Difference between revisions of "Motion Scanner (Apocalypse)"

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A small, one-handed device that tracks changes in the environment and displays them on a small screen. When stationary, the scanner displays all moving entities in range of the scanner. However, there are a few things to consider during usage:
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[[Image:Equip-Pedia-MotionScanV2-(Apocalypse).png|right]]
 
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When this unit is activated the display shows anything moving relative to its position. The sensors can penetrate any kind of terrain. ''From: Apocalypse Ufopaedia''
# Movement is shown only for a few seconds and is constantly faded away to prevent the screen being cluttered
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<table><tr><td>[[Image:Equip-InvIcon-Scanner-(Apocalyse).png|left]]</td><td>
# The scanner does not distinguish between vertical positioning of movement, and shows movement under or above the user as a standard blip on the screen.
 
# Only movement is shown; the scanner does not know whether it is tracking a human or an alien, even if the blip on screen is far larger than a human
 
# If the scanner shows unusual trails, like "thick," large or very long trails, you can be fairly sure the movement is caused by something non-human. This indicates that something is moving towards or away from you at abnormally high speed.
 
# During movement, the environment "moves" in relation to the scanner and is thus show on the screen for a few seconds. See the next section for more information
 
# The scanner does not show very small objects like grenades or weapons left behind by their user
 
 
 
 
 
== Relative Motion Scanning ==
 
 
 
When an agent with an active scanner moves, ghost images of walls and stationary objects or people will show briefly on the display. This effect occurs because the entire environment is moving relative to the scanner. This can clutter the screen but can be used to the users advantage to perform what is sometimes referred to as "relative motion" scanning. It can be useful in several ways:
 
 
 
:A. Previously unknown terrain can be mapped with limited accuracy
 
:B. Stationary entities can sometimes be seen in places where no environmental features were noticed earlier. Keep in mind that this can include stationary enemies, equipment or bodies.
 
 
 
== Stats ==
 
[[Image:Marsec_Motion_Scanner_(UFOpaedia).PNG|frame|Motion Scanner]]
 
<table><tr><td>[[Image:Marsec_Motion_Scanner.PNG|left]]</td><td>
 
 
* Size: 1 × 1
 
* Size: 1 × 1
 
* Weight: 2
 
* Weight: 2
 
* Manufacturer: [[Marsec]]
 
* Manufacturer: [[Marsec]]
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* Available: Week 1
 
* Base Price: $900
 
* Base Price: $900
 
* Minimum Weekly Stock: 2
 
* Minimum Weekly Stock: 2
 
* Maximum Weekly Stock: 6
 
* Maximum Weekly Stock: 6
* Battlescape Score: 4</td></tr></table>
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* Battlescape Score: 4
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* Style: one-handed
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* Detection Cube: 40cells x 40cells x 9levels</td></tr></table>
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<br clear="all">
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<td>[[Image:Motion_Scanner_Xcom_Speeder_(Apocalypse).png|frame|left|An X-Com unit running north at Speed=100 leaving a white trace. The user (yellow circle icon) at the display's center shown facing east (orange arrow icon) with the display always orientated top-north.]]</td>
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A small device that can detect all lifeforms as white blips on the battlescape. A light weight device suitable for weak but fast units to scout the battlescape. A useful device which should be available to every agent if market quantities allow. A motion scanner may 'search' areas without exposing an agent to ambush, approach an area without having to manually check every <s>little hidey-hole</s> bathroom, allows planning of ambushes, detect units moving on the ground when the user is up high on a roof, etc.
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* Will not detect stationary lifeforms if the scanner user is also stationary.
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* Does not differentiate detected lifeforms except on their size or speed. The player must determine what is what by the trace.
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* Detection of any lifeform is uniform across the whole scanner range. Detection strength does not become weaker near the edge of its range within the cube, that is, anything within the 40x40x9 cube will be detected equally.
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* Does not detect agent equipment of any sort.
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* Detects all lifeforms, dead or alive. <!-- brainsuckers too I think, confirm? -->
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* Monochrome display model only. There are no coloured versions.
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<br clear=all>
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=====Stationary Use=====
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Movement is displayed as white blips of various intensities depending on speed and size, fading quickly on the small screen if the scanner user is not moving.
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* Does not detect any lifeforms if they do not move.
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* Lifeforms moving slowly only register as a dim white blip. The faster or bigger the unit, the brighter the blip and the longer it takes to fade.
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* If searching for aliens and found in a tight grouping, their unique sounds and their blip shape may give you clues on which blip is which.
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=====Moving=====
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If the user moves, the motion scanner will display the surrounding terrain (building outline and internal walls, trees, rubble, etc.), unconscious entities, '''stationary units''', and general clutter since motion ''relative'' to the scanner had been detected.
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* A white fading outline of the battlescape and all units will be very briefly displayed as a blurred after-image and may quickly become confusing.
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* The faster the movement of the user, the stronger the after-image and the more blurry it becomes.
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* A user only moving vertically will show a clean outline of the structure but will not detect any lifeforms.
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* The terrain above or below, within two levels of the user moving vertically (up or down) will be clearly displayed briefly.
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* Detection of lifeforms is only possible if the user moves horizontally. Combine vertical and horizontal travel to detect lifeforms when quickly scanning a tall building.
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* To have cleaner and unblurred after-image when moving horizontally, the agent should walk. A fast, walking agent could used a 'step once, step once' style to limit heavily blurred after-images.
  
