Muton (EU2012)

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For the original UFO: Enemy Unknown (1994) version, see Muton
For the version that appears in The Bureau, see Muton (Bureau)


Mutons are among the most deadly alien creatures that XCOM will encounter. Tough, clever and loyal to their cause, do not expect a Muton to fall easily. Unlike most of the other alien species Mutons are team players - they work with a pack mentality and can use their Blood Call ability to strengthen the group while performing coordinated frontal attacks to wear down and kill enemy units. Despite their reputation for brute strength, Mutons are also one of the cleverest alien species in the game - they'll charge most of the time but they'll also retreat if outnumbered and lay Overwatch ambushes on advancing XCOM soldiers. In many ways, Mutons are the dark twin to human infantry, and are bane of XCOM: You would do well to exercise extreme caution wherever Muton soldiers may be present.

These brutal beasts can destroy the often ill equipped XCOM squads near the beginning of the game - without Laser weapons and Carapace Armor you will be hard pressed to win against them. Mutons will be the first aliens you encounter with grenades, which they will not hesitate to use if you have two soldiers together, however regular Mutons do not have the Bombard ability, so cannot throw their grenades any further than normal. The first month you encounter them they will be armed with Light Plasma Rifles, but in subsequent months will upgrade to medium Plasma Rifles and will appear far more frequently in tactical missions.

Mutons are very susceptible to psionic attacks, and once you have access to Mind Control can be as much of an asset to you as to the enemy.


Muton 1 (EU2012).png
1st Appearance May
June (Marathon)
HP 8/8/10/10
Aim 70/70/80/80
Defense 10
Will 10
Movement 12

Muton Armaments
Weapon Base Damage Critical Damage Critical Chance
Muton Light Plasma Rifle 4-6 7 or 9 10
Muton Plasma Rifle 6-8 10 or 12 10
Alien Grenade 5 NA NA
Muton Abilities
Ability Description
Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.
Blood Call
Unleash a bestial roar that inspires nearby allies of the same species to greater speed, focus, and resolve for 2 turns. 4 turns cooldown.
Will affect also nearby Beserkers and Muton Elites and gives +10 Will/Aim and +4 Movement.
Reacts unpredictably when wounded, provoking panic in enemies.
Provokes a Will test on the enemy unit responsible for the wound. If the enemy fails the Will test it will panic.


  • They carry Light Plasma Rifles on first month they appear (May on vanilla, June on Marathon), and Plasma Rifles after that month (June on vanilla, August on Marathon).
    • The exception being that Mutons in Slingshot will always have Plasma Rifles.
  • If killed during a successful mission a Muton Corpse will be recovered.
  • If captured during a mission and interrogated afterwards they will provide a reduction in the time required to research all Plasma weaponry.
    • Capturing a Muton will also recover intact its Light Plasma Rifle or Plasma Rifle, which can be used later by your troops after it's researched, as well as its Alien Grenade, which can be used immediately without any research required.


  • When completing the Plasma Rifle research, a cutscene is shown with a test of the rifle on a large printout of the 1994 UFOpaedia Muton graphic.
  • Not to be confused with Mutton.

Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment