Difference between revisions of "Vehicle Weapons (Apocalypse)"
(Firing Arcs and weapon velocity) |
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{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
− | ! class="unsortable" | Image !! Name !! Size !! Weight !! Accuracy (%) !! Damage !! Range (m)<sup>1</sup> !! Fire Rate (s)<sup>2</sup> !! Speed<sup>3</sup> !! Guided<sup>4</sup> !! Turn Rate<sup>5</sup> !! Ammo !! Base Price<br>Weapon / Ammo !! Firing Arc <sup>6</sup> | + | ! class="unsortable" | Image !! Name !! Size !! Weight !! Accuracy (%) !! Damage !! Range (m)<sup>1</sup> !! Fire Rate (s)<sup>2</sup> !! Projectile Speed<sup>3</sup> !! Guided<sup>4</sup> !! Seeking Turn Rate<sup>5</sup> !! Ammo !! Base Price<br>Weapon / Ammo !! Firing Arc <sup>6</sup> |
|- style="text-align:center" | |- style="text-align:center" | ||
|[[Image:Apoc_bolter_laser_gun.png]] || [[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || 1x3 || 50 || 55 || 12 || 200 || 3.0 || 38 || {{no}} || N/A || Recharges || 1000 / 0 || 90 | |[[Image:Apoc_bolter_laser_gun.png]] || [[Bolter 4000 Laser Gun (Apocalypse)|Bolter 4000 Laser Gun]] || 1x3 || 50 || 55 || 12 || 200 || 3.0 || 38 || {{no}} || N/A || Recharges || 1000 / 0 || 90 | ||
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|[[Image:Apoc_retribution_missile_launcher.png]] || [[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || 1x4 || 55 || 78 || 68 || 1150 || 0.4 || 10 || {{yes}} || 10 || 1 [[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || 1100 / 420 || 135 | |[[Image:Apoc_retribution_missile_launcher.png]] || [[Retribution Missile Launcher (Apocalypse)|Retribution Missile Launcher]] || 1x4 || 55 || 78 || 68 || 1150 || 0.4 || 10 || {{yes}} || 10 || 1 [[Retribution Missile Launcher (Apocalypse)|Retribution Missile]] || 1100 / 420 || 135 | ||
|- style="text-align:center" | |- style="text-align:center" | ||
− | |[[Image:Apoc_disruptor_bomb_launcher.png]] || [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || 2x3 || 120 || 82 || 94 || 450 || 0.4 || 16 || {{yes}} || 34 || 32 [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb]] || 7000 / 3500 || 270 | + | |[[Image:Apoc_disruptor_bomb_launcher.png]] || [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]] || 2x3 || 120 || 82 || 94 || 450 || 0.4 || 16 || {{yes}} || 34 || 32 [[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb]] || 7000 / 3500 || 270 <sup>7</sup> |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |[[Image:Apoc_stasis_bomb_launcher.png]] || [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] || 2x4 || 130 || 80 || 0* || 250 || 0.4 || 24 || {{yes}} || 34 || 5 [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb]] || 4760 / 2650 || 270 | + | |[[Image:Apoc_stasis_bomb_launcher.png]] || [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] || 2x4 || 130 || 80 || 0* || 250 || 0.4 || 24 || {{yes}} || 34 || 5 [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb]] || 4760 / 2650 || 270 <sup>7</sup> |
|- style="text-align:center" | |- style="text-align:center" | ||
− | |[[Image:Apoc_disruptor_multi_bomb_launcher.png]] || style="white-space:nowrap;"| [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] || 2x4 || 180 || 84 || 98** || 250 || 0.3 || 12 || {{yes}} || 24 || 12 [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb]] || 9260 / 4230 || 270 | + | |[[Image:Apoc_disruptor_multi_bomb_launcher.png]] || style="white-space:nowrap;"| [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] || 2x4 || 180 || 84 || 98** || 250 || 0.3 || 12 || {{yes}} || 24 || 12 [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb]] || 9260 / 4230 || 270 <sup>7</sup> |
|- style="text-align:center" | |- style="text-align:center" | ||
