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  • == Mission Variants == * [[Terror Mission (TFTD)]] - Screaming civilians, ship calls, big dinosaurs.
    880 bytes (128 words) - 07:35, 9 April 2015
  • ...AUTION: - There will be Aliens in the submarine and around the site. This mission will be completed when all enemy units have been eliminated or neutralised. {{Ref Close | source = Terror From the Deep Mission Briefing Screen}}
    2 KB (286 words) - 13:18, 5 October 2012
  • ...missions where more assault power is required-- most famously the [[Terror Mission]]s launched against major cities. These creatures are called terror units, *[[Terror ship|Terror Ships]], including city [[Terror Mission]]s
    2 KB (359 words) - 09:47, 1 May 2015
  • the Alien Sub. The mission will be successful when all *There will, on average, be more aliens to kill, as none will be killed pre-mission by IBA explosions.
    1 KB (244 words) - 09:21, 6 February 2016
  • ...of the more important technological improvements you can start [[Research (TFTD)|researching]] after first contact with the aliens. Even the first technolo ==Armour Types==
    3 KB (408 words) - 13:58, 7 May 2024
  • [[Image:Base-TFTD-containment.gif|right|100px]] ...e. Without an Alien Containment, any live aliens captured at the end of a mission will die.
    4 KB (640 words) - 14:07, 23 July 2013
  • {{Ref Open | title = Shipping Lane Mission Briefing}} This mission is a bug hunt, eliminate all Alien units on the ship, and preserve the live
    3 KB (542 words) - 12:28, 13 December 2019
  • ...roops to rest up from their injuries or rearm. They must also complete the mission with what remaining ammo they have on hand or what they've managed to pick In X-COM [[X-COM|Enemy Unknown]], the only two-part mission is the final mission, [[Cydonia]].
    6 KB (1,115 words) - 01:26, 30 April 2011
  • The aliens are attacking the civilians at a port. Your mission, as always, is to go to the site and put a stop to the aliens, and attempt == Mission Text ==
    2 KB (390 words) - 09:55, 1 February 2011
  • This is one of the two map types for "standard" terror missions. Aliens have landed on/near an island resort {{Mission Types Navbar (TFTD)}}
    2 KB (348 words) - 18:37, 18 February 2010
  • ...iens to use their devastating torpedoes, they bring deadly [[Terror_Units_(TFTD)|terror units]] into battle to compensate. For more information on the different terror mission types, refer to their respective articles.
    7 KB (1,306 words) - 10:42, 28 August 2021
  • ...oning. Especially once the [[Hyper-wave Decoder]] is deployed, knowing the mission of the aliens can help make strategic plans for further actions that the al *Generate an ordinary mission (Research, Harvest, Abduction, Infiltration or Base).
    4 KB (617 words) - 05:55, 5 November 2019
  • ...e. Without an Alien Containment, any live aliens captured at the end of a mission will die. ...'[[TFTD|Terror from the Deep]]'' equivalent, refer to [[Alien Containment (TFTD)]].
    4 KB (628 words) - 09:06, 26 December 2023
  • ...s to discuss any differences in Base Defence missions that are specific to TFTD. ...tion". Please see the associated Discussion page for initial musings about TFTD Base Defence.
    6 KB (1,130 words) - 10:56, 28 August 2021
  • There are many different types of '''equipment''' available in [[X-COM]] for fighting the alien menace. Fr ...um-115]]: A valuable item to recover. Serves no immediate purpose during a mission.
    2 KB (299 words) - 02:44, 23 July 2013
  • This item appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to [[Magnetic Navigation]]. [[Image:UFO_Navigation.png|thumb|Types of UFO Navigation in the game.]]
    2 KB (370 words) - 04:10, 23 July 2013
  • == Alien Contact Site Mission == This mission is a raid on a freshly activated Alien communications site. There are 2 lev
    9 KB (1,589 words) - 18:37, 17 October 2021
  • ...ition to the standard radar functions, it will also reveal the UFO's type, mission, destination and the race of its crew. ...)|base facility]] appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Transmission Resolver]]
    2 KB (322 words) - 03:54, 23 July 2013
  • The amplifier allows soldiers to attack enemies with two types of mental attacks. Panic and Mind Control. Panic, the easiest of the two at This item appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[M.C. Disruptor]].
    4 KB (646 words) - 03:49, 23 July 2013
  • This item appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to [[Ion-Beam Accelerators]]. Every UFO Power Source that is intact at the beginning of a mission will have Elerium, with the exception of one UFO Power Source found in a pa
    4 KB (665 words) - 08:57, 30 August 2019
  • ...cility for multiple intercepts per flight, this can be crucial if an alien mission means that swarms of UFOs are flocking to Earth in a short time period. This weapon is used in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Gauss Cannon]].
    4 KB (673 words) - 12:07, 16 July 2018
  • T'Leth is the game's final mission where aquanauts must fight through three levels of enemies to reach the lea ...arations and assemble the finest squad and equipment before launching this mission.
    14 KB (2,427 words) - 22:32, 8 December 2022
  • A colony assault is a two part mission: ...ntaculat]]. This, and some other reasons, make Colony Assaults the regular mission type that is most likely to cause deaths among your aquanauts.
    12 KB (2,020 words) - 08:42, 24 October 2023
  • ...general purpose vessel that is used in all types of [[Alien Missions|alien mission]]. This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Cruiser]].
    7 KB (1,284 words) - 04:11, 23 July 2013
  • ...all the [[Alien Artefacts]] needed to [[research]] the production of newer types of [[craft]]. This craft appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Triton]]. For the ''[[E
    4 KB (739 words) - 07:34, 1 May 2015
  • ...not be penetrated by a tank's blaster either — although certain wall types exhibit special vulnerabilities. See [[Destroying Terrain]] for more detai This weapons system is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Displacer/PWT]] is the equivalent.
    5 KB (796 words) - 09:38, 1 May 2015
  • [[Alien Subs]] are the equivalent in ''[[TFTD|Terror from the Deep]]''. The third game in the series, ''[[Apocalypse]]'', ==UFO Types==
    13 KB (2,203 words) - 03:03, 24 March 2024
  • ...a bad situation. Morale for all units is set at 100 at the start of each mission, and can rise or fall depending on events which occur during combat. ...ost due to bad events, and the presence of a high-[[rank]]ing officer on a mission can reduce Morale penalties as well. The loss of a high-ranking officer ca
    12 KB (1,895 words) - 14:16, 10 September 2021
  • {{Mission Types Navbar (TFTD)}} [[Category: TFTD]]
    11 KB (583 words) - 15:51, 27 September 2010
  • {{tocright}}There are several types of '''base facilities''' that you can place in your installations. Some of ...the Access Lift, it can be destroyed in the process of a [[Base Defence]] mission. If a base facility is destroyed in this way, any other base facilities tha
    14 KB (2,214 words) - 22:40, 21 February 2018
  • ...faster than the Rifle and both cannons. The Rocket Launcher can arm three types of rockets: Two sizes of High Explosive rockets and an Incendiary rocket. This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Torpedo Launcher]].
    15 KB (2,441 words) - 01:36, 5 January 2024
  • MicroProse quickly had an internal team create the sequel ''[[Info (TFTD)|X-COM: Terror From the Deep]]'' in under a year as a quick cash in (hence ...n be expended each turn. When all alien forces have been neutralized, the mission is scored based on number of X-COM units killed, civilians saved, aliens ki
    16 KB (2,402 words) - 21:53, 25 May 2020