Difference between revisions of "Medic (LWR)"

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[[Long_War_Rebalance|Back To Main Page]]  
 
[[Long_War_Rebalance|Back To Main Page]]  
 
[[File: CLASS SUPPORT.png|left|frame|64px|&nbsp;&nbsp;&nbsp;&nbsp;'''''Medic''''']]
 
[[File: CLASS SUPPORT.png|left|frame|64px|&nbsp;&nbsp;&nbsp;&nbsp;'''''Medic''''']]
  
The '''Medic''' is a versatile support class. Their signature ability is '''Field Medic''', which grants two frees use of a medikit per mission and allows additional Medikit items to be used two times per battle instead of one, and the first medikit used each turn costs 0 AP.
+
The '''Medic''' is a versatile support class. Their signature ability is '''Field Medic''', which grants three medikits per mission. They also have access to '''Combat Drugs''' perk that is light AOE heal that can heal bio and mech units (not SHIVs).
  
 
:'''Primary Weapon''': Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns.
 
:'''Primary Weapon''': Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns.
 
:'''Secondary Weapon''': Pistols, Machine Pistols, Sawed-off shotgun.
 
:'''Secondary Weapon''': Pistols, Machine Pistols, Sawed-off shotgun.
 
:'''Class-Limited items''': None.
 
:'''Class-Limited items''': None.
 +
:'''Attribute Growth''': Will x2, Mob x2.
 
<br/>
 
<br/>
 
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== Abilities ==
 
== Abilities ==
 
{{Class Tree (LWR)|
 
{{Class Tree (LWR)|
Line 16: Line 17:
 
|LCorporal2={{Will To Survive (LWR) |text=1|topbotpad=10}}{{Steadfast (LWR) |text=1|topbotpad=10}}
 
|LCorporal2={{Will To Survive (LWR) |text=1|topbotpad=10}}{{Steadfast (LWR) |text=1|topbotpad=10}}
 
|LCorporal3={{Smoke And Mirrors (LWR) |text=1|topbotpad=10}}
 
|LCorporal3={{Smoke And Mirrors (LWR) |text=1|topbotpad=10}}
|Corporal1={{Extra Conditioning (LWR) |text=1|topbotpad=10}}
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|Corporal1={{Rapid Fire (LWR) |text=1|topbotpad=10}}
|Corporal2={{Ranger (LWR) |text=1|topbotpad=10}}
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|Corporal2={{Lock n' Load (LWR) |text=1|topbotpad=10}}
|Corporal3={{Sharpshooter (LWR) |text=1|topbotpad=10}}
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|Corporal3={{Combat Drugs (LWR) |text=1|topbotpad=10}}
|Sergeant1={{Close Encounters (LWR) |text=1|topbotpad=10}}
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|Sergeant1={{Pistolero (LWR) |text=1|topbotpad=10}}
|Sergeant2={{Ready For Anything (LWR) |text=1|topbotpad=10}}
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|Sergeant2={{Ranger (LWR) |text=1|topbotpad=10}}  
|Sergeant3={{Combat Drugs (LWR) |text=1|topbotpad=10}}
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|Sergeant3={{Surgical Targeting (LWR) |text=1|topbotpad=10}}
 
|TechSgt1={{Savior (LWR) |text=1|topbotpad=10}}
 
|TechSgt1={{Savior (LWR) |text=1|topbotpad=10}}
|GunSgt1={{Close Combat Specialist (LWR) |text=1|topbotpad=10}}
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|GunSgt1={{Grit (LWR) |text=1|topbotpad=10}}
|GunSgt2={{Impact (LWR) |text=1|topbotpad=10}}
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|GunSgt2={{Bring 'Em On (LWR) |text=1|topbotpad=10}}
 
|GunSgt3={{Shadowstep (LWR) |text=1|topbotpad=10}}
 
|GunSgt3={{Shadowstep (LWR) |text=1|topbotpad=10}}
|MSgt1={{Lock n' Load (LWR) |text=1|topbotpad=10}}
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|MSgt1={{Extra Conditioning (LWR) |text=1|topbotpad=10}}
|MSgt2={{Packmaster (LWR) |text=1|topbotpad=10}}
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|MSgt2={{Sharpshooter (LWR) |text=1|topbotpad=10}}
 
}}
 
}}
  
== Stat Progression ==
+
== Tactical Advice ==
 +
Medics are a diverse class focused on healing and supporting their squad. Each medic lends a hand in a different way but all of them are good healers and have ways to deny the enemy good shots on your team. How you build your Medic is up to you but they generally focus on three main support types: '''Field Medic''' healing squad, '''Tactical Support''' providing cover and defense or the '''Battle Medic''' providing fire support. If you choose to be a purist in a role or a jack of all trades it's up to you.
  
{{Stat Progression Table (LWR)
+
== Sample Builds ==
| rank1-hp=+0-1 (50%) | rank1-aim=+3-9 | rank1-mob=- | rank1-will=+3-9
+
 
| rank2-hp=+0-1 (10%) | rank2-aim=+1-3 | rank2-mob=- | rank2-will=+1-3
+
===Overwatch Medic===
| rank3-hp=+0-1 (10%) | rank3-aim=+1-3 | rank3-mob=- | rank3-will=+1-3
+
This straightforward build uses the combination of ''Sentinel'' and ''Ready for Anything'' to bring reliable reaction fire to the field. ''Ready for Anything'' grants free Overwatching as long as the Medic does not move and increases the stagger chance of all reaction fire. For this reason, this build is most at home in heavy and protracted firefights where it can fire uninterrupted - dealing strong damage thanks to a very early access to ''Impact'' or ''Ranger''. The inherent utility of ''Field Medic'' is a boon to the squad during downtimes or even in combat if teammates can stay close so the Medic doesn't have to move to heal them.
| rank4-hp=+0-1 (10%) | rank4-aim=- | rank4-mob=- | rank4-will=-
 
| rank5-hp=+0-1 (10%) | rank5-aim=- | rank5-mob=- | rank5-will=-
 
| rank6-hp=+0-1 (10%) | rank6-aim=- | rank6-mob=- | rank6-will=-
 
| rank7-hp=- | rank7-aim=- | rank7-mob=- | rank7-will=-
 
| hptotal=+0-7 | aimtotal=+5-15 | mobtotal=- | willtotal=+5-15
 
}}
 
  
'''Predictable Potential:'''
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Sample Overwatch Build:
 +
''Sentinel -> Lock n' Load -> Ranger or Surgical Targeting -> Savior -> Any -> Extra Conditioning or Sharpshooter''
  
{{Stat Progression Table (LWR)
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{{Ability List Display
| rank1-hp=+1 | rank1-aim=+6 | rank1-mob=- | rank1-will=+6
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|level1={{Sentinel  (LWR)|align=center|topbotpad=7}}
| rank2-hp=- | rank2-aim=+2 | rank2-mob=- | rank2-will=+2
+
|level2={{Lock n' Load (LWR)|align=center|topbotpad=7}}
| rank3-hp=- | rank3-aim=+2 | rank3-mob=- | rank3-will=+2
+
|level3={{Ranger (LWR)|align=center|topbotpad=7}} {{Surgical Targeting (LWR)|align=center|topbotpad=7}}
| rank4-hp=- | rank4-aim=- | rank4-mob=- | rank4-will=-
+
|level4={{Savior (LWR)|align=center|topbotpad=7}}
| rank5-hp=- | rank5-aim=- | rank5-mob=- | rank5-will=-
+
|level5={{Grit (LWR)|align=center|topbotpad=7}} {{Bring 'Em On (LWR)|align=center|topbotpad=7}} {{Shadowstep (LWR)|align=center|topbotpad=7}}
| rank6-hp=- | rank6-aim=- | rank6-mob=- | rank6-will=-
+
|level6={{Extra Conditioning (LWR)|align=center|topbotpad=7}} {{Sharpshooter (LWR)|align=center|topbotpad=7}}
| rank7-hp=- | rank7-aim=- | rank7-mob=- | rank7-will=-
 
| hptotal=+1 | aimtotal=+10 | mobtotal=- | willtotal=+10
 
 
}}
 
}}
  
== Tactical Advice ==
+
'''Recommended Weapons:''' Battle rifle, Assault Rifle<br>
Medics are a diverse class focused on healing and supporting their squad. Each medic lends a hand in a different way but all of them are good healers and have ways to deny the enemy good shots on your team. How you build your Medic is up to you but they generally focus on three main support types: '''Field Medic''' healing squad, '''Tactical Support''' providing cover and defense or the '''Battle Medic''' providing fire support. If you choose to be a purist in a role or a jack of all trades it's up to you.
+
'''Recommended Equipment:''' Aim-increasers, Ammo-increasers, Damage-increasers, Survivability-increasers, Special ammo.
  
