Difference between revisions of "Soldiers (LWR)"

From UFOpaedia
Jump to navigation Jump to search
Line 61: Line 61:
  
 
The Long War Rebalance classes are all designed with certain roles in mind, and they work best if they have other roles that synergize with them. For example, a Gunner's ability to Suppress works well with an Assault, as the Gunner can pin an enemy and prevent it from overwatching while the Assault moves up for a flank. Alternatively, a Medic can cancel out overwatch fire for the Assault using Concussion Grenades with Smoke and Mirrors, allowing the Assault to move up, providing cover with a Smoke Grenade afterwards.
 
The Long War Rebalance classes are all designed with certain roles in mind, and they work best if they have other roles that synergize with them. For example, a Gunner's ability to Suppress works well with an Assault, as the Gunner can pin an enemy and prevent it from overwatching while the Assault moves up for a flank. Alternatively, a Medic can cancel out overwatch fire for the Assault using Concussion Grenades with Smoke and Mirrors, allowing the Assault to move up, providing cover with a Smoke Grenade afterwards.
 
== Soldier Stats ==
 
Soldiers have fully randomized starting stats. However, the starting 15 soldiers will have preset, non-random stats. Note that multiple Second Wave options exist that can change this. ''Balanced Soldiers (#31)'' will re-enable the point system for randomly-generated soldiers, and ''Fresh Recruits (#33)'' will replaces the starting 15 soldiers with randomly-generated ones.
 
 
Soldiers all have a Defense stat of 0.
 
 
Stat progression for soldier ranks has been altered to provide approximately half of the stats at SPEC rank, and the remaining stats are distributed over the remaining ranks. This makes it less punishing to lose high-ranking soldiers, and contributes to normalizing the mod's difficulty curve.
 
 
{| class="wikitable" style="max-width: 400px; text-align:center;"
 
|+
 
! style="width: 32%;" | Class
 
! style="width: 17%; padding: 10px 8px 8px 8px;" | {{Health (Long War)}} total
 
! style="width: 17%; padding: 10px 8px 8px 8px;" | {{Aim (Long War)}} total
 
! style="width: 17%; padding: 10px 8px 8px 8px;" | {{Will (Long War)}} total
 
! style="width: 17%; padding: 10px 8px 8px 8px;" | {{Mobility (Long War)}} bonus
 
|-
 
| style="padding: 5px;" | '''Sniper''' || - || 20 || 5 || -
 
|-
 
| style="padding: 5px;" | '''Scout''' || - || 10 || 15 || 0.6
 
|-
 
| style="padding: 5px;" | '''Infantry''' || 2 || 15 || 20 || -
 
|-
 
| style="padding: 5px;" | '''Assault''' || 2 || 5 || 10 || 0.6
 
|-
 
| style="padding: 5px;" | '''Gunner''' || 2 || 5 || 10 || -
 
|-
 
| style="padding: 5px;" | '''Rocketeer''' || 3 || 5 || 10 || -
 
|-
 
| style="padding: 5px;" | '''Medic''' || - || 10 || 10 || -
 
|-
 
| style="padding: 5px;" | '''Engineer''' || 1 || 10 || 20 || -
 
|}
 
 
Soldiers at MSGT rank have a chance to gain +1 in each stat after each mission: 5% chance for mobility, 10% chance for HP, 20% chance for aim, and 40% chance for will. These chances are increased or reduced by 1% for each point lower or higher the soldier's stats are compared to the natural maximum base stats, respectively.
 
 
==== Attributes Affected by Stats ====
 
 
Certain other attributes are affected by how a soldier's stats differ from the average values. The averages are:
 
* 6 HP for soldiers
 
* 10 HP for MECs
 
* 30 will for both
 
 
'''Base HP''' modifies ''throw range'', ''rocket scatter'', and ''injury times'':
 
*For each HP above/below average, throw range is increased/reduced by 4%
 
*For each HP above/below average, injury time is reduced/increased by 4%
 
*For each HP above/below average, scatter is reduced/increased by 4%
 
 
'''Base will''' modifies ''fatigue times'':
 
*For each will above/below average, fatigue times are reduced/increased by 1%
 
  
 
==See also==
 
==See also==

Revision as of 13:07, 28 July 2020

Back To Main Page

Squad Sizes

Soldiers M-F.png

Squad sizes in Long War Rebalance vary depending on the mission type. They can not be increased through Officer Training School upgrades.

Mission Type Squad Size
UFO raids, DLC Missions, and Base Assaults 8
Abduction, Council, Terror, and Covert Op Data Recovery missions 6*
Covert Op Extractions 2*
Temple Assault 7-10⁺


* The We are Legion (#25) Second Wave option allows bringing 2 additional soldiers on all Covert Op missions.

1 additional soldier can be brought for every 5 council nations still supporting XCOM.

Classes

Like the base game, soldiers are divided into classes. Soldiers start out as Privates (analogous to Rookies), where they have no class, and when they progress to Specialist (equivalent to Squaddie) they are assigned a class. You have some control over which class the Private is assigned to; when a soldier becomes a Specialist, they will be assigned a specialism of Tactical, Weapons, Scout-Sniper, or Support. You can then choose between the two classes for each specialism by choosing the appropriate perk. When assigned to become a MEC each specialism creates one MEC class.

Specialism Soldier Classes MEC Class
Sniper-Scout CLASS SNIPER.png  Sniper Class Jaeger (Long War).png  Jaeger
Class Scout (Long War).png  Scout
Tactical Class Infantry (Long War).png  Infantry Class Marauder (Long War).png  Marauder
CLASS ASSAULT.png  Assault
Weapons CLASS HEAVY.png  Gunner Class Goliath (Long War).png  Goliath
Class Rocketeer (Long War).png  Rocketeer
Support CLASS SUPPORT.png  Medic Class Shogun (Long War).png  Shogun
Class Engineer (Long War).png  Engineer

The Long War Rebalance classes are all designed with certain roles in mind, and they work best if they have other roles that synergize with them. For example, a Gunner's ability to Suppress works well with an Assault, as the Gunner can pin an enemy and prevent it from overwatching while the Assault moves up for a flank. Alternatively, a Medic can cancel out overwatch fire for the Assault using Concussion Grenades with Smoke and Mirrors, allowing the Assault to move up, providing cover with a Smoke Grenade afterwards.

See also

Lone Wolf (EU2012).jpg
Long War Rebalance: Soldiers
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s