|[[Image:Apoc_laser_defense_array.png]] || [[Laser Defense Array (Apocalypse)|Laser Defense Array]] || 2x2 || 50 || 88 || 8 || 64 || 9.0 || 38 || {{no}} || N/A || Recharges || 1700 / 0 || 360 | |[[Image:Apoc_laser_defense_array.png]] || [[Laser Defense Array (Apocalypse)|Laser Defense Array]] || 2x2 || 50 || 88 || 8 || 64 || 9.0 || 38 || {{no}} || N/A || Recharges || 1700 / 0 || 360 | ||
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<nowiki>*</nowiki> While doing no damage, it immobilizes the target for few seconds making it very vulnerable to incoming fire since the target cannot move. | <nowiki>*</nowiki> While doing no damage, it immobilizes the target for few seconds making it very vulnerable to incoming fire since the target cannot move. | ||
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{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
− | ! class="unsortable" | Image !! Name !! Size !! Weight !! Accuracy (%) !! Damage !! Range (m)<sup>1</sup> !! Fire Rate (s)<sup>2</sup> !! Speed<sup>3</sup> !! Guided<sup>4</sup> !! Turn Rate<sup>5</sup> !! Ammo !! Base Price<br>Weapon / Ammo !! Firing Arc | + | ! class="unsortable" | Image !! Name !! Size !! Weight !! Accuracy (%) !! Damage !! Range (m)<sup>1</sup> !! Fire Rate (s)<sup>2</sup> !! Projectile Speed<sup>3</sup> !! Guided<sup>4</sup> !! Seeking Turn Rate<sup>5</sup> !! Ammo !! Base Price<br>Weapon / Ammo !! Firing Arc |
|- style="text-align:center" | |- style="text-align:center" | ||
|[[Image:Apoc_40mm_auto_cannon_turret.png|left]] || [[40mm Auto Cannon Turret (Apocalypse)|40mm Auto Cannon Turret]] || 2x2 || 20 || 70 || 12 || 150 || 6.0 || 20 || {{no}} || N/A || 500 40mm Cannon || 300 / 6 || 360 | |[[Image:Apoc_40mm_auto_cannon_turret.png|left]] || [[40mm Auto Cannon Turret (Apocalypse)|40mm Auto Cannon Turret]] || 2x2 || 20 || 70 || 12 || 150 || 6.0 || 20 || {{no}} || N/A || 500 40mm Cannon || 300 / 6 || 360 | ||
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|- style="text-align:center" | |- style="text-align:center" | ||
|[[Image:Apoc_rumble_cannon.png|left]] || [[Rumble Cannon (Apocalypse)|Rumble Cannon]] || 4x4 || 140 || 75 || 34 || 250 || 5.14 || 20 || {{no}} || N/A || Recharges || 1000 / 0 || 90 | |[[Image:Apoc_rumble_cannon.png|left]] || [[Rumble Cannon (Apocalypse)|Rumble Cannon]] || 4x4 || 140 || 75 || 34 || 250 || 5.14 || 20 || {{no}} || N/A || Recharges || 1000 / 0 || 90 | ||
− | |} | + | |}<br> |
+ | <sup>1</sup> Divide range value by 16 to get cell distance. | ||
+ | <sup>2</sup> Source files use "Fire Delay". The formula to convert into "Fire Rate" is: <code>36 (frame rate per second) / delay</code> | ||
− | < | + | <sup>3</sup> Likely linked to frame rate, but unsure how. |
− | < | + | <sup>4</sup> "Yes" means weapon projectile can be jammed. |
+ | |||
+ | <sup>5</sup> Not sure how works, but it has something to do with a projectile tracking its target movements. | ||
+ | |||
+ | <sup>6</sup> Firing arcs are a cone in front of the vehicle, with the full angle measured in degrees. | ||
− | < | + | <sup>7</sup> Alien missiles all fire from the rear of the vehicle and curve around to the front. |
− | + | <br> | |
==See Also== | ==See Also== |
Revision as of 18:11, 3 January 2015
Welcome to the Vehicle Weapons Listings! Here we have listed every weapon made for vehicles in X-COM: Apocalypse.
Aircraft Weapons
There is no reloading / rearming time. Instead all vehicles at base get rearmed every 5 minute interval (always X:00, X:05, X:10 etc), regardless of ammo quantity missing. This makes using weapons with low ammo capacity rare.
Hint: It is possible to manually rearm your vehicle(s) without waiting for the next 5 minute interval. Simply remove the weapon(s) to rearm and attach them again to gain maximum possible ammo from base storage instantaneously.
