Medic (LWR)
The Medic is a versatile support class. Their signature ability is Field Medic, which grants two frees use of a medikit per mission and allows additional Medikit items to be used two times per battle instead of one, and the first medikit used each turn costs 0 AP.
- Primary Weapon: Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns.
- Secondary Weapon: Pistols, Machine Pistols, Sawed-off shotgun.
- Class-Limited items: None.
Abilities
Rank | Ability | ||||||
---|---|---|---|---|---|---|---|
Specialist |
Field Medic
Grants 2 free medikits. Medikits heal 1 more HP. Stabilization costs 0 AP and does not consume a medikit. | ||||||
Lance Corporal |
Sentinel
Fire an additional reaction shot during overwatch. Gain +20 defense when on overwatch. Grants Opportunist. Opportunist
Reaction shots gain +15 aim and can critically hit. |
Will To Survive
All cover DR increased to 70% but grants 15 less defense. Grants +3 armor HP and Steadfast. Steadfast
Provides immunity to panic (except from flame/psi attacks) and reduces injury time by 50%. |
Smoke and Mirrors
Using a support grenade costs only 1 AP and does not trigger reaction shots. Equipped support grenades receive an additional use. | ||||
Corporal |
Extra Conditioning
Grants +3 armor HP, +0.6 mobility, 10% throw range, and a 10% chance for all end-in-idle actions to cost 0 AP. |
Ranger
Grants +1 damage to all weapons and equipment, +0.6 mobility, and +10% throw range. For sidearms: No long-range aim penalty and reloading costs only 1 AP. |
Bring 'Em On
Grants additional shot damage equal to half the number of enemies in sight. Grants additional aim and graze chance equal to 5x the number of enemies in sight. | ||||
Sergeant |
Close Encounters
The first standard shot against an enemy within 4 tiles or destructive grenade thrown within 4 tiles will leave this unit with 1 AP but reduces mobility to 3.3 tiles during their next action. Grants immunity to reaction fire and critical hits from enemies within 4 tiles. |
Ready For Anything
At the end of each turn, if this unit did not move and is not at risk of triggering reaction fire, Overwatch activates. Grants +2 ammo to non-arc primary weapons. |
Combat Drugs
Smoke grenades grant +20 aim and +10 crit. Smoke grenades also passively heal 2 HP at the end of the turn. Only affects units that are breathing the smoke. Does not work in dense smoke. | ||||
Tech Sergeant |
Savior
Grants +2 armor HP. Medikits heal 3 more HP and can revive stabilized soldiers for 0 AP. | ||||||
Gunnery Sergeant |
Close Combat Specialist
Grants a reaction shot at any enemy within 4 tiles that acts. Reaction shot only activates on enemy's turn, once per enemy. [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30] |
Grants +1 damage and penetration to all shots. Hitting a target with a non-reaction shot clears their overwatch and disables their Reactive Targeting Sensors.
|
Shadowstep
This unit does not trigger reaction shots or Pursuit when walking (not dashing). After repositioning, grants +2 crit dmg until next turn. Grants +0.6 mobility. | ||||
Master Sergeant |
Sharpshooter
All shots with the primary weapon gain +15 aim against biologic targets. |
Packmaster
Equipped medikits, grenades, and mists receive an additional use. Grants +1 ammo to non-arc primary weapons. Grants +1 HP to healing from Restorative Mists. |
Stat Progression
Predictable Potential:
Rank | Attribute Gains | |||
---|---|---|---|---|
Specialist | +1 | +6 | - | +6 |
Lance Corporal | - | +2 | - | +2 |
Corporal | - | +2 | - | +2 |
Sergeant | - | - | - | - |
Tech Sergeant | - | - | - | - |
Gunnery Sergeant | - | - | - | - |
Master Sergeant | - | - | - | - |
Total | +1 |
+10 |
- |
+10 |
Tactical Advice
Medics are a diverse class focused on healing and supporting their squad. Each medic lends a hand in a different way but all of them are good healers and have ways to deny the enemy good shots on your team. How you build your Medic is up to you but they generally focus on three main support types: Field Medic healing squad, Tactical Support providing cover and defense or the Battle Medic providing fire support. If you choose to be a purist in a role or a jack of all trades it's up to you.
Sample Builds
Field Medic
A pure, simple, Medic build that focuses on making the Medic the best healer s/he can be. The Field Medic provides very strong healing capabilities, alongside being able to support the squad with Concussion and Smoke grenades as needed. It sacrifices having little combat prowess aside from what an Assault Rifle brings. Smoke and Mirrors and the late game Packmaster grants the Medic additional support grenades, and SaM guarantees the Medic can throw them even if under enemy overwatch, this can allow the Medic to throw a Smoke Grenade to cover someone else from the overwatch, or a Concussion Grenade to cancel the overwatch. Extra Conditioning gives the Medic some extra survivability, while Shadowstep lets the Medic ignore overwatch, which can allow the Medic to rush to aid someone. Combat Drugs provides a strong boost to Smoke Grenades, providing the user with a small boost to their will, but also providing free healing to anyone who takes damage while under the smoke (be careful to not throw the smoke near aliens who will also benefit from the healing).
Sample Field Medic Build: Smoke and Mirrors -> Extra Conditioning -> Combat Drugs -> Savior -> Shadowstep -> Packmaster.
Recommended Equipment: Medkits, Concussion Grenades, Smoke Grenades.
Tank Medic
An unorthodox but effective tank build. The Medic sacrifices its support powers for being a powerful tank, being capable of pushing forward and absorbing fire intended for other units while emerging with little damage. Will to Survive, Extra Conditioning, Close Encounters and Close Combat Specialist all serve to boost the Medics survivability, WtS also grants the Steadfast perk which ensures the Medic will not panic while drawing enemy fire. Close Encounters and Close Combat Specialist provides the Medic with some close range combat capability, and Pack Master gives a boost to the amount of medkits this build can carry.
Sample Tank Medic Build: Will To Survive -> Extra Conditioning -> Close Encounters -> Savior -> Close Combat Specialist -> Packmaster.
Note: Close Combat Specialist can be replaced with Shadowstep, this will greatly help the manoeuvrability of the Medic but it does mean the Medic cannot use their movement to intentionally draw enemy overwatch fire.
Recommended Equipment: Ceramic Plating, Alloy Plating, Medkits.
Overwatch Medic
To Be Added
Sample Overwatch Medic Build: Sentinel -> Bring 'Em On -> Ready For Anything -> Savior -> Impact -> Sharpshooter.
Note:
Recommended Equipment: Ceramic Plating, Alloy Plating, Medkits.