Difference between revisions of "Megapol Plasma Gun"

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* Accuracy: 55%
 
* Accuracy: 55%
 
* Manufacturer: [[Megapol]]
 
* Manufacturer: [[Megapol]]
 +
* Available: Week 2
 
* Base Price: $1,600
 
* Base Price: $1,600
 
* Minimum Weekly Stock: 3
 
* Minimum Weekly Stock: 3
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* Ammo: 42
 
* Ammo: 42
 
* Range: 56m
 
* Range: 56m
* Manufacturer: [[Megapol]]
+
* Manufacturer: Megapol
 
* Base Price: $50
 
* Base Price: $50
 
* Minimum Weekly Stock: 15
 
* Minimum Weekly Stock: 15

Revision as of 19:59, 6 May 2022

An expensive but effective single-handed plasma weapon. Its small size and power make it a versatile weapon. It can be used effectively at long or short range and leaves one hand free to use other equipment or grenades.
Plasma Gun

Plasma Gun

Megapol Plasma Gun.png
  • Size: 1 × 2
  • Weight: 5
  • ROF: 1.20 r/s
  • Accuracy: 55%
  • Manufacturer: Megapol
  • Available: Week 2
  • Base Price: $1,600
  • Minimum Weekly Stock: 3
  • Maximum Weekly Stock: 6
  • Battlescape Score: 4
  • Style: one-handed

Ammunition

Plasma Pod
Megapol Plasma Pod.png
  • Size: 1 × 1
  • Weight: 1
  • Power: 35
  • Damage Type: Plasma
  • Ammo: 42
  • Range: 56m
  • Manufacturer: Megapol
  • Base Price: $50
  • Minimum Weekly Stock: 15
  • Maximum Weekly Stock: 40
  • Battlescape Score: 1

An powerful one-handed weapon which is suitable for all agents. When dual wielded, the fire rate, damage, and good accuracy will cut down aliens with ease. As an excellent all-rounded weapon which is small and reasonable in weight, this weapon may replace all standard weapons until exotic weapons are found. It may not be as accurate as the laser rifle (large and slow), nor as powerful as autocannon with armor piercing rounds (too heavy) or even the machine gun (weak and inaccurate) but it will serve X-Com for a long while. The market will stock this weapon and ammunition in lower quantities, compared to standards weapons, after the first week. This will limit the extensive use of this weapon unless other sources are 'found'. Will not detonate Poppers.

Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons