Difference between revisions of "PierA (EU2012)"
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− | + | {{Map Data Box (EU2012) | |
+ | |missions=Abductions, Council, Tutorial | ||
+ | |length=62 tiles | ||
+ | |width=54 tiles | ||
+ | |area=3780 tiles | ||
+ | }} | ||
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'''Notes''' | '''Notes''' | ||
* Starting Location - near a building with a tall ceiling | * Starting Location - near a building with a tall ceiling | ||
+ | * This map is used for 2 Council missions, Extraction and Asset Recovery. | ||
* Notable Locations | * Notable Locations | ||
** A sniper with a grappling hook can see much of the map from the roof of the building at the starting location. | ** A sniper with a grappling hook can see much of the map from the roof of the building at the starting location. | ||
Line 20: | Line 16: | ||
** A low building just before the Skyranger | ** A low building just before the Skyranger | ||
− | + | <gallery widths=200px heights=150px perrow=4> | |
− | + | File:PIERA (EU2012).png|thumb|256px|Pier A loading screen | |
+ | File:PIERA ACT2(EU2012).png|thumb|256px|Pier A Asia loading screen | ||
+ | File:PierA 1 (EU2012).png|thumb|256px|Pier A LZ overview | ||
+ | File:PierA 2 (EU2012).png|thumb|256px|Pier A overview | ||
+ | </gallery> | ||
+ | |||
{{Template:Maps Navbar (EU2012)}} | {{Template:Maps Navbar (EU2012)}} | ||
{{EU2012 Style}} | {{EU2012 Style}} |
Revision as of 17:47, 12 October 2013
Missions | Abductions, Council, Tutorial |
Length | 62 tiles |
Width | 54 tiles |
Area | 3780 tiles |
Notes
- Starting Location - near a building with a tall ceiling
- This map is used for 2 Council missions, Extraction and Asset Recovery.
- Notable Locations
- A sniper with a grappling hook can see much of the map from the roof of the building at the starting location.
- Shipping containers providing high cover and blocking li1ne of sight.
- A low building just before the Skyranger