Difference between revisions of "Megapol AP Grenade"
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− | + | The Megapol AP Grenade is a standard anti-personnel grenade with a timer mechanism. It can also be activated on impact making it highly useful in time-critical combat situations. | |
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[[Image:AP Grenade (UFOpaedia).png|frame|Anti-Personnel Grenade]] | [[Image:AP Grenade (UFOpaedia).png|frame|Anti-Personnel Grenade]] | ||
<table><tr><td>[[Image:AP Grenade.png|left]]</td><td> | <table><tr><td>[[Image:AP Grenade.png|left]]</td><td> | ||
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* Battlescape Score: 1</td></tr></table> | * Battlescape Score: 1</td></tr></table> | ||
− | + | Explode-on-impact when thrown. RMB on grenade image in agent's hand. | |
+ | A basic explosive grenade to kill brainsuckers and hyperworms when they are [[Engaging_the_Enemy_(Apocalypse)|too close]] to an armored agent. Destroys equipment on the ground, set off explosive devices, kill brainsucker pods before they hatch, remove primed proximity mines, [[Take_Cover!|clear]] an area of trees, rubble, etc. | ||
{{Equipment (Apocalypse) Navbar}} | {{Equipment (Apocalypse) Navbar}} |
Revision as of 07:56, 28 April 2022
The Megapol AP Grenade is a standard anti-personnel grenade with a timer mechanism. It can also be activated on impact making it highly useful in time-critical combat situations.
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Explode-on-impact when thrown. RMB on grenade image in agent's hand.
A basic explosive grenade to kill brainsuckers and hyperworms when they are too close to an armored agent. Destroys equipment on the ground, set off explosive devices, kill brainsucker pods before they hatch, remove primed proximity mines, clear an area of trees, rubble, etc.