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  • This item appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r If the transport has landed in a high-risk area (facing a building, a UFO door, or several visible aliens), you may wish to drop an additional grenad
    11 KB (1,815 words) - 10:34, 27 June 2018
  • <tr><td>48 (0x30)</td><td>Number of UFOs on Retaliation Missions</td></tr> [[Category:Enemy Unknown/UFO Defense]]
    2 KB (415 words) - 08:19, 2 May 2014
  • ...most reports of alien abduction come from remote rural areas. Most of the missions X-Com embarks on take place on small, meticulously-tended farms. It is not ...zards. This is especially the case when one of the structures is a landed UFO.
    3 KB (465 words) - 03:36, 23 July 2013
  • {{Ref Close | source = Enemy Unknown/UFO Defense Ufopaedia}} This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
    7 KB (1,194 words) - 09:03, 26 December 2023
  • ...July 1999, and will only deign to appear personally for the most important missions - [[Alien Base|building bases]], [[Alien Terror|spreading fear]], [[Alien I * Scheduled [[Alien Retaliation|Retaliation]] missions always have a possibility of being Ethereal, regardless of the month. This
    3 KB (491 words) - 11:54, 17 October 2021
  • ...terceptor''']] - the initial "Raven" aircraft designed to shoot down alien UFO craft once spotted. ...5 with NA bonus), 120 Elerium, 180 Alloys, 10 Meld, 4 UFO Power Sources, 8 UFO Flight Computers.
    11 KB (1,584 words) - 22:06, 6 June 2022
  • ...terceptor''']] - the initial "Raven" aircraft designed to shoot down alien UFO craft once spotted. ...5 with NA bonus), 120 Elerium, 180 Alloys, 10 Meld, 4 UFO Power Sources, 8 UFO Flight Computers.
    11 KB (1,598 words) - 13:26, 13 July 2021
  • ...should be moved to mainline when sufficiently detailed. While I do use [[MISSIONS.DAT]] notation to index the UFOs, this does not belong there.) ...saves. Later ones in the sequence aren't (some question about Retaliation missions)
    8 KB (1,237 words) - 03:16, 23 July 2013
  • '''In other languages: [[UFO 요격|한국어]].''' To attempt a '''UFO Interception''' select the global intercept command or click on the base yo
    12 KB (2,128 words) - 13:27, 22 August 2020
  • ...at supplement to that, alien artefacts and UFO components recovered from [[UFO Ground Assault]]s are the greatest source of funds for commanders. ...een shot down will usually have several destroyed components, especially [[UFO Power Source]]s and the [[Elerium-115]] contained within them. That's half
    16 KB (2,030 words) - 06:10, 15 December 2019
  • *[[Missions|Mission Types]] {{Equipment (UFO Defense) Navbar}}
    5 KB (719 words) - 04:31, 9 April 2015
  • This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r <tr><td align="left">UFO Downed points</td><td>250</td></tr>
    9 KB (1,581 words) - 08:22, 24 March 2016
  • | Elerium<br />Advanced Aerospace Concepts<br />All UFO Analyses<br />Alien Biocybernetics<br />Improved Body Armor<br />Gauss Weap Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects
    30 KB (3,918 words) - 02:16, 8 March 2024
  • ...arth after a few months of fighting during the First Alien War, after many missions of [[Sectoid]]s and [[Floater]]s. [[Category:Enemy Unknown/UFO Defense]]
    2 KB (367 words) - 00:06, 8 December 2019
  • ...Multiplies the score and most of the loot (including Elerium) from a given UFO by a factor of 2 (or potentially even more). *[[Other_Geoscape_Exploits#All_Terror_Missions_During_Daylight|Avoiding night missions]] - Removes one of the advantages aliens have on the Battlescape, and the u
    8 KB (1,265 words) - 23:15, 4 May 2022
  • ...on 3+ combat missions in his or her second month (but they can still go on missions and do other actions). ...ining lost is not substantial relative to the more-rapid response (or base defense) capability you'll get from sending them elsewhere. This is especially true
    7 KB (1,226 words) - 09:07, 9 July 2018
  • ...apping various choke points such as corridors in base defense missions and UFO doors. This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
    9 KB (1,497 words) - 00:16, 27 November 2013
  • ...ft and return from an underwater crash site, and there is no way to do a [[UFO Crash Recovery]] in the oceans to be sure. <tr {{StdDescTable_Heading}}><th>UFO Type</th>
    15 KB (2,509 words) - 18:42, 17 September 2022
  • | 34 || 36 || UFOpaedia: [[UFO Power Source]], [[UFO Navigation]], [[UFO Construction]] | 197 || 208 || Mission outcome titles (Aliens Defeated, UFO is Recovered, etc.)
    10 KB (1,198 words) - 12:37, 23 July 2013
  • File is 92 bytes long for both UFO and TFTD. Values are presented according to byte offset (0 to 91) followed <b>UFO</b> <b>TFTD</b>
    6 KB (824 words) - 04:39, 23 July 2013
  • ...s, as it the only way to get your [[soldiers]] to the scene of any [[Alien Missions]] (apart from when aliens [[Base Defence|attack your base]]). The Skyranger This craft appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
    4 KB (739 words) - 07:34, 1 May 2015
  • A full list of all maps used in Long War, the type of missions you may expect to engage on them as well as the general description categor ==UFO Sites==
    16 KB (1,830 words) - 17:03, 18 July 2020
  • ...types. Instead of Abductions you have Guerrilla Ops, and instead of Terror Missions you have ADVENT Retaliations (losing an ADVENT Retaliation mission wont mak !colspan="6"| Council missions
    8 KB (1,213 words) - 23:57, 11 June 2020
  • ...t of all maps used in XCOM Enemy Unknown (Long War Rebalance), the type of missions you may expect to engage on them as well as the general description categor =Crashed UFO Sites=
    16 KB (1,822 words) - 19:48, 25 July 2020
  • ...t of all maps used in XCOM Enemy Unknown (Long War Rebalance), the type of missions you may expect to engage on them as well as the general description categor =Crashed UFO Sites=
    16 KB (1,827 words) - 01:50, 18 February 2021
  • ...geant starting February 2017 (after 11 months) if the requesting country's Defense > 50 ===Country Defense===
    17 KB (2,462 words) - 12:38, 19 May 2022
  • ...n the ground. In other words, an '''alien mission''' always starts with an UFO sortie. ...scussed below, followed by a table detailing the scheduling of the regular missions.
    42 KB (6,740 words) - 21:52, 9 July 2022
  • For more information about how to start tactical missions see [[Starting a Mission (Apocalypse)|Starting a Mission]]. ...the battles and their layout will be dependent on its type. The layout of missions involving crashed [[Alien Ships (Apocalypse)|UFOs]] will be centered on the
    7 KB (1,101 words) - 08:04, 4 July 2020
  • ...o ensure you have a daytime Mission, due to the fact that [[Alien Supply]] missions always occur at the same time. ...re), and then abort the mission. And then if you get the chance, shoot the UFO out of the sky and raid it again.
    6 KB (958 words) - 07:03, 15 December 2014
  • ...of these tasks, you must first spot them, which requires some types of '''UFO Detection''' equipment, either in your bases or using your [[craft]]/[[Subs Three types of UFO/Alien Sub detectors can be built on your bases:
    12 KB (2,025 words) - 11:54, 20 June 2018
  • To oversee our first... and last line of defense. <br> ...rt craft carrying [[Squads (EU2012)|squads]] on combat [[Missions (EU2012)|missions]] against the extraterrestrial invaders.
    6 KB (873 words) - 16:57, 6 February 2014
  • ...ll only find Ethereals in [[UFOs (EU2012)|UFO]] assaults or on the final [[Missions (EU2012)|mission]]. They prefer to send their underlings such as [[Muton (E |appears=Overseer UFO<br>XCOM Base Defense
    5 KB (815 words) - 01:42, 11 August 2023
  • The '''UFOs''' seen in the skies of ''[[X-COM|UFO: Enemy Unknown]]'' are big, blocky, geometric shapes that lack any form of ==UFO Interiors==
    13 KB (2,203 words) - 03:03, 24 March 2024
  • <b>UFO</b> <b>TFTD</b> In UFO, terrain types 0, 6, 10 and 11 will produce forest missions in the northern hemisphere and jungle mission in the south. (11 is not actu
    6 KB (888 words) - 15:58, 16 August 2014
  • ...lrazor) approach on creating a sort of Long War Mod for the Original UFO - Defense. * Alien Bases may deploy hostile missions that will force an X-COM response
    4 KB (573 words) - 09:47, 16 April 2024
  • ...ic Cydonia Map''': Uses the Cydonia map from the PSX version of X-Com: UFO Defense. * '''XcomUtil Always Daytime''': Forces all ground missions to daytime. Not compatible with the mod below.
