Difference between revisions of "Small Scout"
(→See Also: Added Navbar.) |
(→See Also: Standardizing.) |
||
Line 68: | Line 68: | ||
==See Also== | ==See Also== | ||
{{UFO Navbar}} | {{UFO Navbar}} | ||
− | [[Category: | + | [[Category: UFOs]] |
Revision as of 00:26, 22 June 2009
Small scouts are tiny one-being UFOs which are used for reconnaissance or research. They normally precede larger vessels at the start of an alien mission.
Small scouts have no armament, so any craft with any weapon can shoot one down -- provided you can catch up to it to shoot it, as its top speed is better than an Interceptor and its acceleration is exceptional.
Small scouts carry ONE alien. The crashed ship itself yields a single unit of Alien Alloys and nothing else. It resembles a Lunar Lander on legs; to enter, you have to walk under it and ascend a gravlift. No real reason to enter it though, there's usually nothing interesting there. The only thing that could be there is that one alien, and you can just shoot up the gravlift to kill him. Plus you can't ascend if he's there, since there's no room for the two of you...
Small scouts will be destroyed (not shot down) by anything more powerful than a single Stingray missile -- although even that can destroy them some of the time. Another strategy to down Small Scouts is to use ordinary Cannon. While these will not destroy the alien craft, it can be extremely difficult to get close enough to do any damage, and even more difficult to cripple the craft before it accelerates away. Scouts may land during their mission, so another way to recover a small scout may be to follow it with a transport and wait for it to land.
The meager payload of small scouts means that you will get a higher score for destroying them than for doing a recovery -- although scout pilots always carry a Mind Probe, making a recovery financially rewarding ($400K or so) - and this cash injection can be particularly valuable early on in the game.
Note that a basic install of XcomUtil will remove the Small Scout map, preventing it from appearing in Battlescape missions. Instead only a single alien will be present.
Statistics
Statistic | Value |
---|---|
Size | Very Small |
Max Speed(km) | 2,200 |
Weapon Power | 0 |
Weapon Range(km) | 0 |
Weapon Range(range units) | 0 |
Damage Capacity | 50 |
UFO Downed points | 50 |
UFO Destroyed points | 100 |
Recoverable Components
Item | Sell Price | Quantity | Value |
---|---|---|---|
UFO Power Source | $250,000 | 0 | $0 |
UFO Navigation | $80,000 | 0 | $0 |
Alien Food | $5,000 | 0 | $0 |
Alien Surgery | $38,000 | 0 | $0 |
Alien Entertainment | $20,000 | 0 | $0 |
Examination Room | $9,000 | 0 | $0 |
Alien Alloys | $6,500 | 1 | $6,500 |
Elerium-115 | $5,000 | 0 | $0 |
Totals | $6,500 |
Also see UFO Recovery Values.
Alien Deployment
Rank | Beg./Exp. | Vet./Gen. | Super. |
---|---|---|---|
Soldiers | 1 | 1 | 1 |
Navigators | 0 | 0 | 0 |
Medics | 0 | 0 | 0 |
Engineers | 0 | 0 | 0 |
Leaders | 0 | 0 | 0 |
Commanders | 0 | 0 | 0 |
Terrorists | 0 | 0 | 0 |
Totals | 1 | 1 | 1 |