Difference between revisions of "Sub Armaments"

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(Updated table based on actual RoF values and average (not max) damage)
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==Quick Comparison Table==
 
==Quick Comparison Table==
 
'''All damage-related values are nominal, i.e. ''maximum'' values. Effective average values will be ~75% of these values. '''
 
  
  
 
<table {{StdCenterTable}} class="sortable">
 
<table {{StdCenterTable}} class="sortable">
 
<tr {{StdDescTable_Heading}}>
 
<tr {{StdDescTable_Heading}}>
<th width="150" align="left">Armament</th><th width="90">Damage (D)</th><th width="120">Range (km) (R)</th><th width="100">Accuracy (A)</th><th width="160">Official<br>Reload<br>Time (gs) (RT)</th><th width="80">Shots</th>
+
<th width="150" align="left">Armament</th>
<th width="80">Official<br>Firepower<br>(D&times;A/RT)</th>
+
<th width="90">Max<br>Damage (Dm)</th>
<th width="100">Official<br>Firepower<br>x Range</th>
+
<th width="120">Range (km) (R)</th>
<th width="80">Payload<br>(D&times;S&times;A)</th>
+
<th width="100">Accuracy (A)</th>
 +
<th width="160">Official<br>Reload<br>Time (gs) (RTo)</th>
 +
<th width="100">Actual<br>Reload<br>Time (gs) (RTa)</th>
 +
<th width="80">Shots</th>
 +
<th width="80">Official<br>Firepower<br>(D&times;A/RTo)</th>
 +
<th width="80">Actual<br>Firepower<br>(D&times;A/RTa)</th>
 +
<th width="80">Payload<br>(Da&times;S&times;A)</th>
 
</tr>
 
</tr>
<tr><td align="left">Craft Gas Cannon</td><td>15</td><td>8</td><td>25%</td><td>3</td><td>200</td><td>1.25</td><td>10.00</td><td>750</td></tr>
+
<tr><td align="left">Craft Gas Cannon</td><td>15</td><td>8</td><td>25%</td><td>3</td><td>3</td><td>200</td><td>0.94</td><td>---</td><td>562.5</td></tr>
<tr><td align="left">AJAX</td><td>60</td><td>32</td><td>70%</td><td>17</td><td>6</td><td>2.47</td><td>79.06</td><td>252</td></tr>
+
<tr><td align="left">AJAX Cau</td><td>60</td><td>32</td><td>70%</td><td>17</td><td>48</td><td>6</td><td>1.85</td><td>---</td><td>189</td></tr>
<tr><td align="left">D.U.P. Head</td><td>110</td><td>50</td><td>80%</td><td>21</td><td>3</td><td>4.19</td><td>209.52</td><td>264</td></tr>
+
<tr><td align="left">AJAX Std</td><td>60</td><td>32</td><td>70%</td><td>17</td><td>36</td><td>6</td><td>1.85</td><td>---</td><td>189</td></tr>
<tr><td align="left">Gauss Cannon</td><td>90</td><td>20</td><td>35%</td><td>4</td><td>50</td><td>7.88</td><td>157.50</td><td>1575</td></tr>
+
<tr><td align="left">AJAX Agg</td><td>60</td><td>32</td><td>70%</td><td>17</td><td>24</td><td>6</td><td>1.85</td><td>---</td><td>189</td></tr>
<tr><td align="left">Sonic Oscillator</td><td>150</td><td>55</td><td>50%</td><td>5</td><td>100</td><td>15.00</td><td>825.00</td><td>7500</td></tr>
+
<tr><td align="left">D.U.P. Head Cau</td><td>110</td><td>50</td><td>80%</td><td>21</td><td>72</td><td>3</td><td>3.14</td><td>---</td><td>198</td></tr>
<tr><td align="left">P.W.T. Cannon</td><td>200</td><td>60</td><td>100%</td><td>28</td><td>2</td><td>7.14</td><td>428.57</td><td>400</td></tr>
+
<tr><td align="left">D.U.P. Head Std</td><td>110</td><td>50</td><td>80%</td><td>21</td><td>54</td><td>3</td><td>3.14</td><td>---</td><td>198</td></tr>
 +
<tr><td align="left">D.U.P. Head Agg</td><td>110</td><td>50</td><td>80%</td><td>21</td><td>36</td><td>3</td><td>3.14</td><td>---</td><td>198</td></tr>
 +
<tr><td align="left">Gauss Cannon</td><td>90</td><td>20</td><td>35%</td><td>4</td><td>18</td><td>50</td><td>5.91</td><td>---</td><td>1181.25</td></tr>
 +
<tr><td align="left">Sonic Oscillator</td><td>150</td><td>55</td><td>50%</td><td>5</td><td>18</td><td>100</td><td>11.25</td><td>---</td><td>5625</td></tr>
 +
<tr><td align="left">P.W.T. Cannon Cau</td><td>200</td><td>60</td><td>100%</td><td>28</td><td>48</td><td>2</td><td>5.36</td><td>---</td><td>300</td></tr>
 +
<tr><td align="left">P.W.T. Cannon Std</td><td>200</td><td>60</td><td>100%</td><td>28</td><td>36</td><td>2</td><td>5.36</td><td>---</td><td>300</td></tr>
 +
<tr><td align="left">P.W.T. Cannon Agg</td><td>200</td><td>60</td><td>100%</td><td>28</td><td>24</td><td>2</td><td>5.36</td><td>---</td><td>300</td></tr>
 