    13 KB (2,091 words) - 09:39, 22 March 2024
  • ...games, [[UFO Interception|intercept UFOs]], and send your [[soldiers]] on missions. The Geoscape is played in real time, although management of [[X-COM Base| ...X-COM Base]]s, [[Craft|planes]], waypoints, detected [[UFOs]], and [[Alien Missions#Alien Bases|Alien Bases]] are displayed. Time elapsed per tic, and map view
    12 KB (2,151 words) - 03:43, 10 September 2019
  • ...cluding some inner bulkheads of UFOs. Guns and clips can be recovered from missions, and become plentiful from April onward. {{Ref Close | source = X-COM UFO Defense/Enemy Unknown Ufopaedia}}
    7 KB (1,128 words) - 21:34, 8 March 2023
  • UFO/TFTD has two primary game engines - The [[GEOSCAPE.EXE|GeoScape]] and the [ ==UFO==
    12 KB (1,852 words) - 02:54, 23 July 2013
  • ...ptors, and you have to shoot down 4 UFOs which are doing near simultaneous missions, the Laser Cannon and (if available) Plasma Beam are the only real choices. This weapon is used in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
    4 KB (673 words) - 12:07, 16 July 2018
  • This [[Base Facilities (EU)|base facility]] appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r ...can send a [[Skyranger]] and a squad of armed soldiers to deal with ground missions.
    4 KB (599 words) - 04:44, 16 November 2019
  • ...sideration for your first or second base is the fact that [[Alien Supply]] missions always take place shortly after midnight GMT. If an alien base is located ...tablishes an [[Alien Base]], which then generates repeated [[Supply Ship]] missions.
    13 KB (2,250 words) - 10:40, 27 June 2018
  • ...ates overall level of ambient lighting. On night missions it is 16, on day missions 0, dusk and dawn use values in the middle. The second byte is the ambient l * TFTD colony surface missions use 16 for both, though the underground colony zone uses values of 0 and 4.
    5 KB (676 words) - 04:39, 23 July 2013
  • ...peed and 500 fuel. It may help to decrease the weapon range of some of the UFO/USO. * if you have a UFO on a mission to scout for an alien base location, don't shoot it down. Let
    5 KB (863 words) - 02:54, 23 July 2013
  • ...compiles the information contained in LW2's configuration files regarding missions. Greater detail of these activites are found in [[ADVENT's Agenda (LWOTC)#A | Secure UFO||Supply Line Raid||16 (Reinforcements)||8||Yes||Evac Flare||Yes
    20 KB (3,198 words) - 03:15, 13 April 2024
  • ...er]], but make up for this by having high HP and innate [[Defense (EU2012)|defense]] equivalent to low cover. Because they always ignore cover S.H.I.V.s never ...the [[Barracks (EU2012)|Barracks]] and can be sent on [[Missions (EU2012)|missions]] using one of the [[Squads (EU2012)|squad]] slots. However you cannot cust
    10 KB (1,705 words) - 07:24, 30 April 2020
  • ...overwhelm this, at least in the early months. Successfully completed alien missions, especially [[Terror Mission]]s, have serious consequences, though. [[Category:Enemy Unknown/UFO Defense]]
    5 KB (861 words) - 11:08, 20 July 2018
  • | 6x UFO Power Source | Allows for the use of secondary scavenging teams on UFO missions.
    15 KB (1,793 words) - 23:36, 30 March 2024
  • UFO has 96 research projects so the first 192 bytes (96 little endian words) ar | UFO Power Source || 34 ''(0x22)'' || 209 ''(0xD1)''
    7 KB (1,172 words) - 04:35, 23 July 2013
  • | Additional Daily Chance to Find Easiest Missions || 10% || 5% || 3% || 2% | Chance Green Alert Alien gets Defense Action Point on Scamper || 0% || 20% || 33% || 33%
    4 KB (449 words) - 17:48, 2 April 2019
  • |Additional Daily Chance to Find Easiest Missions || 10% || 5% || 3% || 2% |Chance Green Alert Alien gets Defense Action Point on Scamper || 0% || 20% || 33% || 33%
    4 KB (461 words) - 19:54, 27 December 2023
  • ...ers will only be encountered during Battleship, Alien Base, and X-Com Base missions. Late game, you are guaranteed to face several of these things every battle This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
    12 KB (2,127 words) - 03:47, 23 July 2013
  • [[Category:Enemy Unknown/UFO Defense]]
    5 KB (834 words) - 03:35, 23 July 2013
  • *Added score screen (for alien investigations and ufo incursions) *Fixed base defense-related crash triggered by alien movement
    7 KB (933 words) - 00:53, 4 January 2020
  • ...r (rename them on the Soldiers screen), and fired or used only for non-psi missions (no Ethereals or high-ranking Sectoids). For the same reason, you should no ...your control. This comes in quite handy if you want to destroy that outer UFO wall but couldn't fit in the blaster launcher into research schedule.
    5 KB (797 words) - 03:02, 23 July 2013
  • ...s with larger craft. So, after the first windfall (recovering every landed UFO through January will easily provide four or five million worth of loot), yo ...five, sometimes up to eight. If you manage to intercept and/or capture one UFO, the follow-up mission will be delayed a few days, but the aliens will even
    12 KB (2,208 words) - 15:04, 15 March 2015
  • Night missions are very challenging as the visibility is about a third of day missions. It is possible to avoid most night missions by delaying your landing until daytime.
    13 KB (2,183 words) - 02:38, 23 July 2013
  • ...ed remake's (''XCOM: Enemy Unknown'') subtitle. Also known as ''X-COM: UFO Defense'' in the United States due to copyright issues. Used to refer to the first ...ecial alien unit that only appear in Terror Missions and other significant missions. The type of Terror Units that will appear depends on the primary alien spe
    9 KB (1,421 words) - 08:06, 6 February 2020
  • ===Solo Missions=== ...p for only 15 missions in the beginning. After the soldier goes through 15 missions, they end their tour and quit X-COM for
    14 KB (2,391 words) - 21:32, 26 September 2015
  • Note: UFO flight pattern investigation has found that the base is placed as soon as t ...ven if you [[UFO Interception|interdict]] all of those UFOs. See: [[Alien Missions]]
    13 KB (2,341 words) - 11:58, 27 June 2018
  • ...be effective. You still only get six shots per clip, however, so for long missions, keep a laser rifle in your backpack for when you run out. This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
    6 KB (950 words) - 02:08, 23 December 2023
  • ...| [[File:Damage Reduction Long War.png|32px]]<br/>Base DR !!rowspan="2" {{Defense bonus (LWR)}}!!rowspan="2" {{Will bonus (LWR)}}!!rowspan="2" {{Equipment sl ...| [[File:Damage Reduction Long War.png|32px]]<br/>Base DR !!rowspan="2" {{Defense bonus (LWR)}}!!rowspan="2" {{Large Equipment Slots (LWR)}}!!rowspan="2" {{E
    20 KB (2,639 words) - 17:10, 11 May 2024
  • ...eld Medic''' healing his squad, '''Tactical Support''' providing cover and defense or the '''Battle Medic''' providing fire support. If you choose to be a pur ...during longer operations, such as the Alien Base Assault or Battleship UFO missions. They offer the best healing in XCOM and can even help soldier recover fast
    9 KB (984 words) - 22:17, 14 September 2015
  • ...completes the activity or if the Resistance is able to detect and win the missions generated. ...a player must complete a series of missions to [[Missions (LW2)#Liberation Missions|liberate]] a region for the first time.
    26 KB (3,669 words) - 16:30, 19 April 2024
  • ...ater stages of the game, as late game UFOs can vary wildly from early game UFO of the same type. ...is completed, your Interceptors will gain +10% damage against the matching UFO type (and +20% more salvage from it too), providing your air force a better
    45 KB (6,847 words) - 03:58, 1 December 2021
  • ...es the LOFTEMPS tables in the [[TERRAIN]] folder, but also keeps a copy of UFO's version in its original location - though this old version is unused. Both UFO and TFTD are presented as 2D games, that is to say, all the images on the s
    8 KB (1,287 words) - 04:47, 23 July 2013
  • XGStrategyAI contains most of the functions used to generate UFOs and missions, determine type and composition of alien squads, panic changes and so on. T Sets counter for the Base Defense mission, using the values HQASSAULT_MAX_DAYS (21) and HQASSAULT_MIN_DAYS (1
    31 KB (3,810 words) - 17:47, 25 April 2023
  • ...rmore, stun bombs do not damage equipment, making for potentially higher [[UFO Recovery Values]]. Stun bombs are also quite effective against 4-space ter The most compact base defense facility besides the [[Mind Shield]].