== Sample Builds ==
+
Notes:
 +
* This build will put Gene Mods to good use, especially Predictive Tracking for added aim on reaction shots and Enhanced Metabolism for the extra reaction shot.
 +
* Psi is also a strong boost in effectiveness thanks to Inner Fire and Psi items. Ready For Anything lets you use a Psi ability while still Overwatching as well.
 +
* The SGT perk you choose significantly affects how you'll want to use your Medic:
 +
** ''Surgical Targeting'' is Medic unique perk that doubles their damage vs red-fogged aliens. For best use make sure that OW is shot against already red-fogged targets.
 +
** ''Ranger'' is a very general increase in effectiveness, but also makes your secondary much more effective, opening up the option to take a riskier primary such as an Arc Rifle or Shotgun.
 +
* The GSGT perk is also very flexible:
 +
** ''Grit'' increases the Medic's survivability by a lot and can create an effective offtank with platings and Psi Defender.
 +
** ''Bring 'Em On'' is a generic damage boost and survivability boost, which is always appreciated.
 +
** ''Shadowstep'' gives you more flexibility to move if pinned by opposing Overwatch, and gives you extra crit for your manually activated Overwatch afterwards.
  
===Field Medic===
+
===Support Medic===
 +
The Support Medic is a pure and simple build that focuses on producing the best healer and support possible. The Support Medic provides very strong healing capabilities, alongside being able to protect the squad with reaction immune Concussion and Smoke grenades thanks to ''Smoke and Mirrors''. ''Combat Drugs'' offers a welcome upgrade to regular Smoke grenades, healing units taking damage while inside the drug-laced smoke. Medic's smoke can be used to top of barely injured units and reactivate strong ''Repulsor'' ability that some units and armors possess. Finally, this build has next to no offensive power by itself and must rely entirely on the one brought by the rest of the squad.
  
A pure, simple, Medic build that focuses on making the Medic the best healer s/he can be. The Field Medic provides very strong healing capabilities, alongside being able to support the squad with Concussion and Smoke grenades as needed. It sacrifices having little combat prowess aside from what an Assault Rifle brings. Smoke and Mirrors and the late game Packmaster grants the Medic additional support grenades, and SaM guarantees the Medic can throw them even if under enemy overwatch, this can allow the Medic to throw a Smoke Grenade to cover someone else from the overwatch, or a Concussion Grenade to cancel the overwatch. Extra Conditioning gives the Medic some extra survivability, while Shadowstep lets the Medic ignore overwatch, which can allow the Medic to rush to aid someone. Combat Drugs provides a strong boost to Smoke Grenades, providing the user with a small boost to their will, but also providing free healing to anyone who takes damage while under the smoke (be careful to not throw the smoke near aliens who will also benefit from the healing).
+
Sample Support Medic Build:
 
+
''Smoke and Mirrors -> Combat Drugs -> Ranger -> Savior -> Grit or Shadowstep -> Extra Conditioning.''
Sample Field Medic Build:
 
''Smoke and Mirrors -> Extra Conditioning -> Combat Drugs -> Savior -> Shadowstep -> Packmaster.''
 
  
 
{{Ability List Display
 
{{Ability List Display
 
|level1={{Smoke And Mirrors (LWR)|align=center|topbotpad=7}}
 
|level1={{Smoke And Mirrors (LWR)|align=center|topbotpad=7}}
|level2={{Extra Conditioning (LWR)|align=center|topbotpad=7}}
+
|level2={{Combat Drugs (LWR)|align=center|topbotpad=7}}
|level3={{Combat Drugs (LWR)|align=center|topbotpad=7}}
+
|level3={{Ranger (LWR)|align=center|topbotpad=7}}
 
|level4={{Savior (LWR)|align=center|topbotpad=7}}
 
|level4={{Savior (LWR)|align=center|topbotpad=7}}
|level5={{Shadowstep (LWR)|align=center|topbotpad=7}}
+
|level5={{Grit (LWR)|align=center|topbotpad=7}} {{Shadowstep (LWR)|align=center|topbotpad=7}}
|level6={{Packmaster (LWR)|align=center|topbotpad=7}}
+
|level6={{Extra Conditioning (LWR)|align=center|topbotpad=7}}
 
