Difference between revisions of "Megapol AP Grenade"

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This is the basic grenade. Although it has little explosive power, it remains useful throughout the game as a detonator for larger explosives.
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The Megapol AP Grenade is a standard anti-personnel grenade with a timer mechanism. It can also be activated on impact making it highly useful in time-critical combat situations.
 
 
AP Grenades are extremely useful for quickly killing [[Brainsucker (Apocalypse)|Brainsuckers]] and [[Hyperworm]]s. Most will die in a single direct hit, though two will likely be needed on higher difficulties.
 
 
 
In real time, agents can save themselves from a Brainsucker or Hyperworm attack by dropping a grenade at their feet(or throwing it with 0.0sec detonation). It'll hurt, but it's much better than the alternative. They are more difficult to aim against [[Popper (Apocalypse)|Poppers]] due to their suicidal pace and the need to kill them at range. For this situation, the [[Marsec Proximity Mine]] may prove more effective and reliable.
 
 
 
To arm, left-click on the grenade and set the time delay. Note, however, that the timer begins as soon as the grenade leaves the agent's hand: on the shortest fuse, the grenade explodes in his face! Also note that the timer cannot be stopped after throwing/dropping, even if an agent picks up the grenade. To detonate the grenade on impact, right-click on it and throw.
 
 
 
== Stats ==
 
 
[[Image:AP Grenade (UFOpaedia).png|frame|Anti-Personnel Grenade]]
 
[[Image:AP Grenade (UFOpaedia).png|frame|Anti-Personnel Grenade]]
 
<table><tr><td>[[Image:AP Grenade.png|left]]</td><td>
 
<table><tr><td>[[Image:AP Grenade.png|left]]</td><td>
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* Battlescape Score: 1</td></tr></table>
 
* Battlescape Score: 1</td></tr></table>
  
"The Megapol AP Grenade is a standard anti-personnel grenade with a timer mechanism. It can also be activated on impact making it highly useful in time-critical combat situations."
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Explode-on-impact when thrown. RMB on grenade image in agent's hand.
  
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A basic explosive grenade to kill brainsuckers and hyperworms when they are [[Engaging_the_Enemy_(Apocalypse)|too close]] to an armored agent. Destroys equipment on the ground, set off explosive devices, kill brainsucker pods before they hatch, remove primed proximity mines, [[Take_Cover!|clear]] an area of trees, rubble, etc.
  
 
{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}

Revision as of 07:56, 28 April 2022

The Megapol AP Grenade is a standard anti-personnel grenade with a timer mechanism. It can also be activated on impact making it highly useful in time-critical combat situations.
Anti-Personnel Grenade
AP Grenade.png
  • Size: 1 × 1
  • Weight: 2
  • Power: 56
  • Damage Type: Explosive
  • Blast Radius: 7
  • Manufacturer: Megapol
  • Base Price: $70
  • Minimum Weekly Stock: 20
  • Maximum Weekly Stock: 50
  • Battlescape Score: 1

Explode-on-impact when thrown. RMB on grenade image in agent's hand.

A basic explosive grenade to kill brainsuckers and hyperworms when they are too close to an armored agent. Destroys equipment on the ground, set off explosive devices, kill brainsucker pods before they hatch, remove primed proximity mines, clear an area of trees, rubble, etc.

Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons