEANT.png
Corporal
Extra Conditioning
Extra Conditioning
Grants +2 armor HP, +0.6 mobility, and a 10% chance for all end-in-idle actions to cost 0 AP.
Ranger
Ranger
Grants +1 damage to all weapons and equipment, +0.6 mobility, and +10% throw range. Removes the sidearm long-range aim penalty and doubles the sidearm close-range aim bonus.
Bull Rush
Bullseye
Steadying a weapon costs only 1 AP.
RANK LIEUTENANT.png
Sergeant
Close Encounters
Close Encounters
Grants +30% DR against enemies within 4 tiles. The first standard shot made within 4 tiles of the target costs 0 AP but subsequent movement is reduced by 50%. Activating Run and Gun disables the AP discount.
Ready For Anything
Ready For Anything
Grants +20 crit resistance. At the end of each turn, if this unit is idle and has ammo, overwatch activates. Overwatching will not trigger non-suppression reaction fire.
Combat Drugs
Combat Drugs
Smoke grenades are infused with stimulants and nanobots that heals 35% of any damage taken for units that breathe the smoke. Grants 1 smoke grenade.
RANK CAPTAIN.png
Tech Sergeant
Savior
Savior
Medikits restore 3 more HP per use. Medikits can revive critically wounded soldiers to 33% HP. Reduces injuries sustained during battle by 1 HP on all soldiers (multiple instances stack).
RANK MAJOR.png
Gunnery Sergeant
Close Combat Specialist
Close Combat Specialist
Grants a reaction shot with -40 aim at any enemy within 4 tiles that acts or moves >1 tile. Basic reaction shots bypass half of cover def and cannot crit. One shot per enemy each turn. Only activates on the enemy's turn.
Sharpshooter
Sharpshooter
All shots with the primary weapon gain +15 aim against biologic targets.
Shadowstep
Shadowstep
This unit does not trigger non-suppression reaction shots when moving. Grants +0.6 mobility. After repositioning, grants +30 crit until next turn.
RANK COLONEL.png
Master Sergeant
Regen Biofield
Grit
Grants +4 armor HP and %DR equal to 10 + half of the %HP lost.
Packmaster
Packmaster
Equipped medikits, grenades, mists, flamethrowers, and beacons receive an additional use. Grants +1 ammo to non-electric primary weapons.


Stat Progression

Tactical Advice

Medics are a diverse class focused on healing and supporting their squad. Each medic lends a hand in a different way but all of them are good healers and have ways to deny the enemy good shots on your team. How you build your Medic is up to you but they generally focus on three main support types: Field Medic healing squad, Tactical Support providing cover and defense or the Battle Medic providing fire support. If you choose to be a purist in a role or a jack of all trades it's up to you.

Sample Builds

Field Medic

A pure, simple, Medic build that focuses on making the Medic the best healer s/he can be. The Field Medic provides very strong healing capabilities, alongside being able to support the squad with Concussion and Smoke grenades as needed. It sacrifices having little combat prowess aside from what an Assault Rifle brings. Smoke and Mirrors and the late game Packmaster grants the Medic additional support grenades, and SaM guarantees the Medic can throw them even if under enemy overwatch, this can allow the Medic to throw a Smoke Grenade to cover someone else from the overwatch, or a Concussion Grenade to cancel the overwatch. Extra Conditioning gives the Medic some extra survivability, while Shadowstep lets the Medic ignore overwatch, which can allow the Medic to rush to aid someone. Combat Drugs provides a strong boost to Smoke Grenades, providing the user with a small boost to their will, but also providing free healing to anyone who takes damage while under the smoke (be careful to not throw the smoke near aliens who will also benefit from the healing).

Sample Field Medic Build: Smoke and Mirrors -> Extra Conditioning -> Combat Drugs -> Savior -> Shadowstep -> Packmaster.

Recommended Equipment: Medkits, Concussion Grenades, Smoke Grenades.

Tank Medic

An unorthadox but effective tank build. The Medic sacrifices its support powers for being a powerful tank, being capable of pushing forward and absorbing fire intended for other units while emerging with little damage. Will to Survive, Extra Conditioning and Grit all serve to boost the Medics survivability, WtS also grants the Steadfast perk which ensures the Medic will not panic while drawing enemy fire. Close Encounters provides the Medic with some close range combat capability, and Sharpshooter helps the Medic in engaging covered targets.

Sample Tank Medic Build: Will To Survive -> Extra Conditioning -> Close Encounters -> Savior -> Sharpshooter -> Grit.

Note: Sharpshooter can be replaced with Shadowstep, this will greatly help the manoeuvrability of the Medic but it does mean the Medic cannot use their movement to intentionally draw enemy overwatch fire.

Recommended Equipment: Ceramic Plating, Alloy Plating, Medkits.

See also

Lone Wolf (EU2012).jpg
Long War Rebalance: Soldiers
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s