User:Hobbes/Sandbox page

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Revision as of 17:29, 5 October 2012 by Robbx213 (talk | contribs)
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Vigilo Confido shield.png XCOM: Enemy Unknown (2012)
Overview
General Information
XCOM
XCOM HQ
Headquarters
Base Facilities
Mission Control
Air Combat
Situation Room
Finances
Gray Market
Research
Engineering
SHIV
XCOM Craft
Craft Armaments
Soldiers
Classes
Abilities
Armour
Weapons
Equipment
Aliens
Alien Life Forms
Alien Missions
UFOs
UFO Components
Alien Artefacts
Ground Missions
Gameplay Mechanics
Mission Types
Tutorial Mission
UFO Crash Site
UFO Landing Site
Terror Missions
Alien Abductions
Capture Live Alien
Alien Base Assault
Asset Recovery
Bomb Disposal
Target Extraction
Target Escort
Maps
Combat Tactics
Squads
Squad Design
Move And Fire
Scouting
Flanking
Cover
Overwatch
Suppression
Game Strategies
Survival Guide
Base Management
Multiplayer
Maps
Squad Builds
Tactics



Personally, this kind of structure makes sense to me. Though I'm not 100% on Air Combat. Probably under Mission Control with a link inside Aircraft pointing to it. In mine, Aircraft would include a subsection on weapons but not a separate page. I'd still provide a link to it in the front for people's awareness. Same for soldiers, all those things would be subsections of the same page. Similarly, armor and squad weapons would be subsections of the same "Equipment" page. I don't know enough about SHIVs yet to think if they'd have their own page or not. I wouldn't list out all the individual alien life forms and I can't think of any subsections I would specifically link on the main page under any of the Alien stuff really... As topics under Base Mgmt and Sit Mgmt grow, I would link the ones that I think people want to get to now (in 1 click). Same for all the stuff under Combat. So overall, everything that's indented is likely a subsection of a page rather than it's own page. The exceptions are the Situation Room and Mission Control because so much is going on in those two rooms where all the other aspects of the game are being coordinated. Ultiamtely, Gray Market would just be a paragraph or two about it, but all the prices would be listed right next to the item along with all the other info.

The hardest thing for me right now to sort in my mind is Single vs. Multi. For Tactics, I would probably put them in dedicated subsections of the same page. Have a general tactics that applies to both aspects of the game, and then a subsection for single and multi (total 3 sections) for anything that only applies to those. For squads and soldier builds, I would ask people to just identify whether the squad/soldier build is for single, multi, or both and explain the pros and cons of why. But it bugs me that would be structured different than the tactics... I feel like I need to play the game some before I figure out how the combat is structured. Oh, and I'd use the in-game neon-blue icon for XCOM and the red alien head for Aliens, then put the "vigilo confido" shield the "blue-glow faceless-squad" main XCOM image in thumbs off to the right. Robbx213 13:29, 5 October 2012 (EDT)

Vigilo Confido shield.png XCOM
"Ant Farm"
Situation Room
Mission Control
Air Combat
Research
Production
Equipment
Weapons
Armor
SHIV
Gray Market
Soldiers
Classes
Abilities & 'Perks'
Aircraft
Craft Armament
Sectoid icon.jpg Aliens
Alien Life Forms
UFOs
Artefacts
Strategy
Base Management
Situation Management
Combat
Gameplay Mechanics
Tactics
Singleplayer
Multiplayer
Squads
Soldier Builds
Maps
Missions
Miscellaneous
Sources