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  • #REDIRECT [[Uplink Targeting (Aim) (EU2012)]]
    45 bytes (5 words) - 01:33, 25 September 2013
  • Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic *Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn.
    1 KB (173 words) - 03:25, 31 January 2014
  • ...XCOM's Active HUD system to offer a significant increase to our soldier's aim. * Provides an Aim bonus of 10 to the user
    2 KB (338 words) - 22:48, 10 November 2015
  • ...s allows production of [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]] modules.
    692 bytes (90 words) - 18:12, 3 February 2015
  • | aim=0 | dmg=1-3 (2) | crit_chance=0 | crit_dmg=2-4 (3) | mobility=? | ammo=4+0 | aim=0 | dmg=2-4 (3) | crit_chance=0 | crit_dmg=4-5 (4,5) | mobility=? | ammo=3+
    10 KB (702 words) - 18:24, 14 September 2015
  • |aim=60/60/70/75 ...T Gene Mods|gene mod]] called '''Adrenaline Surge''', which gives them +10 Aim and +10 Critical Chance after being injured.
    1 KB (201 words) - 18:32, 7 January 2014
  • *Due to Rookies low [[Aim (EU2012)|Aim]] stat, grenades are very useful for them in all of the above uses.
    895 bytes (137 words) - 19:18, 18 October 2013
  • * Significant hidden aim assist * Some hidden aim assist
    2 KB (268 words) - 09:56, 29 January 2017
  • ...t. The minimum value will be 90 but it can be higher if the Heavy personal Aim is higher than that number, due to using the '''Not Created Equally''' [[Se *The Rocket Launcher is a free-aim weapon. Anything can be targeted as long as there is a clear line of fire.
    2 KB (306 words) - 05:17, 7 February 2014
  • * '''7:''' Aim Shot Acc. * '''8:''' Aim Shot TU's
    2 KB (231 words) - 04:32, 23 July 2013
  • ...on fire against it if it moves, and imposing a -50 penalty to the target's aim.
    247 bytes (40 words) - 14:44, 19 January 2017
  • |SergeantE2='''+2 Aim.''' |TechSgtE3='''+2 Aim.'''
    5 KB (719 words) - 10:38, 28 September 2021
  • *Poison lasts 1-3 turns, doing 1 damage each turn. It also reduces Aim by 20 points. ...fairly low damage over time, it's probably better to use this for the -20 Aim that poison status inflicts.
    1 KB (181 words) - 03:25, 31 January 2014
  • ...een shots. If using this gun, it's best to get into the habit of releasing Aim (right mouse button) to go back into cover, so you can keep an eye on your
    1 KB (198 words) - 08:32, 23 October 2014
  • ...n allows production of [[Uplink Targeting (Aim) (EU2012)|Uplink Targeting (Aim)]]
    1 KB (209 words) - 20:10, 24 October 2013
  • ...ense, 100 Will, 33 FlankCrit || +2 HP, +10 PsiOffense, +10 Will|| +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit || +1 HP, +10 PsiOffense, +10 Will ...y, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit || +1 Mobility, +5 Aim, +10 Crit || +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit || +2 HP
    4 KB (449 words) - 17:48, 2 April 2019
  • ...ense, 100 Will, 33 FlankCrit || +2 HP, +10 PsiOffense, +10 Will|| +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit || +1 HP, +10 PsiOffense, +10 Will ...y, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit || +1 Mobility, +5 Aim, +10 Crit || +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit || +2 HP
    4 KB (461 words) - 19:54, 27 December 2023
  • **[[File:Urban Combat Badge 2 (EU2012).png|32px]] ''+5 Aim against enemies in full cover''. ** [[File:International Service Cross 2 (EU2012).png|32px]] ''+2 Aim per continent bonus XCOM has earned''.
    5 KB (704 words) - 10:53, 15 September 2014
  • ...|Interceptor]] you'll need all of the 3 ([[Uplink Targeting (Aim) (EU2012)|Aim]], [[Defense Matrix (Dodge) (EU2012)|Dodge]] and [[UFO Tracking (Boost) (EU
    2 KB (229 words) - 02:26, 10 September 2015
  • | aim=65 | dmg=0 | crit_chance=0 | HP=6 | defence=0 | mobility=12 | will=30 | aim=-10 | dmg= | crit_chance= | HP= | defence= | mobility= | will=
    47 KB (2,905 words) - 19:44, 15 September 2015

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