"When this unit is activated the display shows anything moving relative to its position. The sensors can penetrate any kind of terrain."
 
 
==See Also==
 
* [[Marsec]]
 
  
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{{Equipment (Apocalypse) Navbar}}
  
{{Equipment (Apocalypse) Navbar}}
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Agents Equipment (Apocalypse)]]
 

Latest revision as of 06:41, 22 November 2023

Equip-Pedia-MotionScanV2-(Apocalypse).png
When this unit is activated the display shows anything moving relative to its position. The sensors can penetrate any kind of terrain.  From: Apocalypse Ufopaedia
Equip-InvIcon-Scanner-(Apocalyse).png
  • Size: 1 × 1
  • Weight: 2
  • Manufacturer: Marsec
  • Available: Week 1
  • Base Price: $900
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 6
  • Battlescape Score: 4
  • Style: one-handed
  • Detection Cube: 40cells x 40cells x 9levels


An X-Com unit running north at Speed=100 leaving a white trace. The user (yellow circle icon) at the display's center shown facing east (orange arrow icon) with the display always orientated top-north.

A small device that can detect all lifeforms as white blips on the battlescape. A light weight device suitable for weak but fast units to scout the battlescape. A useful device which should be available to every agent if market quantities allow. A motion scanner may 'search' areas without exposing an agent to ambush, approach an area without having to manually check every little hidey-hole bathroom, allows planning of ambushes, detect units moving on the ground when the user is up high on a roof, etc.

  • Will not detect stationary lifeforms if the scanner user is also stationary.
  • Does not differentiate detected lifeforms except on their size or speed. The player must determine what is what by the trace.
  • Detection of any lifeform is uniform across the whole scanner range. Detection strength does not become weaker near the edge of its range within the cube, that is, anything within the 40x40x9 cube will be detected equally.
  • Does not detect agent equipment of any sort.
  • Detects all lifeforms, dead or alive.
  • Monochrome display model only. There are no coloured versions.


Stationary Use

Movement is displayed as white blips of various intensities depending on speed and size, fading quickly on the small screen if the scanner user is not moving.

  • Does not detect any lifeforms if they do not move.
  • Lifeforms moving slowly only register as a dim white blip. The faster or bigger the unit, the brighter the blip and the longer it takes to fade.
  • If searching for aliens and found in a tight grouping, their unique sounds and their blip shape may give you clues on which blip is which.
Moving

If the user moves, the motion scanner will display the surrounding terrain (building outline and internal walls, trees, rubble, etc.), unconscious entities, stationary units, and general clutter since motion relative to the scanner had been detected.

  • A white fading outline of the battlescape and all units will be very briefly displayed as a blurred after-image and may quickly become confusing.
  • The faster the movement of the user, the stronger the after-image and the more blurry it becomes.
  • A user only moving vertically will show a clean outline of the structure but will not detect any lifeforms.
  • The terrain above or below, within two levels of the user moving vertically (up or down) will be clearly displayed briefly.
  • Detection of lifeforms is only possible if the user moves horizontally. Combine vertical and horizontal travel to detect lifeforms when quickly scanning a tall building.
  • To have cleaner and unblurred after-image when moving horizontally, the agent should walk. A fast, walking agent could used a 'step once, step once' style to limit heavily blurred after-images.


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons