Difference between revisions of "SlaughterhouseA (EU2012)"
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<br clear="all"> | <br clear="all"> | ||
<gallery widths=200px heights=150px perrow=4> | <gallery widths=200px heights=150px perrow=4> | ||
− | File:SLAUGHTERHOUSE_A (EU2012).png | + | File:SLAUGHTERHOUSE_A (EU2012).png|Slaughterhouse A loading screen |
− | File:SlaughterhouseA 1 (EU2012).png | + | File:SlaughterhouseA 1 (EU2012).png|Slaughterhouse A LZ overview |
− | File:SlaughterhouseA 2 (EU2012).png | + | File:SlaughterhouseA 2 (EU2012).png|Slaughterhouse A opposite overview |
File:SlaughterhouseA 3 (EU2012).png|Bomb Disposal variant | File:SlaughterhouseA 3 (EU2012).png|Bomb Disposal variant | ||
</gallery> | </gallery> |
Latest revision as of 17:50, 13 October 2013
Missions | Abductions, Bomb Disposal |
Length | 55 tiles |
Width | 28 tiles |
Area | 1540 tiles |
Notes
- Starting Location - on the street, outside the butcher shop.
- One node is tucked in next to a chain-link fence: you cannot deactivate it from the other side of the fence.
- The bomb is located inside the warehouse behind the butcher shop.