Image | Name | Size | Weight | Accuracy (%) | Damage | Range (m)1 | Fire Rate (s)2 | Projectile Speed3 | Guided4 | Seeking Turn Rate5 | Ammo | Base Price Weapon / Ammo |
Firing Arc 6 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bolter 4000 Laser Gun | 1x3 | 50 | 55 | 12 | 200 | 3.0 | 38 | No | N/A | Recharges | 1000 / 0 | 90 | |
Lancer 7000 Laser Gun | 1x4 | 80 | 60 | 16 | 300 | 3.0 | 38 | No | N/A | Recharges | 1500 / 0 | 90 | |
Rendor Plasma Gun | 1x2 | 70 | 64 | 20 | 250 | 3.0 | 38 | No | N/A | 140 Elerium-115 | 2500 / 20 | 90 | |
Lineage Plasma Cannon | 1x3 | 95 | 66 | 25 | 400 | 3.0 | 38 | No | N/A | 110 Elerium-115 | 6000 / 20 | 90 | |
Plasma Multi-System | 2x2 | 65 | 62 | 14 | 175 | 6.0 | 38 | No | N/A | 90 Elerium-115 | 5000 / 20 | 180 | |
Light Disruptor Beam | 2x2 | 50 | 50 | 20 | 150 | 2.4 | 28 | No | N/A | Recharges | 5600 / 0 | 180 | |
Medium Disruptor Beam | 2x3 | 90 | 60 | 40 | 300 | 2.12 | 30 | No | N/A | Recharges | 10500 / 0 | 180 | |
Heavy Disruptor Beam | 4x4 | 130 | 70 | 80 | 600 | 1.8 | 32 | No | N/A | Recharges | 20500 / 0 | 180 | |
40mm Auto Cannon | 1x2 | 60 | 70 | 10 | 175 | 6.0 | 20 | No | N/A | 300 Multi-Cannon Round | 500 / 5 | 90 | |
Janitor Missile Array | 1x3 | 70 | 76 | 22 | 250 | 1.0 | 16 | Yes | 24 | 24 Janitor Missile | 1200 / 110 | 135 | |
Justice Missile Launcher | 1x3 | 80 | 74 | 50 | 1000 | 0.51 | 10 | Yes | 12 | 1 Justice Missile | 800 / 330 | 135 | |
Prophet Missile Array | 1x3 | 70 | 76 | 26 | 350 | 0.86 | 18 | Yes | 32 | 8 Prophet Missile | 1500 / 200 | 270 | |
Retribution Missile Launcher | 1x4 | 55 | 78 | 68 | 1150 | 0.4 | 10 | Yes | 10 | 1 Retribution Missile | 1100 / 420 | 135 | |
Disruptor Bomb Launcher | 2x3 | 120 | 82 | 94 | 450 | 0.4 | 16 | Yes | 34 | 32 Disruptor Bomb | 7000 / 3500 | 270 7 | |
Stasis Bomb Launcher | 2x4 | 130 | 80 | 0* | 250 | 0.4 | 24 | Yes | 34 | 5 Stasis Bomb | 4760 / 2650 | 270 7 | |
Disruptor Multi-Bomb Launcher | 2x4 | 180 | 84 | 98** | 250 | 0.3 | 12 | Yes | 24 | 12 Disruptor Multi-Bomb | 9260 / 4230 | 270 7 | |
Laser Defense Array | 2x2 | 50 | 88 | 8 | 64 | 9.0 | 38 | No | N/A | Recharges | 1700 / 0 | 360 | |
Plasma Defense Array | 2x2 | 45 | 92 | 12 | 84 | 9.0 | 38 | No | N/A | Recharges | 2300 0 | 360 |
* While doing no damage, it immobilizes the target for few seconds making it very vulnerable to incoming fire since the target cannot move.
Ground Vehicle Weapons
Image | Name | Size | Weight | Accuracy (%) | Damage | Range (m)1 | Fire Rate (s)2 | Projectile Speed3 | Guided4 | Seeking Turn Rate5 | Ammo | Base Price Weapon / Ammo |
Firing Arc |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40mm Auto Cannon Turret | 2x2 | 20 | 70 | 12 | 150 | 6.0 | 20 | No | N/A | 500 40mm Cannon | 300 / 6 | 360 | |
Airguard Anti-Air Cannon | 2x2 | 25 | 72 | 16 | 180 | 2.0 | 15 | No | N/A | 600 52mm Cannon | 400 / 8 | 360 | |
GLM Array | 2x2 | 30 | 76 | 26 | 225 | 1.50 | 16 | Yes | 12 | 12 Ground Launched Missile | 600 / 100 | 360 | |
Plasma Turret Cannon | 4x4 | 140 | 85 | 30 | 400 | 4.50 | 38 | No | N/A | 130 Elerium-115 | 1800 / 20 | 360 | |
GLM Air Defense | 4x4 | 140 | 75 | 28 | 325 | 1.06 | 17 | Yes | 14 | 16 Air Defense Missile | 2100 / 180 | 360 | |
Rumble Cannon | 4x4 | 140 | 75 | 34 | 250 | 5.14 | 20 | No | N/A | Recharges | 1000 / 0 | 90 |
1 Divide range value by 16 to get cell distance.
2 Source files use "Fire Delay". The formula to convert into "Fire Rate" is: 36 (frame rate per second) / delay
3 Likely linked to frame rate, but unsure how.
4 "Yes" means weapon projectile can be jammed.
5 Not sure how works, but it has something to do with a projectile tracking its target movements.
6 Firing arcs are a cone in front of the vehicle, with the full angle measured in degrees.
7 Alien missiles all fire from the rear of the vehicle and curve around to the front.