Difference between revisions of "Soldiers (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
m
Line 1: Line 1:
Soldiers are your most important and valuable unit in ''[[EU2012|Enemy Unknown 2012]]'' and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at [[XCOMHQ (EU2012)|XCOMHQ]]'s [[Barracks (EU2012)|Barracks]] facility, where you can also hire new soldiers. They can be equipped with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)|equipment]] as required and available at the [[Armory (EU2012)|Armory]]. Soldiers may also be assigned to the [[OTS (EU2012)|Officer Training School]] in order to progress in rank and gain specific squad abilities.  
+
Soldiers are your most important and valuable unit in ''[[EU (2012)|Enemy Unknown 2012]]'' and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at [[XCOMHQ (EU2012)|XCOMHQ]]'s [[Barracks (EU2012)|Barracks]] facility, where you can also hire new soldiers. They can be equipped with [[Armor (EU2012)|armor]], [[Weapons (EU2012)|weapons]] and other [[Equipment (EU2012)|equipment]] as required and available at the [[Armory (EU2012)|Armory]]. Soldiers may also be assigned to the [[OTS (EU2012)|Officer Training School]] in order to progress in rank and gain specific squad abilities.  
  
 
==Classes==
 
==Classes==

Revision as of 16:13, 16 June 2012

Soldiers are your most important and valuable unit in Enemy Unknown 2012 and their death on the battlefield is permanent. Soldiers have distinct classes and their status can be checked at XCOMHQ's Barracks facility, where you can also hire new soldiers. They can be equipped with armor, weapons and other equipment as required and available at the Armory. Soldiers may also be assigned to the Officer Training School in order to progress in rank and gain specific squad abilities.

Classes

All soldiers start as rookies and their class is only revealed after it completes its first combat mission. Each class has unique abilities, or 'perks', as well as restrictions on weapons/equipment it can carry.

ClassPrimary WeaponDescriptionClass Unique Abilities
AssaultShotgun
Laser Scatter
Alloy Cannon
Close combat unitRun & Gun - Unit can fire after dashing
Combat Stim - Increases stats and reduce damage taken
SniperSniper Rifle
Laser Sniper Rifle
Plasma Sniper Rifle
Long-range accurate fireSquad Sight - Fire at enemy seen by any squad member
In The Zone - Additional shot after a critical hit
Snap Shot - Quick shot after movement
Double Tap - Both actions can be used for Standard/Precision/Disabling Shot
Improved Overwatch - Unit continues firing as long as it hits the target
HeavySMG
Heavy Laser
Heavy Plasma
High-caliber firepowerSupression - Reduce target Aim by 30% and free shot if the target moves
Focused Suppression - Reduce target Aim by 65% and free shot if the target moves
Tracer Beam Rounds - If hit alien takes extra damage from entire squad
SupportAssault Rifle
Laser Rifle
Plasma Rifle
Jack of all tradesSmoke Grenade - Smoke Cover
Rifle Suppression - Reduce target aim by 15% and take free shot if target moves
Heal Wound - Use the Medkit to heal up to 8 HP
Improved Heal
PsionicPlasma Light RifleMental powersMind Control - Control of enemy for 5 turns
Panic
Rift - Creates a devastating psionic storm


Ranks

Each soldier also has a rank. High-ranked soldiers provide leadership abilities, allowing for additional squad perks and to maintain squad morale. Known ranks are:

  • Rookie
  • Squadie
  • Sergeant
  • Captain
  • Major
  • Colonel
  • Commander

Abilities/Perks

Perks are special abilities given to specific classes or the entire squad. They can be acquired through the following:

  • Soldier can choose between two abilities on level up (exclusively)
  • Presence of high rank officers
  • Equipment research and upgrades
    • Damn Good Ground

Stats

The soldier's abilities (moving, firing, etc.) during tactical combat are defined by its stats.

  • Health Points
  • Will
  • Defense
  • Aim

Soldier Customization

All of the following can be changed by the player.

  • First and Last Name
  • Nickname (earned at Sergeant rank)
  • Country
  • Race, Voice, Head, Skin Color, Hair, Hair Color and Facial Hair