Difference between revisions of "Megapol Smoke Grenade"

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m (Added note about neutralizing other lingering area effects)
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Smoke grenades are useful for neutralizing patches of fire, stun gas and even anti-alien gas clouds.  
 
Smoke grenades are useful for neutralizing patches of fire, stun gas and even anti-alien gas clouds.  
  
The aliens have a continuous supply of Smoke Grenades despite their hostile relations with Megapol. They are very well aware of how to use them to neutralize  other gas clouds.  
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The aliens have a continuous supply of Smoke Grenades despite their hostile relations with [[Megapol]]. They are very well aware of how to use them to neutralize  other gas clouds.  
  
 
To arm, left-click on the grenade and set the time delay. Note, however, that the timer begins as soon as the grenade leaves the agent's hand: on the shortest fuse, the grenade explodes in his face! Also note that the timer cannot be stopped after throwing/dropping, even if an agent picks up the grenade. To detonate the grenade on impact, right-click on it and throw.
 
To arm, left-click on the grenade and set the time delay. Note, however, that the timer begins as soon as the grenade leaves the agent's hand: on the shortest fuse, the grenade explodes in his face! Also note that the timer cannot be stopped after throwing/dropping, even if an agent picks up the grenade. To detonate the grenade on impact, right-click on it and throw.
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{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}
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[[Category: Apocalypse]]
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[[Category: Agents Equipment (Apocalypse)]]

Revision as of 20:35, 4 November 2009

Identical in function to the Smoke Grenade and Dye Grenade used during the previous wars, Megapol's Smoke Grenade covers a rather large area with a blanket of dense smoke.

Smoke grenades are useful for neutralizing patches of fire, stun gas and even anti-alien gas clouds.

The aliens have a continuous supply of Smoke Grenades despite their hostile relations with Megapol. They are very well aware of how to use them to neutralize other gas clouds.

To arm, left-click on the grenade and set the time delay. Note, however, that the timer begins as soon as the grenade leaves the agent's hand: on the shortest fuse, the grenade explodes in his face! Also note that the timer cannot be stopped after throwing/dropping, even if an agent picks up the grenade. To detonate the grenade on impact, right-click on it and throw.


Stats

Smoke Grenade
Smoke Grenade (Apocalypse).png
  • Size: 1 × 1
  • Weight: 2
  • Power: 90
  • Damage Type: Smoke
  • Blast Radius: 8
  • Manufacturer: Megapol
  • Base Price: $30
  • Minimum Weekly Stock: 25
  • Maximum Weekly Stock: 60
  • Battlescape Score: 1

"This explosive device generates an instant smoke cloud that inhibits visibility. This can be used in combat situations for surprise attacks or to provide cover for retreating Agents."


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons