Difference between revisions of "Megapol AP Grenade"
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Explode-on-impact when thrown. RMB on grenade image in agent's hand. | Explode-on-impact when thrown. RMB on grenade image in agent's hand. | ||
− | A basic explosive grenade to kill brainsuckers and hyperworms when they are [[Engaging_the_Enemy_(Apocalypse)|too close]] to an armored agent. Destroys equipment on the ground, set off explosive devices, kill brainsucker pods before they hatch, remove primed proximity mines, [[Take_Cover!| | + | A basic explosive grenade able to kill brainsuckers and hyperworms when they are [[Engaging_the_Enemy_(Apocalypse)|too close]] to an armored agent. Destroys equipment on the ground, set off explosive devices, kill brainsucker pods before they hatch, remove primed proximity mines, [[Take_Cover!|clears]] an area of trees, rubble, etc. Leaves a small smoke cloud after detonation. |
+ | When thrown into a fire, it may destroy the burning 'thing' and extinguish the flames. | ||
{{Equipment (Apocalypse) Navbar}} | {{Equipment (Apocalypse) Navbar}} |
Revision as of 08:09, 28 April 2022
The Megapol AP Grenade is a standard anti-personnel grenade with a timer mechanism. It can also be activated on impact making it highly useful in time-critical combat situations.
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Explode-on-impact when thrown. RMB on grenade image in agent's hand.
A basic explosive grenade able to kill brainsuckers and hyperworms when they are too close to an armored agent. Destroys equipment on the ground, set off explosive devices, kill brainsucker pods before they hatch, remove primed proximity mines, clears an area of trees, rubble, etc. Leaves a small smoke cloud after detonation. When thrown into a fire, it may destroy the burning 'thing' and extinguish the flames.