    17 KB (2,368 words) - 07:56, 6 June 2015
  • ...rge of activity. About 6 months later, in October 1998, Dave posted to the UFO Comm Centre and X-COM Central forums, announcing there was to be a new X-CO ...in the wake of the Third Alien War. To top it off, all the new weapons and defense systems based on the trans-dimensional aliens disruptor technology ceased t
    14 KB (2,285 words) - 13:27, 16 October 2022
  • ...completes the activity or if the Resistance is able to detect and win the missions generated. ...a player must complete a series of missions to [[Missions (LW2)#Liberation Missions|liberate]] a region for the first time.
    26 KB (3,750 words) - 12:55, 16 December 2023
  • ...tanks to transports, you cannot get free ammo any other way. Once the base defense mission is complete, the munitions are returned to your general stores, aft * transfer out all HWP ammo to the base which consumes it on missions.
    18 KB (3,208 words) - 15:47, 5 July 2018
  • ...n with 100 tiles in its [[MCD]] array, an X-COM craft with 30 tiles, and a UFO with 50. The collated MCD array will always start with the two indexes from The [[Harvester]] UFO mainly crewed by [[Floater|Floaters]], and sometimes [[Snakeman|Snakemen]]
    8 KB (1,287 words) - 14:34, 30 December 2015
  • Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - b | [[Image:XCOM2 DarkEvent UFO.png|150x75px]]<br>'''Air Patrols || Halves the Avenger's contribution to ac
    18 KB (2,494 words) - 17:20, 7 October 2020
  • ...ly engage in one mission at a time and it takes time to travel to and from missions. | style="padding: 0 15px;" | UFO Sites, DLC Missions, and Base Assaults
    35 KB (5,577 words) - 16:31, 11 May 2024
  • ...item requests occur 40% faster; fulfilled requests provide 40% additional defense, and Intel scans cost 40% less. ...ser benefit. The bonus is temporarily lost if the satellite is downed by a UFO, as well as when the country leaves the XCOM project.
    24 KB (3,499 words) - 22:32, 29 November 2021
  • *Cobertura para la [[Interceptación de UFO]]s es la segunda, y de importancia considerable, sobretodo al usar [[Firest ...ura para misiones de [[Asalto terrestre a UFO|asalto]] o [[Recuperación de UFO derribado|recuperación]] de UFOs es la menos importante.
    9 KB (1,549 words) - 17:04, 17 October 2009
  • ...for X-Com soldiers is 20 tiles during the day and dawn/dusk, 9 at [[Night Missions|night]] ...et map). You may want to have soldiers e.g. just outside visual range of a UFO exit, so that enemies have used a chunk of their TUs before they see you (t
    9 KB (1,516 words) - 03:01, 23 July 2013
  • Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - b | [[Image:XCOM2 DarkEvent UFO.png|150x75px]]<br>'''Air Patrols || Halves the Avenger's contribution to ac
    18 KB (2,506 words) - 03:43, 22 December 2021
  • *UFOs will sometimes go on bombing missions against council countries in an attempt to raise panic. Damaging or shootin ...on requests will also help that country stave off alien panic. A country's defense is represented by a shield icon in the Situation Room, which fills up as th
    16 KB (2,661 words) - 19:55, 25 July 2020
  • *UFOs will sometimes go on bombing missions against council countries in an attempt to raise panic. Damaging or shootin ...on requests will also help that country stave off alien panic. A country's defense is represented by a shield icon in the Situation Room, which fills up as th
    16 KB (2,661 words) - 04:11, 17 July 2020
  • * One discovered ethereal (or sectoid) base or ethereal missions widely available ...am of soldiers you want to train (preferably very strong in respect to psi defense, and a few good MCs)
    5 KB (948 words) - 02:59, 23 July 2013
  • [[Category:Enemy Unknown/UFO Defense]]
    4 KB (570 words) - 08:19, 1 May 2015
  • * Failed or ignored Council missions only raise panic on the country they take place. ==Missions==
    30 KB (4,666 words) - 13:11, 3 October 2015
  • This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r <tr><td align="left">UFO Downed points</td><td>700</td></tr>
    23 KB (3,826 words) - 07:49, 16 September 2020
  • ...XCOM 2. Long War 2 adds several new classes, equipment, research, aliens, missions and more, while increasing the duration of the game. Long War 2 can be down ...com.org/ openxcom.org]. If you're looking to spice up the original [[X-COM|UFO: Enemy Unknown]] game, then check out this revamped open source clone versi
    24 KB (3,755 words) - 16:58, 8 December 2020
  • For most standard '''missions''' with a deployment/extraction zone, many additional such zones have been ...to around 3 hours on the other side of the globe. Failing to complete some missions can result in significant punishments and penalties, whereas others merely
    41 KB (6,674 words) - 04:27, 25 November 2021
  • ...games that began in 1994 with [[X-COM|UFO: Enemy Unknown]] (aka X-Com: UFO Defense). ...[[The Council (EU2012)|funding]], choosing & planning [[Missions (EU2012)|missions]], managing soldiers' [[Abilities (EU2012)|abilities]], and more. In terms
    10 KB (1,408 words) - 20:06, 20 February 2014
  • [[File:Jan 13th Crash Site UFO-2.zip]] [[File:Base defense and Capture Defense in Detail Jan 5th Conventional and 2 Tank Cannon 6 Soldiers Opening.PNG]]
    27 KB (3,426 words) - 02:55, 27 June 2022
  • ...d or encountered, and having made a maiden run which I completed X-COM UFO Defense and defeated the Cydonia Mission on May 29th with 98 Million USD excess fun I am using various game bugs from X-COM UFO Defense (1994) base version with no Mods.