}}
 
}}
  
Recommended Equipment: Medkits, Concussion Grenades, Smoke Grenades.
+
'''Recommended Weapons:''' Arc Rifle, SMG, Carbine<br>
 +
'''Recommended Equipment:''' Medikits, Concussion Grenades, Smoke Grenades, Acid Grenades.
 +
 
 +
Notes:
 +
* ''Smoke And Mirrors'' and ''Shadowstep'' allow complete immunity to reaction fire as far as this build is concerned (but you will still get shot if using Medikits!).
 +
* ''Grit'' can create a potent offtank if paired with a plating or Psi Defender.
 +
* A good candidate for psi training for even more support options.
 +
* Also works well as an Officer, due to the stats and added support potential.
  
 
===Tank Medic===
 
===Tank Medic===
 
+
An unorthodox, but effective tank build that sacrifices supporting power for powerful tanking capabilities. It is able to push forward and absorb fire intended for other units and simply heal it back up. Other tank classes would require healer to approach and stay exposed in risky position to support the tank. ''Rapid Fire'' gives the build some offensive potential, but its biggest asset is being able to combine the duties of a healer and tank into one build, while having unparalleled staying power. Being able to self-remove Corrosion and regain full tanking power is also very valuable.
An unorthadox but effective tank build. The Medic sacrifices its support powers for being a powerful tank, being capable of pushing forward and absorbing fire intended for other units while emerging with little damage. Will to Survive, Extra Conditioning and Grit all serve to boost the Medics survivability, WtS also grants the Steadfast perk which ensures the Medic will not panic while drawing enemy fire. Close Encounters provides the Medic with some close range combat capability, and Sharpshooter helps the Medic in engaging covered targets.  
 
  
 
Sample Tank Medic Build:
 
Sample Tank Medic Build:
''Will To Survive -> Extra Conditioning -> Close Encounters -> Savior -> Sharpshooter -> Grit.''
+
''Will To Survive -> Rapid Fire -> Pistolero or Ranger -> Savior -> Grit -> Extra Conditioning or Packmaster''
  
 
{{Ability List Display
 
{{Ability List Display
 
|level1={{Will To Survive (LWR)|align=center|topbotpad=7}}
 
|level1={{Will To Survive (LWR)|align=center|topbotpad=7}}
|level2={{Extra Conditioning (LWR)|align=center|topbotpad=7}}
+
|level2={{Rapid Fire (LWR)|align=center|topbotpad=7}}
|level3={{Close Encounters (LWR)|align=center|topbotpad=7}}
+
|level3={{Pistolero (LWR)|align=center|topbotpad=7}} {{Ranger (LWR)|align=center|topbotpad=7}}
 
|level4={{Savior (LWR)|align=center|topbotpad=7}}
 
|level4={{Savior (LWR)|align=center|topbotpad=7}}
|level5={{Sharpshooter (LWR)|align=center|topbotpad=7}}
+
|level5={{Grit (LWR)|align=center|topbotpad=7}}
|level6={{Grit (LWR)|align=center|topbotpad=7}}
+
|level6={{Extra Conditioning (LWR)|align=center|topbotpad=7}}
 
}}
 
}}
  
Note: Sharpshooter can be replaced with Shadowstep, this will greatly help the manoeuvrability of the Medic but it does mean the Medic cannot use their movement to intentionally draw enemy overwatch fire.  
+
'''Recommended Weapons:''' Shotgun, SMG, Arc Rifle<br>
 +
'''Recommended Equipment:''' Platings, Medkits, Psi Defender, Utility, Damage-increasers.
  
Recommended Equipment: Ceramic Plating, Alloy Plating, Medkits.
+
Notes:
 +
* ''Pistolero'' and ''Ranger'' are both offensive boosts. Ranger provides a more well rounded boost.
 +
* Rapid Fire Arc Rifles are quite powerful for bursting mechs provided that you can hit the target. Boosts like Holo targeting are very valuable.
 +
* Medic Tanks will benefit heavily from the extra tankiness of Psi Defender or Gene mods, and may find some use in offensive Psi abilities as well due to high will growth.
 +
** Annette is a great candidate for this; pair a standard tank build with an Arc Rifle, Psi Armor and Psi items, and you have a powerful Psi-user that can also handle mechs quite well while being quite survivable at range.
  