</table>
 
</table>
  
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See [[Alien Subs#Weapons vs. Alien Submarines|Weapons vs. Alien Subs]] for advice on which armaments to use against which Alien Subs.  
 
See [[Alien Subs#Weapons vs. Alien Submarines|Weapons vs. Alien Subs]] for advice on which armaments to use against which Alien Subs.  
  
'''Note that the Official Reload Times are very likely to be incorrect.''' Research suggests the actual average Reload Time values are:
+
'''Note that the Official Reload Times are incorrect.''' This is despite the fact that the Official values appear at points in the executable code, as well as in the in game UFOPedia. The 'Actual' values above have been verified by research, and also match the 'Actual' values in UFO Enemy Unknown.  
 
 
Gas Cannon 3gs
 
AJAX 24gs (Aggressive)
 
D.U.P. 36gs (Aggressive)
 
Gauss Cannon 18gs
 
Sonic Oscillator 18gs
 
P.W.T. Cannon 24gs (Aggressive)
 
 
 
See the Talk page for a revised summary table, based on the observed average Reload Times.
 
  
 
==See Also==
 
==See Also==

Revision as of 13:15, 27 September 2012

X-COM flying subs would be useless if they had no means of neutralising enemy Alien Subs. To this end, there are a number of craft armaments, or craft weapons, that you can be fit to interception craft for use in combat. Some of these weapons are immediately available to you to purchase, others have to be researched and manufactured in your workshops.

The weapons systems that can be purchased throughout the course of your conflict with the alien menace are:

The weapons that can be manufactured after you have researched them are:


Quick Comparison Table

Armament Max
Damage (Dm)
Range (km) (R) Accuracy (A) Official
Reload
Time (gs) (RTo)
Actual
Reload
Time (gs) (RTa)
Shots Official
Firepower
(D×A/RTo)
Actual
Firepower
(D×A/RTa)
Payload
(Da×S×A)
Craft Gas Cannon15825%332000.94---562.5
AJAX Cau603270%174861.85---189
AJAX Std603270%173661.85---189
AJAX Agg603270%172461.85---189
D.U.P. Head Cau1105080%217233.14---198
D.U.P. Head Std1105080%215433.14---198
D.U.P. Head Agg1105080%213633.14---198
Gauss Cannon902035%418505.91---1181.25
Sonic Oscillator1505550%51810011.25---5625
P.W.T. Cannon Cau20060100%284825.36---300
P.W.T. Cannon Std20060100%283625.36---300
P.W.T. Cannon Agg20060100%282425.36---300

As a general guide to the available weapons, 75km is the standoff range you first get the dogfight screen. If a weapon has close to 70km range the weapon will start firing soon after you press cautious attack, where weapons with around 30km range will require you to close in quite a lot. These ranges are also shown graphically on the interception screen.

See Weapons vs. Alien Subs for advice on which armaments to use against which Alien Subs.

Note that the Official Reload Times are incorrect. This is despite the fact that the Official values appear at points in the executable code, as well as in the in game UFOPedia. The 'Actual' values above have been verified by research, and also match the 'Actual' values in UFO Enemy Unknown.

See Also

TFTD Badge Terror From The Deep
Subs:TritonHammerheadLeviathanBarracudaManta
Sub Armaments:Craft Gas CannonAjaxD.U.P. HeadGauss CannonSonic OscillatorP.W.T. Cannon