Vehicle Engines (Apocalypse)
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Faster ...FASTER!!
Vehicle Engines
The vehicles available to X-Com are combat orientated. Weapons and devices will help in a fight, but a powerful and reliable engine will be the decider in manuovering to attack, and when needed, effective evasion and escape.
- Two styles of engines: Road or Air.
- Any size of engine can be placed into a suitable vehicle. The larger the vehicle's engine-bay slot, the more choices available.
- Fuel, Fusion Powerfuel, is common for both styles.
- Fuel capacity of any engine style, road or air, is very generous.
- An engine's Top Speed rating is unaffected by vehicle size or weight.
- Acceleration will depend on matching the best engine to the vehicle chassis, and keeping the overall weight down to be as light as possible.
- The best possible acceleration of an airbourne vehicle will allow quicker evasive actions and higher survivability in intense fights.
- Top Speed of road vehicles is more important then acceleration.
Air Engines
All airbourne craft engines are made by Superdynamics, SD, with six styles available on the market:
- An engine used for the Hoverbike.
- Not used on any buyable air vehicle.
- An engine used for the Phoenix Hovercar.
- An engine used for the Valkyrie Interceptor.
- An engine used for the Hawk Air Warrior.
- Not used on any buyable air vehicle.
Road Engines
All road-based vehicle engines are made by General Metro, Metro, with five styles available on the market:
- An engine used for the Blazer Turbo Bike.
- An engine used for the Stormdog.
- Not used on any buyable road vehicle.
- An engine used for the Wolfhound APC.
- An engine used for the Griffon AFV.
No Engines
alien-exotic dimensional power
All hybrid craft built by X-Com have an alien propulsion system instead of a typical engine.
- Hybrids do not use fuel.
- Hybrid craft can remain airbourne forever, if not needing weapon reloads or repairs.