 
</div>
 
</div>

Latest revision as of 11:51, 7 May 2024

Back To Main Page

    Medic

The Medic is a versatile support class. Their signature ability is Field Medic, which grants three medikits per mission. They also have access to Combat Drugs perk that is light AOE heal that can heal bio and mech units (not SHIVs).

Primary Weapon: Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns.
Secondary Weapon: Pistols, Machine Pistols, Sawed-off shotgun.
Class-Limited items: None.
Attribute Growth: Will x2, Mob x2.


Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
Field Medic
Field Medic
Grants 2 free medikits. Medikits heal 1 more HP. Stabilization costs 0 AP and does not consume a medikit.
RANK CORPORAL.png
Lance Corporal
Sentinel
Sentinel
Fire an additional reaction shot during overwatch. Gain +20 defense when on overwatch. Grants Opportunist.
Opportunist
Opportunist
Reaction shots gain +15 aim and can critically hit.
Will To Survive
Will To Survive
All cover DR increased to 70% but grants 15 less defense. Grants +3 armor HP and Steadfast.
Steadfast
Steadfast
Provides immunity to panic (except from flame/psi attacks) and reduces injury time by 50%.
Smoke and Mirrors
Smoke and Mirrors
Using a support grenade costs only 1 AP and does not trigger reaction shots. Equipped support grenades receive an additional use.
RANK SERGEANT.png
Corporal
Rapid Fire
Rapid Fire
Take two shots with your primary weapon against a single target in quick succession. Each shot carries a -40 aim penalty (-20 for shotguns). Grants +0.6 mobility.
Lock N' Load
Lock N' Load
Reloading any weapon costs only 1 AP. Dashing automatically reloads the active weapon.
Combat Drugs
Combat Drugs
Smoke grenades grant +20 aim and +10 crit. Smoke grenades also passively heal 2 HP at the end of the turn. Only affects units that are breathing the smoke. Does not work in dense smoke.
RANK LIEUTENANT.png
Sergeant
Pistolero
Pistolero
Reaction shots from pistols gain +70% weapon damage and the ability to crit. If idle at the end of turn, this unit will switch to their pistol if it has ammo. If this unit is wielding a pistol, grants a reaction shot at any enemy within 4 tiles that acts. [Pistolero reaction shots bypass half of cover DR/def and require hit chance >30]
Ranger
Ranger
Grants +1 damage to all weapons and equipment, +0.6 mobility, and +10% throw range. For sidearms: No long-range aim penalty and reloading costs only 1 AP.
Surgical Targeting
Surgical Targeting
Grants double damage dealt to autopsied targets affected by red fog. Automatically enters overwatch at end of turn if this unit used a medikit this turn.
RANK CAPTAIN.png
Tech Sergeant
Savior
Savior
Grants +2 armor HP. Medikits heal 3 more HP and can revive stabilized soldiers for 0 AP.
RANK MAJOR.png
Gunnery Sergeant
Regen Biofield
Grit
Grants +3 armor HP and %DR equal to half of the %HP lost.
Bring 'Em On
Bring 'Em On
Grants additional shot damage equal to half the number of enemies in sight. Grants additional aim and graze chance equal to 5x the number of enemies in sight.
Shadowstep
Shadowstep
This unit does not trigger reaction shots or Pursuit when walking (not dashing). After repositioning, grants +2 crit dmg until next turn. Grants +0.6 mobility.
RANK COLONEL.png
Master Sergeant
Extra Conditioning
Extra Conditioning
Grants +3 armor HP, +0.6 mobility, 10% throw range, and a 10% chance for all end-in-idle actions to cost 0 AP.
Sharpshooter
Sharpshooter
All shots with the primary weapon gain +15 aim against biologic targets.


Tactical Advice

Medics are a diverse class focused on healing and supporting their squad. Each medic lends a hand in a different way but all of them are good healers and have ways to deny the enemy good shots on your team. How you build your Medic is up to you but they generally focus on three main support types: Field Medic healing squad, Tactical Support providing cover and defense or the Battle Medic providing fire support. If you choose to be a purist in a role or a jack of all trades it's up to you.

Sample Builds

Overwatch Medic

This straightforward build uses the combination of Sentinel and Ready for Anything to bring reliable reaction fire to the field. Ready for Anything grants free Overwatching as long as the Medic does not move and increases the stagger chance of all reaction fire. For this reason, this build is most at home in heavy and protracted firefights where it can fire uninterrupted - dealing strong damage thanks to a very early access to Impact or Ranger. The inherent utility of Field Medic is a boon to the squad during downtimes or even in combat if teammates can stay close so the Medic doesn't have to move to heal them.