    29 KB (3,380 words) - 04:21, 27 June 2022
  • ...The Laser Tank is a nice addition to your arsenal and is ideal for terror missions. Alternatively, you can concentrate on plasma weapons, but getting the plas ...on squad. That way on a base defense, I have combat veterans available for defense.
    18 KB (3,230 words) - 03:09, 23 July 2013
  • In Enemy Unknown/UFO Defense, interior maps always have 2 elevations and are always played in 60 square ...o show differences in lighting which can affect visibility when on [[Night Missions]]. The parts of the map not visible to your troops will be left black, cove
    17 KB (2,821 words) - 17:09, 17 May 2015
  • ...shot down, to not be able to stop a lot of UFOs, to lose soldiers, to lose missions, and to lose around 1 country per month (give or take). ...: #eaecf0; padding: 8px 5px 5px 5px; vertical-align: top;" | {{AA Icon}}'''UFO Alloy Yield'''
    9 KB (1,165 words) - 15:46, 16 February 2024
  • The Meld will mainly be recovered from the aliens, during Abductions or UFO missions, where there will be canisters spread around randomly on the battlefield. T * All the [[Alien Abductions (EU2012)|abductions]] and UFO [[Maps (EU2012)|maps]] have been redesigned to include 2 Meld canisters.
    9 KB (1,448 words) - 00:21, 25 December 2021
  • ...e Sky Ranger so there is no way around it. Just make sure you pass all the missions when there is no evacuation zone. * Some Exalt missions will CTD or appear as a black/blank map if you try to enter them. This is b
    9 KB (1,622 words) - 07:21, 31 July 2020
  • ===UFO Detection=== ...Alien Abductions (EU2012)|Abductions]] or [[Alien Terror (EU2012)|Terror]] missions.
    27 KB (4,367 words) - 07:56, 7 November 2016
  • ...require other rarer or more unusual materials such as corpses, wrecks, or UFO components. | 1x Drone Wreck, <br /> 1x UFO Flight Computer
    17 KB (2,027 words) - 06:10, 29 November 2021
  • ...Scan for Activity", which advances the time and date, respond to available missions and watch aircraft on their way to a mission. | The Barracks houses the [[Soldiers (LWR)|soldiers]] that are available for missions.<br />In the Barracks, players can review their soldiers, change their load
    13 KB (1,895 words) - 13:05, 4 May 2024
  • ...e Sky Ranger so there is no way around it. Just make sure you pass all the missions when there is no evacuation zone. * Some Exalt missions will CTD or appear as a black/blank map if you try to enter them. This is b
    9 KB (1,683 words) - 15:24, 24 February 2021
  • ...er designated targeting of the main weapons. They proved invaluable on all missions, particularly larger ones, including base assaults and terror attacks. [[Category:Enemy Unknown/UFO Defense]]
    5 KB (901 words) - 21:43, 30 July 2014
  • ...ions a single operator will be enough to control a HWP but on larger scale missions it may be necessary to employ a second operator and control movement and ag [[Category:Enemy Unknown/UFO Defense]]
    6 KB (1,000 words) - 21:44, 30 July 2014

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