Difference between revisions of "Soldiers (LWR)"
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The Long War Rebalance classes are all designed with certain roles in mind, and they work best if they have other roles that synergize with them. For example, a Gunner's ability to Suppress works well with an Assault, as the Gunner can pin an enemy and prevent it from overwatching while the Assault moves up for a flank. Alternatively, a Medic can cancel out overwatch fire for the Assault using Concussion Grenades with Smoke and Mirrors, allowing the Assault to move up, providing cover with a Smoke Grenade afterwards. | The Long War Rebalance classes are all designed with certain roles in mind, and they work best if they have other roles that synergize with them. For example, a Gunner's ability to Suppress works well with an Assault, as the Gunner can pin an enemy and prevent it from overwatching while the Assault moves up for a flank. Alternatively, a Medic can cancel out overwatch fire for the Assault using Concussion Grenades with Smoke and Mirrors, allowing the Assault to move up, providing cover with a Smoke Grenade afterwards. | ||
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+ | ==Perk Reset== | ||
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+ | You can reset the perks of a soldier for the cost of 50 meld. | ||
+ | |||
+ | You can access this by clicking on the soldier in the barracks and then accessing their perks, there is a button on the bottom right of the screen. | ||
+ | |||
+ | This can be useful if you find a certain build was working for you previously but is not competitive enough in the later game. | ||
+ | |||
+ | Also, if you require a certain type of soldier in a pinch, you could reset perks to turn, for example, a shooter engineer into a support engineer. | ||
==See also== | ==See also== |
Revision as of 14:11, 27 September 2020
Classes
Like the base game, soldiers are divided into classes. Soldiers start out as Privates (analogous to Rookies), where they have no class, and when they progress to Specialist (equivalent to Squaddie) they are assigned a class. You have some control over which class the Private is assigned to; when a soldier becomes a Specialist, they will be assigned a specialism of Tactical, Weapons, Scout-Sniper, or Support. You can then choose between the two classes for each specialism by choosing the appropriate perk. When assigned to become a MEC each specialism creates one MEC class.
Specialism | Soldier Classes | MEC Class |
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Sniper-Scout | ![]() |
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Tactical | ![]() |
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Weapons | ![]() |
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Support | ![]() |
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The Long War Rebalance classes are all designed with certain roles in mind, and they work best if they have other roles that synergize with them. For example, a Gunner's ability to Suppress works well with an Assault, as the Gunner can pin an enemy and prevent it from overwatching while the Assault moves up for a flank. Alternatively, a Medic can cancel out overwatch fire for the Assault using Concussion Grenades with Smoke and Mirrors, allowing the Assault to move up, providing cover with a Smoke Grenade afterwards.
Perk Reset
You can reset the perks of a soldier for the cost of 50 meld.
You can access this by clicking on the soldier in the barracks and then accessing their perks, there is a button on the bottom right of the screen.
This can be useful if you find a certain build was working for you previously but is not competitive enough in the later game.
Also, if you require a certain type of soldier in a pinch, you could reset perks to turn, for example, a shooter engineer into a support engineer.