Sample Overwatch Build: Sentinel -> Lock n' Load -> Ranger or Surgical Targeting -> Savior -> Any -> Extra Conditioning or Sharpshooter

Recommended Weapons: Battle rifle, Assault Rifle
Recommended Equipment: Aim-increasers, Ammo-increasers, Damage-increasers, Survivability-increasers, Special ammo.

Notes:

  • This build will put Gene Mods to good use, especially Predictive Tracking for added aim on reaction shots and Enhanced Metabolism for the extra reaction shot.
  • Psi is also a strong boost in effectiveness thanks to Inner Fire and Psi items. Ready For Anything lets you use a Psi ability while still Overwatching as well.
  • The SGT perk you choose significantly affects how you'll want to use your Medic:
    • Surgical Targeting is Medic unique perk that doubles their damage vs red-fogged aliens. For best use make sure that OW is shot against already red-fogged targets.
    • Ranger is a very general increase in effectiveness, but also makes your secondary much more effective, opening up the option to take a riskier primary such as an Arc Rifle or Shotgun.
  • The GSGT perk is also very flexible:
    • Grit increases the Medic's survivability by a lot and can create an effective offtank with platings and Psi Defender.
    • Bring 'Em On is a generic damage boost and survivability boost, which is always appreciated.
    • Shadowstep gives you more flexibility to move if pinned by opposing Overwatch, and gives you extra crit for your manually activated Overwatch afterwards.

Support Medic

The Support Medic is a pure and simple build that focuses on producing the best healer and support possible. The Support Medic provides very strong healing capabilities, alongside being able to protect the squad with reaction immune Concussion and Smoke grenades thanks to Smoke and Mirrors. Combat Drugs offers a welcome upgrade to regular Smoke grenades, healing units taking damage while inside the drug-laced smoke. Medic's smoke can be used to top of barely injured units and reactivate strong Repulsor ability that some units and armors possess. Finally, this build has next to no offensive power by itself and must rely entirely on the one brought by the rest of the squad.

Sample Support Medic Build: Smoke and Mirrors -> Combat Drugs -> Ranger -> Savior -> Grit or Shadowstep -> Extra Conditioning.

Recommended Weapons: Arc Rifle, SMG, Carbine
Recommended Equipment: Medikits, Concussion Grenades, Smoke Grenades, Acid Grenades.

Notes:

  • Smoke And Mirrors and Shadowstep allow complete immunity to reaction fire as far as this build is concerned (but you will still get shot if using Medikits!).
  • Grit can create a potent offtank if paired with a plating or Psi Defender.
  • A good candidate for psi training for even more support options.
  • Also works well as an Officer, due to the stats and added support potential.

Tank Medic

An unorthodox, but effective tank build that sacrifices supporting power for powerful tanking capabilities. It is able to push forward and absorb fire intended for other units and simply heal it back up. Other tank classes would require healer to approach and stay exposed in risky position to support the tank. Rapid Fire gives the build some offensive potential, but its biggest asset is being able to combine the duties of a healer and tank into one build, while having unparalleled staying power. Being able to self-remove Corrosion and regain full tanking power is also very valuable.

Sample Tank Medic Build: Will To Survive -> Rapid Fire -> Pistolero or Ranger -> Savior -> Grit -> Extra Conditioning or Packmaster

Recommended Weapons: Shotgun, SMG, Arc Rifle
Recommended Equipment: Platings, Medkits, Psi Defender, Utility, Damage-increasers.

Notes:

  • Pistolero and Ranger are both offensive boosts. Ranger provides a more well rounded boost.
  • Rapid Fire Arc Rifles are quite powerful for bursting mechs provided that you can hit the target. Boosts like Holo targeting are very valuable.
  • Medic Tanks will benefit heavily from the extra tankiness of Psi Defender or Gene mods, and may find some use in offensive Psi abilities as well due to high will growth.
    • Annette is a great candidate for this; pair a standard tank build with an Arc Rifle, Psi Armor and Psi items, and you have a powerful Psi-user that can also handle mechs quite well while being quite survivable at range.

See also

Lone Wolf (EU2012).jpg
Long War Rebalance: Soldiers
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s